* + added missing implementation of (de)sanitize_string when NO_DISK_WRITE is defined which this fixes compilation of lobby_connect

* + check for empty string in (de)sanitize_file_name() before accessing its items
This commit is contained in:
a 2023-10-29 23:48:51 +02:00
parent ad9dfb2bd1
commit b01a7ee116
6 changed files with 51 additions and 7 deletions

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@ -174,6 +174,16 @@ bool Local_Storage::save_screenshot(std::string const& image_path, uint8_t* img_
return false;
}
std::string Local_Storage::sanitize_string(std::string name)
{
return "";
}
std::string Local_Storage::desanitize_string(std::string name)
{
return "";
}
#else
#if defined(__WINDOWS__)
@ -457,6 +467,8 @@ static std::string replace_with(std::string s, std::string const &old, const cha
static std::string sanitize_file_name(std::string name)
{
if (name.empty()) return name;
//I'm not sure all of these are necessary but just to be sure
if (name[0] == '.' && name.size() > 2 && (name[1] == '\\' || name[1] == '/')) name.erase(0, 2);
@ -478,6 +490,8 @@ static std::string sanitize_file_name(std::string name)
static std::string desanitize_file_name(std::string name)
{
if (name.empty()) return name;
//I'm not sure all of these are necessary but just to be sure
name = replace_with(name, ".SLASH.", "/");
name = replace_with(name, ".B_SLASH.", "\\");
@ -794,21 +808,20 @@ std::vector<image_pixel_t> Local_Storage::load_image(std::string const& image_pa
std::string Local_Storage::load_image_resized(std::string const& image_path, std::string const& image_data, int resolution)
{
std::string resized_image(resolution * resolution * 4, 0);
char* resized_img = (char*)malloc(sizeof(char) * resolution * resolution * 4);
char *resized_img = (char*)malloc(sizeof(char) * resolution * resolution * 4);
PRINT_DEBUG("Local_Storage::load_image_resized: %s for resized image (%i)\n", (resized_img == nullptr ? "could not allocate memory" : "memory allocated"), (resolution * resolution * 4));
if (resized_img != nullptr) {
if (image_path.length() > 0) {
int width, height;
unsigned char* img = stbi_load(image_path.c_str(), &width, &height, nullptr, 4);
unsigned char *img = stbi_load(image_path.c_str(), &width, &height, nullptr, 4);
PRINT_DEBUG("Local_Storage::load_image_resized: \"%s\" %s\n", image_path.c_str(), (img == nullptr ? stbi_failure_reason() : "loaded"));
if (img != nullptr) {
stbir_resize_uint8(img, width, height, NULL, (unsigned char*)resized_img, resolution, resolution, NULL, 4);
resized_image = std::string(resized_img, resolution * resolution * 4);
stbi_image_free(img);
}
}
else if (image_data.length() > 0) {
} else if (image_data.length() > 0) {
stbir_resize_uint8((unsigned char*)image_data.c_str(), 184, 184, NULL, (unsigned char*)resized_img, resolution, resolution, NULL, 4);
resized_image = std::string(resized_img, resolution * resolution * 4);
}
@ -827,4 +840,14 @@ bool Local_Storage::save_screenshot(std::string const& image_path, uint8_t* img_
return stbi_write_png(screenshot_path.c_str(), width, height, channels, img_ptr, 0) == 1;
}
std::string Local_Storage::sanitize_string(std::string name)
{
return sanitize_file_name(name);
}
std::string Local_Storage::desanitize_string(std::string name)
{
return desanitize_file_name(name);
}
#endif

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@ -87,6 +87,9 @@ public:
std::vector<image_pixel_t> load_image(std::string const& image_path);
static std::string load_image_resized(std::string const& image_path, std::string const& image_data, int resolution);
bool save_screenshot(std::string const& image_path, uint8_t* img_ptr, int32_t width, int32_t height, int32_t channels);
static std::string sanitize_string(std::string name);
static std::string desanitize_string(std::string name);
};
#endif

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@ -213,6 +213,7 @@ public:
//warn people who use local save
bool warn_local_save = false;
std::string local_save;
//steamhttp external download support
bool http_online = false;

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@ -469,6 +469,11 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
settings_client->http_online = steamhttp_online_mode;
settings_server->http_online = steamhttp_online_mode;
if (local_save) {
settings_client->local_save = save_path;
settings_server->local_save = save_path;
}
{
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
std::ifstream input( utf8_decode(dlc_config_path) );

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@ -127,7 +127,13 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
if (i == 0) file_name = "account_avatar.png";
if (i == 1) file_name = "account_avatar.jpg";
if (i == 2) file_name = "account_avatar.jpeg";
file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
if (settings->local_save.length() > 0) {
file_path = settings->local_save + "/settings/" + file_name;
} else {
file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
}
file_size = file_size_(file_path);
if (file_size) break;
}
@ -165,7 +171,13 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
if (i == 0) file_name = "account_avatar_default.png";
if (i == 1) file_name = "account_avatar_default.jpg";
if (i == 2) file_name = "account_avatar_default.jpeg";
file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
if (settings->local_save.length() > 0) {
file_path = settings->local_save + "/settings/" + file_name;
} else {
file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
}
file_size = file_size_(file_path);
if (file_size) break;
}

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@ -51,7 +51,7 @@ HTTPRequestHandle Steam_HTTP::CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod,
struct Steam_Http_Request request;
if (url_index) {
if (url[url.size() - 1] == '/') url += "index.html";
std::string file_path = Local_Storage::get_game_settings_path() + "http/" + url.substr(url_index);
std::string file_path = Local_Storage::get_game_settings_path() + "http/" + Local_Storage::sanitize_string(url.substr(url_index));
unsigned long long file_size = file_size_(file_path);
if (file_size) {
request.response.resize(file_size);