mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
some refactoring
This commit is contained in:
parent
2185bb03d6
commit
aa53202022
28
dll/base.cpp
28
dll/base.cpp
@ -432,7 +432,8 @@ static int WINAPI Mine_WSAConnect( SOCKET s, const sockaddr *addr, int namelen,
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}
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}
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inline bool file_exists (const std::string& name) {
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inline bool file_exists (const std::string& name)
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{
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struct stat buffer;
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return (stat (name.c_str(), &buffer) == 0);
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}
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@ -472,14 +473,11 @@ static void unredirect_crackdll()
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DetourTransactionCommit();
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}
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HMODULE crack_dll_handle;
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static void load_dll()
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HMODULE crack_dll_handle{};
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static void load_crack_dll()
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{
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std::string path = get_full_program_path();
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path += "crack";
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//path += PATH_SEPARATOR;
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path += DLL_NAME;
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PRINT_DEBUG("Crack file %s", path.c_str());
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std::string path(get_full_program_path() + "crack" + DLL_NAME);
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PRINT_DEBUG("searching for crack file '%s'", path.c_str());
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if (file_exists(path)) {
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redirect_crackdll();
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crack_dll_handle = LoadLibraryW(utf8_decode(path).c_str());
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@ -600,9 +598,11 @@ HINTERNET WINAPI Mine_WinHttpOpenRequest(
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#include "dll/settings_parser.h"
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static bool network_functions_attached = false;
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BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
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BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID )
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{
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switch ( dwReason ) {
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case DLL_PROCESS_ATTACH:
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PRINT_DEBUG("experimental DLL_PROCESS_ATTACH");
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if (!settings_disable_lan_only()) {
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PRINT_DEBUG("Hooking lan only functions");
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DetourTransactionBegin();
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@ -622,11 +622,12 @@ BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
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DetourTransactionCommit();
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network_functions_attached = true;
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}
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load_dll();
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load_crack_dll();
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load_dlls();
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break;
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break;
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case DLL_PROCESS_DETACH:
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PRINT_DEBUG("experimental DLL_PROCESS_DETACH");
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if (network_functions_attached) {
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DetourTransactionBegin();
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DetourUpdateThread( GetCurrentThread() );
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@ -644,15 +645,20 @@ BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
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return TRUE;
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}
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#else
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void set_whitelist_ips(uint32_t *from, uint32_t *to, unsigned num_ips)
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{
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}
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#endif
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#else
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void set_whitelist_ips(uint32_t *from, uint32_t *to, unsigned num_ips)
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{
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}
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#endif
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107
dll/dll.cpp
107
dll/dll.cpp
@ -151,9 +151,10 @@ STEAMAPI_API HSteamUser SteamAPI_GetHSteamUser()
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return CLIENT_HSTEAMUSER;
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}
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STEAMAPI_API ISteamClient *g_pSteamClientGameServer;
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#ifndef STEAMCLIENT_DLL
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ISteamClient *g_pSteamClientGameServer;
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#ifndef STEAMCLIENT_DLL // api
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ISteamClient *g_pSteamClientGameServer{};
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#else // client
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STEAMAPI_API ISteamClient *g_pSteamClientGameServer{};
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#endif
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static Steam_Client *steamclient_instance;
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@ -198,9 +199,9 @@ bool steamclient_has_ipv6_functions()
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static void *create_client_interface(const char *ver)
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (strstr(ver, "SteamClient") == ver) {
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void *steam_client;
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void *steam_client = nullptr;
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if (strstr(ver, "SteamClient") == ver) {
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if (strcmp(ver, "SteamClient007") == 0) {
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steam_client = (ISteamClient007 *)get_steam_client();
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} else if (strcmp(ver, "SteamClient008") == 0) {
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@ -233,14 +234,13 @@ static void *create_client_interface(const char *ver)
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steam_client = (ISteamClient *)get_steam_client();
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steamclient_has_ipv6_functions_flag = true;
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} else {
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PRINT_DEBUG("requested unknown steamclient version '%s'", ver);
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steam_client = (ISteamClient *)get_steam_client();
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steamclient_has_ipv6_functions_flag = true;
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}
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return steam_client;
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} else {
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return NULL;
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}
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return steam_client;
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}
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STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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@ -308,7 +308,7 @@ STEAMAPI_API ESteamAPIInitResult S_CALLTYPE SteamAPI_InitFlat( SteamErrMsg *pOut
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// SteamAPI_Init must be called before using any other API functions. If it fails, an
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// error message will be output to the debugger (or stderr) with further information.
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static HSteamPipe user_steam_pipe;
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static HSteamPipe user_steam_pipe = 0;
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STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_Init()
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{
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PRINT_DEBUG_ENTRY();
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@ -369,8 +369,10 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
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get_steam_client()->clientShutdown();
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get_steam_client()->BReleaseSteamPipe(user_steam_pipe);
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get_steam_client()->BShutdownIfAllPipesClosed();
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user_steam_pipe = 0;
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--global_counter;
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old_user_instance = NULL;
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old_friends_interface = NULL;
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old_utils_interface = NULL;
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@ -392,6 +394,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
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old_video_instance = NULL;
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old_parental_instance = NULL;
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old_unified_instance = NULL;
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if (global_counter == 0) {
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destroy_client();
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}
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@ -448,7 +451,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
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STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
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{
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PRINT_DEBUG_TODO();
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PRINT_DEBUG(" The app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
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PRINT_DEBUG(" app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
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}
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STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
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@ -580,7 +583,7 @@ STEAMAPI_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCal
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// register the callback funcs to use to interact with the steam dll
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STEAMAPI_API void Steam_RegisterInterfaceFuncs( void *hModule )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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}
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// returns the HSteamUser of the last user to dispatch a callback
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@ -613,7 +616,7 @@ STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe()
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// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
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STEAMAPI_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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}
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// backwards compat export, passes through to SteamAPI_ variants
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@ -649,181 +652,181 @@ STEAMAPI_API ISteamClient *SteamClient() {
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STEAMAPI_API ISteamUser *SteamUser()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_user_instance, get_steam_client_old()->GetISteamUser(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_user))
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}
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STEAMAPI_API ISteamFriends *SteamFriends()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_friends_interface, get_steam_client_old()->GetISteamFriends(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_friends ))
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}
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STEAMAPI_API ISteamUtils *SteamUtils()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_utils_interface, get_steam_client_old()->GetISteamUtils(SteamAPI_GetHSteamPipe(), old_utils))
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}
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STEAMAPI_API ISteamMatchmaking *SteamMatchmaking()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_matchmaking_instance, get_steam_client_old()->GetISteamMatchmaking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking))
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}
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STEAMAPI_API ISteamUserStats *SteamUserStats()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_userstats_instance, get_steam_client_old()->GetISteamUserStats(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_userstats))
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}
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STEAMAPI_API ISteamApps *SteamApps()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_apps_instance, get_steam_client_old()->GetISteamApps(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_apps))
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}
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STEAMAPI_API ISteamMatchmakingServers *SteamMatchmakingServers()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_matchmakingservers_instance, get_steam_client_old()->GetISteamMatchmakingServers(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_matchmaking_servers))
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}
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STEAMAPI_API ISteamNetworking *SteamNetworking()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_networking_instance, get_steam_client_old()->GetISteamNetworking(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_networking))
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}
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STEAMAPI_API ISteamRemoteStorage *SteamRemoteStorage()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_remotestorage_instance, get_steam_client_old()->GetISteamRemoteStorage(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_remote_storage_interface))
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}
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STEAMAPI_API ISteamScreenshots *SteamScreenshots()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_screenshots_instance, get_steam_client_old()->GetISteamScreenshots(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_screenshots))
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}
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STEAMAPI_API ISteamHTTP *SteamHTTP()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_http_instance, get_steam_client_old()->GetISteamHTTP(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_http))
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}
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STEAMAPI_API ISteamController *SteamController()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_controller_instance, get_steam_client_old()->GetISteamController(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_controller))
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}
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STEAMAPI_API ISteamUGC *SteamUGC()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_ugc_instance, get_steam_client_old()->GetISteamUGC(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_ugc_interface ))
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}
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STEAMAPI_API ISteamAppList *SteamAppList()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_applist_instance, get_steam_client_old()->GetISteamAppList(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_applist))
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}
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STEAMAPI_API ISteamMusic *SteamMusic()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_music_instance, get_steam_client_old()->GetISteamMusic(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music))
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}
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STEAMAPI_API ISteamMusicRemote *SteamMusicRemote()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_musicremote_instance, get_steam_client_old()->GetISteamMusicRemote(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_music_remote))
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}
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STEAMAPI_API ISteamHTMLSurface *SteamHTMLSurface()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_htmlsurface_instance, get_steam_client_old()->GetISteamHTMLSurface(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_html_surface))
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}
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STEAMAPI_API ISteamInventory *SteamInventory()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_inventory_instance, get_steam_client_old()->GetISteamInventory(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_inventory))
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}
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STEAMAPI_API ISteamVideo *SteamVideo()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_video_instance, get_steam_client_old()->GetISteamVideo(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_video))
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}
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STEAMAPI_API ISteamParentalSettings *SteamParentalSettings()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_parental_instance, get_steam_client_old()->GetISteamParentalSettings(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), ""))
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}
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STEAMAPI_API ISteamUnifiedMessages *SteamUnifiedMessages()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_unified_instance, get_steam_client_old()->GetISteamUnifiedMessages(SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), old_unified_messages))
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}
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STEAMAPI_API ISteamGameServer *SteamGameServer()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gameserver_instance, get_steam_clientserver_old()->GetISteamGameServer(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver ))
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}
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STEAMAPI_API ISteamUtils *SteamGameServerUtils()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gamserver_utils_instance, get_steam_clientserver_old()->GetISteamUtils(SteamGameServer_GetHSteamPipe(), old_utils ))
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}
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STEAMAPI_API ISteamNetworking *SteamGameServerNetworking()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gamserver_networking_instance, get_steam_clientserver_old()->GetISteamNetworking(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_networking ))
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}
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STEAMAPI_API ISteamGameServerStats *SteamGameServerStats()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gamserver_stats_instance, get_steam_clientserver_old()->GetISteamGameServerStats(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_gameserver_stats ))
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}
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STEAMAPI_API ISteamHTTP *SteamGameServerHTTP()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gamserver_http_instance, get_steam_clientserver_old()->GetISteamHTTP(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_http ))
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}
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STEAMAPI_API ISteamInventory *SteamGameServerInventory()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gamserver_inventory_instance, get_steam_clientserver_old()->GetISteamInventory(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_inventory ))
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}
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STEAMAPI_API ISteamUGC *SteamGameServerUGC()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gamserver_ugc_instance, get_steam_clientserver_old()->GetISteamUGC(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_ugc_interface ))
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}
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STEAMAPI_API ISteamApps *SteamGameServerApps()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gamserver_apps_instance, get_steam_clientserver_old()->GetISteamApps(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_apps ))
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}
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STEAMAPI_API ISteamMasterServerUpdater *SteamMasterServerUpdater()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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CACHE_OLDSTEAM_INSTANCE(old_gamserver_masterupdater_instance, get_steam_clientserver_old()->GetISteamMasterServerUpdater(SteamGameServer_GetHSteamUser(), SteamGameServer_GetHSteamPipe(), old_masterserver_updater))
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}
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@ -994,7 +997,7 @@ STEAMAPI_API uint64 SteamGameServer_GetSteamID()
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STEAMAPI_API ISteamClient *SteamGameServerClient()
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("old");
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if (!get_steam_clientserver_old()->IsServerInit()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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}
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@ -1016,11 +1019,11 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID )
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}
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struct cb_data {
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int cb_id;
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std::vector<char> result;
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int cb_id{};
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std::vector<char> result{};
|
||||
};
|
||||
static std::queue<struct cb_data> client_cb;
|
||||
static std::queue<struct cb_data> server_cb;
|
||||
static std::queue<struct cb_data> client_cb{};
|
||||
static std::queue<struct cb_data> server_cb{};
|
||||
|
||||
static void cb_add_queue_server(std::vector<char> result, int callback)
|
||||
{
|
||||
@ -1183,28 +1186,32 @@ HSteamPipe flat_gs_hsteampipe()
|
||||
//VR stuff
|
||||
STEAMAPI_API void *VR_Init(int *error, int type)
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
if (error) *error = 108; //HmdError_Init_HmdNotFound
|
||||
return NULL;
|
||||
}
|
||||
|
||||
STEAMAPI_API void *VR_GetGenericInterface( const char *pchInterfaceVersion, int *peError )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
STEAMAPI_API const char *VR_GetStringForHmdError( int error )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
return "";
|
||||
}
|
||||
|
||||
STEAMAPI_API steam_bool VR_IsHmdPresent()
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
return false;
|
||||
}
|
||||
|
||||
STEAMAPI_API void VR_Shutdown()
|
||||
{
|
||||
|
||||
PRINT_DEBUG_TODO();
|
||||
}
|
||||
|
||||
STEAMAPI_API steam_bool SteamAPI_RestartApp( uint32 appid )
|
||||
@ -1320,11 +1327,13 @@ STEAMCLIENT_API void Breakpad_SteamSetSteamID( uint64 ulSteamID )
|
||||
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpSetComment( const char *pchMsg )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
PRINT_DEBUG(" app is writing a crash dump comment! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
|
||||
}
|
||||
|
||||
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId( int a, int b )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
PRINT_DEBUG(" app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
|
||||
}
|
||||
|
||||
STEAMCLIENT_API bool Steam_BConnected( HSteamUser hUser, HSteamPipe hSteamPipe )
|
||||
|
@ -22,7 +22,7 @@ std::string Settings::sanitize(const std::string &name)
|
||||
{
|
||||
// https://github.com/microsoft/referencesource/blob/51cf7850defa8a17d815b4700b67116e3fa283c2/mscorlib/system/io/path.cs#L88C9-L89C1
|
||||
// https://github.com/microsoft/referencesource/blob/51cf7850defa8a17d815b4700b67116e3fa283c2/mscorlib/system/io/pathinternal.cs#L32
|
||||
static const char InvalidFileNameChars[] = {
|
||||
constexpr const static char InvalidFileNameChars[] = {
|
||||
'\"', '<', '>', '|', '\0',
|
||||
(char)1, (char)2, (char)3, (char)4, (char)5, (char)6, (char)7, (char)8, (char)9, (char)10,
|
||||
(char)11, (char)12, (char)13, (char)14, (char)15, (char)16, (char)17, (char)18, (char)19, (char)20,
|
||||
@ -31,25 +31,31 @@ std::string Settings::sanitize(const std::string &name)
|
||||
':', '*', '?', /*'\\', '/',*/
|
||||
};
|
||||
|
||||
if (name.empty()) return {};
|
||||
|
||||
// we have to use utf-32 because Windows (and probably Linux) allows some chars that need at least 32 bits,
|
||||
// such as this one (U+1F5FA) called "World Map": https://www.compart.com/en/unicode/U+1F5FA
|
||||
// utf-16 encoding for these characters require 2 ushort, but we would like to iterate
|
||||
// over all chars in a linear fashion
|
||||
std::u32string unicode_name;
|
||||
std::u32string unicode_name{};
|
||||
utf8::utf8to32(
|
||||
name.begin(),
|
||||
utf8::find_invalid(name.begin(), name.end()), // returns an iterator pointing to the first invalid octet
|
||||
std::back_inserter(unicode_name));
|
||||
std::back_inserter(unicode_name)
|
||||
);
|
||||
|
||||
unicode_name.erase(std::remove(unicode_name.begin(), unicode_name.end(), '\n'), unicode_name.end());
|
||||
unicode_name.erase(std::remove(unicode_name.begin(), unicode_name.end(), '\r'), unicode_name.end());
|
||||
auto rm_itr = std::remove_if(unicode_name.begin(), unicode_name.end(), [](decltype(unicode_name[0]) ch) {
|
||||
return ch == '\n' || ch == '\r';
|
||||
});
|
||||
if (unicode_name.end() != rm_itr) {
|
||||
unicode_name.erase(rm_itr, unicode_name.end());
|
||||
}
|
||||
|
||||
auto InvalidFileNameChars_last_it = std::end(InvalidFileNameChars);
|
||||
for (auto& i : unicode_name)
|
||||
{
|
||||
auto found_it = std::find(std::begin(InvalidFileNameChars), InvalidFileNameChars_last_it, i);
|
||||
for (auto& uch : unicode_name) {
|
||||
auto found_it = std::find(std::begin(InvalidFileNameChars), InvalidFileNameChars_last_it, uch);
|
||||
if (found_it != InvalidFileNameChars_last_it) { // if illegal
|
||||
i = ' ';
|
||||
uch = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -223,12 +223,12 @@ Steam_Client::~Steam_Client()
|
||||
|
||||
delete ugc_bridge; ugc_bridge = nullptr;
|
||||
|
||||
delete network; network = nullptr;
|
||||
delete run_every_runcb; run_every_runcb = nullptr;
|
||||
delete callbacks_server; callbacks_server = nullptr;
|
||||
delete callbacks_client; callbacks_client = nullptr;
|
||||
delete callback_results_server; callback_results_server = nullptr;
|
||||
delete callback_results_client; callback_results_client = nullptr;
|
||||
delete network; network = nullptr;
|
||||
}
|
||||
|
||||
void Steam_Client::userLogIn()
|
||||
|
@ -103,13 +103,15 @@ bool common_helpers::ends_with_i(const std::wstring_view &target, const std::wst
|
||||
std::string common_helpers::string_strip(const std::string_view &str)
|
||||
{
|
||||
static constexpr const char whitespaces[] = " \t\r\n";
|
||||
|
||||
if (str.empty()) return {};
|
||||
|
||||
size_t start = str.find_first_not_of(whitespaces);
|
||||
size_t end = str.find_last_not_of(whitespaces);
|
||||
|
||||
if (start == std::string::npos) return {};
|
||||
|
||||
if (start == end) {
|
||||
if (start == end) { // happens when string is 1 char
|
||||
auto c = str[start];
|
||||
for (auto c_white = whitespaces; *c_white; ++c_white) {
|
||||
if (c == *c_white) return {};
|
||||
@ -184,6 +186,8 @@ void common_helpers::consume_bom(std::ifstream &input)
|
||||
|
||||
std::string common_helpers::to_lower(const std::string_view &str)
|
||||
{
|
||||
if (str.empty()) return {};
|
||||
|
||||
std::string _str(str.size(), '\0');
|
||||
std::transform(str.begin(), str.end(), _str.begin(), [](char c) { return std::tolower(c); });
|
||||
return _str;
|
||||
@ -191,6 +195,8 @@ std::string common_helpers::to_lower(const std::string_view &str)
|
||||
|
||||
std::wstring common_helpers::to_lower(const std::wstring_view &wstr)
|
||||
{
|
||||
if (wstr.empty()) return {};
|
||||
|
||||
std::wstring _wstr(wstr.size(), '\0');
|
||||
std::transform(wstr.begin(), wstr.end(), _wstr.begin(), [](wchar_t c) { return std::tolower(c); });
|
||||
return _wstr;
|
||||
@ -198,6 +204,8 @@ std::wstring common_helpers::to_lower(const std::wstring_view &wstr)
|
||||
|
||||
std::string common_helpers::to_upper(const std::string_view &str)
|
||||
{
|
||||
if (str.empty()) return {};
|
||||
|
||||
std::string _str(str.size(), '\0');
|
||||
std::transform(str.begin(), str.end(), _str.begin(), [](char c) { return std::toupper(c); });
|
||||
return _str;
|
||||
@ -205,6 +213,8 @@ std::string common_helpers::to_upper(const std::string_view &str)
|
||||
|
||||
std::wstring common_helpers::to_upper(const std::wstring_view &wstr)
|
||||
{
|
||||
if (wstr.empty()) return {};
|
||||
|
||||
std::wstring _wstr(wstr.size(), '\0');
|
||||
std::transform(wstr.begin(), wstr.end(), _wstr.begin(), [](wchar_t c) { return std::toupper(c); });
|
||||
return _wstr;
|
||||
|
@ -76,10 +76,7 @@ static std::vector<uint8_t> get_pe_header(const std::wstring &filepath)
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<std::wstring> collect_dlls_to_inject(
|
||||
const std::wstring &extra_dlls_folder,
|
||||
bool is_exe_32,
|
||||
std::wstring &failed_dlls)
|
||||
static std::vector<std::wstring> collect_dlls_to_inject(const std::wstring &extra_dlls_folder, bool is_exe_32, std::wstring &failed_dlls)
|
||||
{
|
||||
const auto load_order_file = std::filesystem::path(extra_dlls_folder) / "load_order.txt";
|
||||
std::vector<std::wstring> dlls_to_inject{};
|
||||
|
Loading…
Reference in New Issue
Block a user