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new ini option steam_game_stats_reports_dir
to define a folder where statistics from ISteamGameStats will be saved
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@ -295,6 +295,9 @@ public:
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// synchronize user stats/achievements with game servers as soon as possible instead of caching them.
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bool immediate_gameserver_stats = false;
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// steam_game_stats
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std::string steam_game_stats_reports_dir{};
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//overlay
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bool disable_overlay = true;
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int overlay_hook_delay_sec = 0; // "Saints Row (2022)" needs a lot of time to initialize, otherwise detection will fail
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@ -1345,6 +1345,20 @@ static void parse_overlay_general_config(class Settings *settings_client, class
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}
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// main::general::steam_game_stats_reports_dir
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static void parse_steam_game_stats_reports_dir(class Settings *settings_client, class Settings *settings_server)
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{
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std::string line(common_helpers::string_strip(ini.GetValue("main::general", "steam_game_stats_reports_dir", "")));
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if (line.size()) {
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auto folder = common_helpers::to_absolute(line, get_full_program_path());
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if (folder.size()) {
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PRINT_DEBUG("ISteamGameStats reports will be saved to '%s'", folder.c_str());
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settings_client->steam_game_stats_reports_dir = folder;
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settings_server->steam_game_stats_reports_dir = folder;
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}
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}
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}
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// mainly enable/disable features
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static void parse_simple_features(class Settings *settings_client, class Settings *settings_server)
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{
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@ -1697,6 +1711,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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parse_overlay_general_config(settings_client, settings_server);
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load_overlay_appearance(settings_client, settings_server, local_storage);
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parse_steam_game_stats_reports_dir(settings_client, settings_server);
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*settings_client_out = settings_client;
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*settings_server_out = settings_server;
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@ -57,6 +57,10 @@ matchmaking_server_details_via_source_query=0
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# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
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# default=
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crash_printer_location=./path/relative/to/dll/crashes.txt
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# some Source-based games use the interface ISteamGameStats to report some stats
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# you can make the emu save this data to a folder
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# empty value = don't save anything (default), otherwise the path specified must be writable
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steam_game_stats_reports_dir=./path/relative/to/dll/
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[main::connectivity]
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# 1=prevent hooking OS networking APIs and allow any external requests
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