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relocate dll .h files
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d10058ea44
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@ -95,7 +95,7 @@
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#ifdef EMU_EXPERIMENTAL_BUILD
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#ifdef EMU_EXPERIMENTAL_BUILD
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#include <winhttp.h>
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#include <winhttp.h>
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#include "../detours/detours.h"
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#include "detours/detours.h"
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#endif
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#endif
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// Convert a wide Unicode string to an UTF8 string
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// Convert a wide Unicode string to an UTF8 string
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@ -161,9 +161,9 @@ static inline void reset_LastError()
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#include "controller/gamepad.h"
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#include "controller/gamepad.h"
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// Steamsdk includes
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// Steamsdk includes
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#include "sdk_includes/steam_api.h"
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#include "steam/steam_api.h"
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#include "sdk_includes/steam_gameserver.h"
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#include "steam/steam_gameserver.h"
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#include "sdk_includes/steamdatagram_tickets.h"
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#include "steam/steamdatagram_tickets.h"
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// PRINT_DEBUG definition
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// PRINT_DEBUG definition
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// notice the extra call to WSASetLastError(0) in Windows def
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// notice the extra call to WSASetLastError(0) in Windows def
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@ -51,7 +51,7 @@
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#include "steam_gameserverstats.h"
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#include "steam_gameserverstats.h"
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#include "steam_masterserver_updater.h"
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#include "steam_masterserver_updater.h"
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#include "../overlay_experimental/steam_overlay.h"
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#include "overlay_experimental/steam_overlay.h"
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enum Steam_Pipe {
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enum Steam_Pipe {
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NO_USER,
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NO_USER,
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@ -19,7 +19,7 @@
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#define __INCLUDED_STEAM_FRIENDS_H__
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#define __INCLUDED_STEAM_FRIENDS_H__
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#include "base.h"
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#include "base.h"
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#include "../overlay_experimental/steam_overlay.h"
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#include "overlay_experimental/steam_overlay.h"
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#define SEND_FRIEND_RATE 4.0
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#define SEND_FRIEND_RATE 4.0
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@ -20,7 +20,7 @@
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#include <limits>
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#include <limits>
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#include "base.h"
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#include "base.h"
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#include "../overlay_experimental/steam_overlay.h"
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#include "overlay_experimental/steam_overlay.h"
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struct Steam_Leaderboard_Score {
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struct Steam_Leaderboard_Score {
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CSteamID steam_id;
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CSteamID steam_id;
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@ -17,7 +17,7 @@
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#include "base.h"
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#include "base.h"
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#include "local_storage.h"
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#include "local_storage.h"
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#include "../overlay_experimental/steam_overlay.h"
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#include "overlay_experimental/steam_overlay.h"
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static std::chrono::time_point<std::chrono::steady_clock> app_initialized_time = std::chrono::steady_clock::now();
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static std::chrono::time_point<std::chrono::steady_clock> app_initialized_time = std::chrono::steady_clock::now();
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