Implement analog dpad in controller interface.

This commit is contained in:
Mr_Goldberg 2021-09-10 14:19:12 -04:00
parent 69188b8d3e
commit a7c04018cf
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GPG Key ID: 8597D87419DEF278
2 changed files with 25 additions and 5 deletions

View File

@ -173,6 +173,7 @@ LTRIGGER
RTRIGGER RTRIGGER
LJOY LJOY
RJOY RJOY
DPAD

View File

@ -77,6 +77,7 @@ enum EXTRA_GAMEPAD_BUTTONS {
}; };
#define JOY_ID_START 10 #define JOY_ID_START 10
#define STICK_DPAD 3
class Steam_Controller : class Steam_Controller :
public ISteamController001, public ISteamController001,
@ -126,6 +127,7 @@ public ISteamInput
{"RTRIGGER", TRIGGER_RIGHT}, {"RTRIGGER", TRIGGER_RIGHT},
{"LJOY", STICK_LEFT + JOY_ID_START}, {"LJOY", STICK_LEFT + JOY_ID_START},
{"RJOY", STICK_RIGHT + JOY_ID_START}, {"RJOY", STICK_RIGHT + JOY_ID_START},
{"DPAD", STICK_DPAD + JOY_ID_START},
}; };
std::map<std::string, enum EInputSourceMode> analog_input_modes = { std::map<std::string, enum EInputSourceMode> analog_input_modes = {
@ -615,6 +617,8 @@ ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName
ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle ) ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
{ {
PRINT_DEBUG("Steam_Controller::GetAnalogActionData %llu %llu\n", controllerHandle, analogActionHandle); PRINT_DEBUG("Steam_Controller::GetAnalogActionData %llu %llu\n", controllerHandle, analogActionHandle);
GAMEPAD_DEVICE device = (GAMEPAD_DEVICE)(controllerHandle - 1);
ControllerAnalogActionData_t data; ControllerAnalogActionData_t data;
data.eMode = k_EInputSourceMode_None; data.eMode = k_EInputSourceMode_None;
data.x = data.y = 0; data.x = data.y = 0;
@ -632,12 +636,24 @@ ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerH
for (auto a : analog.first) { for (auto a : analog.first) {
if (a >= JOY_ID_START) { if (a >= JOY_ID_START) {
int joystick_id = a - JOY_ID_START; int joystick_id = a - JOY_ID_START;
GamepadStickNormXY((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id, &data.x, &data.y); if (joystick_id == STICK_DPAD) {
float length = GamepadStickLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_STICK) joystick_id); int mov_y = (int)GamepadButtonDown(device, BUTTON_DPAD_UP) - (int)GamepadButtonDown(device, BUTTON_DPAD_DOWN);
int mov_x = (int)GamepadButtonDown(device, BUTTON_DPAD_RIGHT) - (int)GamepadButtonDown(device, BUTTON_DPAD_LEFT);
if (mov_y || mov_x) {
data.x = mov_x;
data.y = mov_y;
double length = 1.0 / std::sqrt(data.x * data.x + data.y * data.y);
data.x = data.x * length; data.x = data.x * length;
data.y = data.y * length; data.y = data.y * length;
}
} else { } else {
data.x = GamepadTriggerLength((GAMEPAD_DEVICE)(controllerHandle - 1), (GAMEPAD_TRIGGER) a); GamepadStickNormXY(device, (GAMEPAD_STICK) joystick_id, &data.x, &data.y);
float length = GamepadStickLength(device, (GAMEPAD_STICK) joystick_id);
data.x = data.x * length;
data.y = data.y * length;
}
} else {
data.x = GamepadTriggerLength(device, (GAMEPAD_TRIGGER) a);
} }
if (data.x || data.y) { if (data.x || data.y) {
@ -690,6 +706,9 @@ int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t ac
case STICK_RIGHT + JOY_ID_START: case STICK_RIGHT + JOY_ID_START:
originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Move; originsOut[count] = k_EInputActionOrigin_XBox360_RightStick_Move;
break; break;
case STICK_DPAD + JOY_ID_START:
originsOut[count] = k_EInputActionOrigin_XBox360_DPad_Move;
break;
default: default:
originsOut[count] = k_EInputActionOrigin_None; originsOut[count] = k_EInputActionOrigin_None;
break; break;