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@ -682,7 +682,7 @@ STEAMAPI_API ISteamClient *SteamGameServerClient();
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STEAMAPI_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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STEAMAPI_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
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{
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{
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PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
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PRINT_DEBUG("SteamInternal_GameServer_Init %X %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
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if (!server_steam_pipe) {
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if (!server_steam_pipe) {
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load_old_interface_versions();
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load_old_interface_versions();
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get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer);
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get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer);
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@ -139,7 +139,7 @@ void ClearAllKeyValues()
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// Call this to add/update a key/value pair.
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// Call this to add/update a key/value pair.
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void SetKeyValue( const char *pKey, const char *pValue )
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void SetKeyValue( const char *pKey, const char *pValue )
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{
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{
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PRINT_DEBUG("Steam_Masterserver_Updater::SetKeyValue\n");
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PRINT_DEBUG("Steam_Masterserver_Updater::SetKeyValue '%s'='%s'\n", pKey, pValue);
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}
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}
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