mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-28 03:14:15 +08:00
Make the TriggerVibrationvibration behave closer to real steam.
This commit is contained in:
parent
b3a5102a3c
commit
a24a9c266f
@ -262,6 +262,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
|
||||
PRINT_DEBUG("SteamAPI_Shutdown\n");
|
||||
get_steam_client()->clientShutdown();
|
||||
get_steam_client()->BReleaseSteamPipe(user_steam_pipe);
|
||||
get_steam_client()->BShutdownIfAllPipesClosed();
|
||||
user_steam_pipe = 0;
|
||||
--global_counter;
|
||||
old_user_instance = NULL;
|
||||
@ -652,6 +653,7 @@ STEAMAPI_API void SteamGameServer_Shutdown()
|
||||
PRINT_DEBUG("SteamGameServer_Shutdown\n");
|
||||
get_steam_client()->serverShutdown();
|
||||
get_steam_client()->BReleaseSteamPipe(server_steam_pipe);
|
||||
get_steam_client()->BShutdownIfAllPipesClosed();
|
||||
server_steam_pipe = 0;
|
||||
--global_counter;
|
||||
g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
|
||||
|
@ -794,9 +794,14 @@ bool Steam_Client::BShutdownIfAllPipesClosed()
|
||||
{
|
||||
PRINT_DEBUG("BShutdownIfAllPipesClosed\n");
|
||||
if (!steam_pipes.size()) {
|
||||
if (background_keepalive.joinable()) {
|
||||
bool joinable = background_keepalive.joinable();
|
||||
if (joinable) {
|
||||
kill_background_thread = true;
|
||||
kill_background_thread_cv.notify_one();
|
||||
}
|
||||
|
||||
steam_controller->Shutdown();
|
||||
if (joinable) {
|
||||
background_keepalive.join();
|
||||
}
|
||||
|
||||
|
@ -63,6 +63,19 @@ struct Controller_Action {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct Rumble_Thread_Data {
|
||||
std::condition_variable rumble_thread_cv;
|
||||
std::atomic_bool kill_rumble_thread;
|
||||
std::mutex rumble_mutex;
|
||||
|
||||
struct Rumble_Data {
|
||||
unsigned short left, right, last_left, last_right;
|
||||
unsigned int rumble_length_ms;
|
||||
bool new_data;
|
||||
} data[GAMEPAD_COUNT];
|
||||
};
|
||||
|
||||
enum EXTRA_GAMEPAD_BUTTONS {
|
||||
BUTTON_LTRIGGER = BUTTON_COUNT + 1,
|
||||
BUTTON_RTRIGGER = BUTTON_COUNT + 2,
|
||||
@ -146,6 +159,9 @@ public ISteamInput
|
||||
std::map<EInputActionOrigin, std::string> steaminput_glyphs;
|
||||
std::map<EControllerActionOrigin, std::string> steamcontroller_glyphs;
|
||||
|
||||
std::thread background_rumble_thread;
|
||||
Rumble_Thread_Data *rumble_thread_data;
|
||||
|
||||
bool disabled;
|
||||
bool initialized;
|
||||
|
||||
@ -210,6 +226,66 @@ public ISteamInput
|
||||
|
||||
public:
|
||||
|
||||
static void background_rumble(Rumble_Thread_Data *data)
|
||||
{
|
||||
std::mutex mtx;
|
||||
std::unique_lock<std::mutex> lck(mtx);
|
||||
bool rumbled = false;
|
||||
while (true) {
|
||||
bool new_data = false;
|
||||
if (rumbled) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(20));
|
||||
data->rumble_mutex.lock();
|
||||
for (int i = 0; i < GAMEPAD_COUNT; ++i) {
|
||||
if (data->data[i].new_data) {
|
||||
new_data = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
data->rumble_mutex.unlock();
|
||||
|
||||
if (data->kill_rumble_thread) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool x = new_data || data->rumble_thread_cv.wait_for(lck, std::chrono::milliseconds(100)) != std::cv_status::timeout;
|
||||
if (data->kill_rumble_thread) {
|
||||
return;
|
||||
}
|
||||
|
||||
rumbled = false;
|
||||
while (true) {
|
||||
unsigned short left, right;
|
||||
unsigned int rumble_length_ms;
|
||||
int gamepad = -1;
|
||||
data->rumble_mutex.lock();
|
||||
for (int i = 0; i < GAMEPAD_COUNT; ++i) {
|
||||
if (data->data[i].new_data) {
|
||||
left = data->data[i].left;
|
||||
right = data->data[i].right;
|
||||
rumble_length_ms = data->data[i].rumble_length_ms;
|
||||
data->data[i].new_data = false;
|
||||
if (data->data[i].last_left != left || data->data[i].last_right != right) {
|
||||
gamepad = i;
|
||||
data->data[i].last_left = left;
|
||||
data->data[i].last_right = right;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data->rumble_mutex.unlock();
|
||||
if (gamepad == -1) {
|
||||
break;
|
||||
}
|
||||
|
||||
GamepadSetRumble((GAMEPAD_DEVICE)gamepad, ((double)left) / 65535.0, ((double)right) / 65535.0, rumble_length_ms);
|
||||
rumbled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void steam_run_every_runcb(void *object)
|
||||
{
|
||||
PRINT_DEBUG("steam_controller_run_every_runcb\n");
|
||||
@ -235,6 +311,7 @@ Steam_Controller(class Settings *settings, class SteamCallResults *callback_resu
|
||||
~Steam_Controller()
|
||||
{
|
||||
//TODO rm network callbacks
|
||||
//TODO rumble thread
|
||||
this->run_every_runcb->remove(&Steam_Controller::steam_run_every_runcb, this);
|
||||
}
|
||||
|
||||
@ -243,7 +320,7 @@ bool Init()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::Init()\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (disabled) {
|
||||
if (disabled || initialized) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -261,6 +338,9 @@ bool Init()
|
||||
controllers.insert(std::pair<ControllerHandle_t, struct Controller_Action>(i, cont_action));
|
||||
}
|
||||
|
||||
rumble_thread_data = new Rumble_Thread_Data();
|
||||
background_rumble_thread = std::thread(background_rumble, rumble_thread_data);
|
||||
|
||||
initialized = true;
|
||||
return true;
|
||||
}
|
||||
@ -275,11 +355,17 @@ bool Shutdown()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Controller::Shutdown()\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (disabled) {
|
||||
if (disabled || !initialized) {
|
||||
return true;
|
||||
}
|
||||
|
||||
controllers = std::map<ControllerHandle_t, struct Controller_Action>();
|
||||
rumble_thread_data->kill_rumble_thread = true;
|
||||
rumble_thread_data->rumble_thread_cv.notify_one();
|
||||
background_rumble_thread.join();
|
||||
delete rumble_thread_data;
|
||||
GamepadShutdown();
|
||||
initialized = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -350,6 +436,7 @@ ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName )
|
||||
auto set_handle = action_handles.find(upper_action_name);
|
||||
if (set_handle == action_handles.end()) return 0;
|
||||
|
||||
PRINT_DEBUG("Steam_Controller::GetActionSetHandle %s ret %llu\n", pszActionSetName, set_handle->second);
|
||||
return set_handle->second;
|
||||
}
|
||||
|
||||
@ -417,6 +504,7 @@ ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionNam
|
||||
auto handle = digital_action_handles.find(upper_action_name);
|
||||
if (handle == digital_action_handles.end()) return 0;
|
||||
|
||||
PRINT_DEBUG("Steam_Controller::GetDigitalActionHandle %s ret %llu\n", pszActionName, handle->second);
|
||||
return handle->second;
|
||||
}
|
||||
|
||||
@ -762,7 +850,16 @@ void TriggerVibration( ControllerHandle_t controllerHandle, unsigned short usLef
|
||||
//FIXME: shadow of the tomb raider on linux doesn't seem to turn off the rumble so I made it expire after 100ms. Need to check if this is how linux steam actually behaves.
|
||||
rumble_length_ms = 100;
|
||||
#endif
|
||||
GamepadSetRumble((GAMEPAD_DEVICE)(controllerHandle - 1), ((double)usLeftSpeed) / 65535.0, ((double)usRightSpeed) / 65535.0, rumble_length_ms);
|
||||
|
||||
unsigned gamepad_device = (controllerHandle - 1);
|
||||
if (gamepad_device > GAMEPAD_COUNT) return;
|
||||
rumble_thread_data->rumble_mutex.lock();
|
||||
rumble_thread_data->data[gamepad_device].new_data = true;
|
||||
rumble_thread_data->data[gamepad_device].left = usLeftSpeed;
|
||||
rumble_thread_data->data[gamepad_device].right = usRightSpeed;
|
||||
rumble_thread_data->data[gamepad_device].rumble_length_ms = rumble_length_ms;
|
||||
rumble_thread_data->rumble_mutex.unlock();
|
||||
rumble_thread_data->rumble_thread_cv.notify_one();
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user