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fix gameid decoding bug in matchmaking servers
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c28a1f1f52
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@ -641,8 +641,10 @@ void Steam_Matchmaking_Servers::server_details(Gameserver *g, gameserveritem_t *
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g->set_num_players(ssq_a2s_info->players);
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g->set_num_players(ssq_a2s_info->players);
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g->set_version(static_cast<uint32_t>(std::stoull(ssq_a2s_info->version, NULL, 0)));
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g->set_version(static_cast<uint32_t>(std::stoull(ssq_a2s_info->version, NULL, 0)));
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if (ssq_info_has_port(ssq_a2s_info)) g->set_port(ssq_a2s_info->port);
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if (ssq_info_has_port(ssq_a2s_info)) g->set_port(ssq_a2s_info->port);
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if (ssq_info_has_gameid(ssq_a2s_info)) g->set_appid(ssq_a2s_info->gameid);
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if (ssq_info_has_gameid(ssq_a2s_info)) g->set_appid(CGameID((uint64)ssq_a2s_info->gameid).AppID());
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else g->set_appid(ssq_a2s_info->id);
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else g->set_appid(ssq_a2s_info->id);
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g->set_offline(false);
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g->set_offline(false);
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} else {
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} else {
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PRINT_DEBUG(" ssq server info failed: %s", ssq_server_emsg(ssq));
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PRINT_DEBUG(" ssq server info failed: %s", ssq_server_emsg(ssq));
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