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* allow loading the overlay fonts from the global settings folder Goldberg SteamEmu Settings/settings/fonts
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@ -1,4 +1,10 @@
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* **[breaking]** load overlay audio from `sounds` subfolder
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## 2024/4/11
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* **[breaking]** load overlay audio from `sounds` subfolder, either from the local game settings folder `steam_settings/sounds`,
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or from the global settings folder `Goldberg SteamEmu Settings/settings/sounds`
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* allow loading the overlay fonts from the global settings folder `Goldberg SteamEmu Settings/settings/fonts`
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* added missing example overlay `.wav` file
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* updated readme files + added some which were missing + removed invalid avatar example
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---
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@ -112,7 +112,7 @@ static inline std::string utf8_encode(const std::wstring &wstr)
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return strTo;
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}
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// Convert an UTF8 string to a wide Unicode String
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// Convert UTF8 string to a wide Unicode String
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static inline std::wstring utf8_decode(const std::string &str)
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{
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if( str.empty() ) return std::wstring();
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@ -71,7 +71,7 @@ static void load_subscribed_groups_clans(std::string clans_filepath, Settings *s
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}
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}
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static void load_overlay_appearance(std::string appearance_filepath, Settings *settings_client, Settings *settings_server)
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static void load_overlay_appearance(std::string appearance_filepath, class Settings *settings_client, class Settings *settings_server, class Local_Storage *local_storage)
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{
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std::ifstream appearance_file(utf8_decode(appearance_filepath));
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if (appearance_file.is_open()) {
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@ -102,12 +102,26 @@ static void load_overlay_appearance(std::string appearance_filepath, Settings *s
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PRINT_DEBUG(" Overlay appearance line '%s'='%s'", name.c_str(), value.c_str());
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try {
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if (name.compare("Font_Override") == 0) {
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// first try the local settings folder
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std::string nfont_override(common_helpers::to_absolute(value, Local_Storage::get_game_settings_path() + "fonts"));
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if (common_helpers::file_exist(nfont_override)) {
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settings_client->overlay_appearance.font_override = nfont_override;
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settings_server->overlay_appearance.font_override = nfont_override;
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}
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// then try the global settings folder
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if (settings_client->overlay_appearance.font_override.empty()) {
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nfont_override = common_helpers::to_absolute(value, local_storage->get_global_settings_path() + "fonts");
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if (common_helpers::file_exist(nfont_override)) {
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settings_client->overlay_appearance.font_override = nfont_override;
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settings_server->overlay_appearance.font_override = nfont_override;
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}
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}
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if (settings_client->overlay_appearance.font_override.empty()) {
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PRINT_DEBUG(" ERROR font file '%s' doesn't exist and will be ignored", value.c_str());
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} else {
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PRINT_DEBUG(" ERROR font file '%s' doesn't exist and will be ignored", nfont_override.c_str());
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PRINT_DEBUG(" loaded font '%s'", nfont_override.c_str());
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}
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} else if (name.compare("Font_Size") == 0) {
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float nfont_size = std::stof(value, NULL);
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@ -1388,8 +1402,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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load_subscribed_groups_clans(local_storage->get_global_settings_path() + "subscribed_groups_clans.txt", settings_client, settings_server);
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load_subscribed_groups_clans(Local_Storage::get_game_settings_path() + "subscribed_groups_clans.txt", settings_client, settings_server);
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load_overlay_appearance(local_storage->get_global_settings_path() + "overlay_appearance.txt", settings_client, settings_server);
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load_overlay_appearance(Local_Storage::get_game_settings_path() + "overlay_appearance.txt", settings_client, settings_server);
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load_overlay_appearance(local_storage->get_global_settings_path() + "overlay_appearance.txt", settings_client, settings_server, local_storage);
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load_overlay_appearance(Local_Storage::get_game_settings_path() + "overlay_appearance.txt", settings_client, settings_server, local_storage);
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parse_mods_folder(settings_client, settings_server, local_storage);
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load_gamecontroller_settings(settings_client);
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@ -244,11 +244,10 @@ To allow external downloads which will be stored in this `steam_settings\http` f
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---
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## Avatar:
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Copy a `PNG` or `JPG` image to your `Goldberg SteamEmu Settings\settings` folder and name it `account_avatar`
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Copy a `png`, or a `jpg`, or a `jpeg` image file to your `Goldberg SteamEmu Settings\settings` folder and name it `account_avatar`.
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You can also place this file inside the local `steam_settings` folder of the game.
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You can also set a default profile picture for users who are missing one by copying a similar file called `account_avatar_default`
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You can find example in `steam_settings.EXAMPLE`
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You can find an example in `steam_settings.EXAMPLE`
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---
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@ -276,6 +275,20 @@ Use `SHIFT-TAB` to open the overlay.
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---
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## Overlay notifications sounds:
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**Note: at the moment this feature is only enabled in the experimental builds for Windows only**
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---
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You can place a `.wav` file called `overlay_achievement_notification.wav` inside either the local `steam_settings/sounds` folder of the game,
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or inside `Goldberg SteamEmu Settings/settings/sounds` folder, to play that audio file whenever an achievement is unlocked.
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You can place a `.wav` file called `overlay_friend_notification.wav` inside either the local `steam_settings/sounds` folder of the game,
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or inside `Goldberg SteamEmu Settings/settings/sounds` folder, to play that audio file whenever a friend sends an achievement.
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You can find an example in `steam_settings.EXAMPLE`
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---
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## Controller:
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**Note: at the moment this feature is only enabled in the windows experimental builds and the linux builds**
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---
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@ -447,6 +460,8 @@ Check the example files in the `steam_settings` folder
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---
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These configuration file `overlay_appearance.txt` has various options to set for the overlay appearance.
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You can place this file inside the local `steam_settings/` folder, or inside the global settings folder `Goldberg SteamEmu Settings/settings/`.
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The notifications positions could be set to one of these values:
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* `top_left`
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* `top_center`
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@ -3,8 +3,9 @@
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; only set the parameters relevant to your use case
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; ---------------------------
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; load custom TrueType font from a path
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; path could be absolute, or relative to steam_settings/fonts
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; load custom TrueType font from a path, it could be absolute, or relative
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; relative paths will be looked up inside the local folder "steam_settings/fonts" first,
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; if that wasn't found, it will be looked up inside the global folder "Goldberg SteamEmu Settings/settings/fonts"
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Font_Override BungeeSpice-Regular.ttf
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; global font size
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