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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
fix the conditions for progress indication + remove invalid code when resetting stats
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987d29084c
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9e15af4ec8
@ -50,8 +50,11 @@ struct achievement_trigger {
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std::string min_value{};
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std::string max_value{};
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bool check_triggered(float stat) const;
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bool check_triggered(int32 stat) const;
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bool should_unlock_ach(float stat) const;
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bool should_unlock_ach(int32 stat) const;
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bool should_indicate_progress(float stat) const;
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bool should_indicate_progress(int32 stat) const;
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};
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class Steam_User_Stats :
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@ -69,7 +69,7 @@ void Steam_Leaderboard::sort_entries()
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// --- achievement_trigger ---
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bool achievement_trigger::check_triggered(float stat) const
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bool achievement_trigger::should_unlock_ach(float stat) const
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{
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try {
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if (std::stof(max_value) <= stat) return true;
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@ -78,7 +78,7 @@ bool achievement_trigger::check_triggered(float stat) const
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return false;
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}
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bool achievement_trigger::check_triggered(int32 stat) const
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bool achievement_trigger::should_unlock_ach(int32 stat) const
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{
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try {
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if (std::stoi(max_value) <= stat) return true;
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@ -86,6 +86,26 @@ bool achievement_trigger::check_triggered(int32 stat) const
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return false;
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}
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bool achievement_trigger::should_indicate_progress(float stat) const
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{
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// show progress if number < max
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try {
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if (std::stof(max_value) > stat) return true;
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} catch (...) {}
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return false;
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}
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bool achievement_trigger::should_indicate_progress(int32 stat) const
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{
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// show progress if number < max
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try {
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if (std::stoi(max_value) > stat) return true;
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} catch (...) {}
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return false;
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}
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// --- achievement_trigger ---
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@ -377,15 +397,6 @@ bool Steam_User_Stats::clear_stats_internal()
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stats_cache_int[stat_name] = data;
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auto stat_trigger = achievement_stat_trigger.find(stat_name);
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if (stat_trigger != achievement_stat_trigger.end()) {
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for (auto &t : stat_trigger->second) {
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if (t.check_triggered(data)) {
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set_achievement_internal(t.name.c_str());
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}
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}
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}
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if (needs_disk_write) local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char *)&data, sizeof(data));
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}
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break;
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@ -403,15 +414,6 @@ bool Steam_User_Stats::clear_stats_internal()
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stats_cache_float[stat_name] = data;
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auto stat_trigger = achievement_stat_trigger.find(stat_name);
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if (stat_trigger != achievement_stat_trigger.end()) {
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for (auto &t : stat_trigger->second) {
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if (t.check_triggered(data)) {
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set_achievement_internal(t.name.c_str());
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}
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}
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}
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if (needs_disk_write) local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char *)&data, sizeof(data));
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}
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break;
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@ -451,9 +453,12 @@ Steam_User_Stats::InternalSetResult<int32> Steam_User_Stats::set_stat_internal(
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auto stat_trigger = achievement_stat_trigger.find(stat_name);
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if (stat_trigger != achievement_stat_trigger.end()) {
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for (auto &t : stat_trigger->second) {
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if (t.check_triggered(nData)) {
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if (t.should_unlock_ach(nData)) {
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set_achievement_internal(t.name.c_str());
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}
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if (t.should_indicate_progress(nData)) {
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IndicateAchievementProgress(t.name.c_str(), nData, std::stoi(t.max_value));
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}
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}
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}
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@ -496,9 +501,12 @@ Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo
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auto stat_trigger = achievement_stat_trigger.find(stat_name);
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if (stat_trigger != achievement_stat_trigger.end()) {
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for (auto &t : stat_trigger->second) {
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if (t.check_triggered(fData)) {
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if (t.should_unlock_ach(fData)) {
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set_achievement_internal(t.name.c_str());
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}
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if (t.should_indicate_progress(fData)) {
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IndicateAchievementProgress(t.name.c_str(), fData, std::stof(t.max_value));
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}
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}
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}
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@ -1156,6 +1164,9 @@ bool Steam_User_Stats::IndicateAchievementProgress( const char *pchName, uint32
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// save new progress
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try {
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auto old_progress = user_achievements.value(actual_ach_name, nlohmann::json{}).value("progress", ~nCurProgress);
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if (old_progress == nCurProgress) return true;
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user_achievements[actual_ach_name]["progress"] = nCurProgress;
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user_achievements[actual_ach_name]["max_progress"] = nMaxProgress;
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save_achievements();
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@ -1179,7 +1190,6 @@ bool Steam_User_Stats::IndicateAchievementProgress( const char *pchName, uint32
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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// callback_results->addCallResult(data.k_iCallback, &data, sizeof(data)); // TODO was this correct?
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return true;
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}
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@ -1340,7 +1350,6 @@ bool Steam_User_Stats::ResetAllStats( bool bAchievementsToo )
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item["earned"] = false;
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item["earned_time"] = static_cast<uint32>(0);
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item["progress"] = static_cast<uint32>(0);
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item["max_progress"] = static_cast<uint32>(0);
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overlay->AddAchievementNotification(name, item, false);
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} catch(const std::exception& e) {
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@ -2039,15 +2039,13 @@ void Steam_Overlay::AddAchievementNotification(const std::string &ach_name, nloh
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a.max_progress = ach.value("max_progress", static_cast<float>(0));
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} catch(...) {}
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if (a.achieved) {
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if (a.achieved && !for_progress) { // here we don't show the progress indications
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post_achievement_notification(a, for_progress);
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notify_sound_user_achievement();
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} else if (for_progress && !settings->disable_overlay_achievement_progress) { // progress indication is shown for locked achievements only
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// post notification if this isn't a progress, or a progress and the user didn't disable these notifications
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if (!for_progress || !settings->disable_overlay_achievement_progress) {
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post_achievement_notification(a, for_progress);
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}
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// don't play sound if this is progress
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if (!for_progress) {
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notify_sound_user_achievement();
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}
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post_achievement_notification(a, for_progress);
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// don't play sound
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}
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break;
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}
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