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(RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215
* + added missing implementation of (de)sanitize_string when NO_DISK_WRITE is defined which this fixes compilation of lobby_connect * + check for empty string in (de)sanitize_file_name() before accessing its items
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@ -174,6 +174,16 @@ bool Local_Storage::save_screenshot(std::string const& image_path, uint8_t* img_
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return false;
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}
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std::string Local_Storage::sanitize_string(std::string name)
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{
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return "";
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}
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std::string Local_Storage::desanitize_string(std::string name)
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{
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return "";
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}
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#else
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#if defined(__WINDOWS__)
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@ -457,6 +467,8 @@ static std::string replace_with(std::string s, std::string const &old, const cha
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static std::string sanitize_file_name(std::string name)
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{
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if (name.empty()) return name;
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//I'm not sure all of these are necessary but just to be sure
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if (name[0] == '.' && name.size() > 2 && (name[1] == '\\' || name[1] == '/')) name.erase(0, 2);
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@ -478,6 +490,8 @@ static std::string sanitize_file_name(std::string name)
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static std::string desanitize_file_name(std::string name)
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{
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if (name.empty()) return name;
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//I'm not sure all of these are necessary but just to be sure
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name = replace_with(name, ".SLASH.", "/");
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name = replace_with(name, ".B_SLASH.", "\\");
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@ -794,21 +808,20 @@ std::vector<image_pixel_t> Local_Storage::load_image(std::string const& image_pa
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std::string Local_Storage::load_image_resized(std::string const& image_path, std::string const& image_data, int resolution)
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{
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std::string resized_image(resolution * resolution * 4, 0);
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char* resized_img = (char*)malloc(sizeof(char) * resolution * resolution * 4);
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char *resized_img = (char*)malloc(sizeof(char) * resolution * resolution * 4);
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PRINT_DEBUG("Local_Storage::load_image_resized: %s for resized image (%i)\n", (resized_img == nullptr ? "could not allocate memory" : "memory allocated"), (resolution * resolution * 4));
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if (resized_img != nullptr) {
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if (image_path.length() > 0) {
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int width, height;
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unsigned char* img = stbi_load(image_path.c_str(), &width, &height, nullptr, 4);
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unsigned char *img = stbi_load(image_path.c_str(), &width, &height, nullptr, 4);
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PRINT_DEBUG("Local_Storage::load_image_resized: \"%s\" %s\n", image_path.c_str(), (img == nullptr ? stbi_failure_reason() : "loaded"));
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if (img != nullptr) {
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stbir_resize_uint8(img, width, height, NULL, (unsigned char*)resized_img, resolution, resolution, NULL, 4);
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resized_image = std::string(resized_img, resolution * resolution * 4);
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stbi_image_free(img);
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}
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}
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else if (image_data.length() > 0) {
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} else if (image_data.length() > 0) {
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stbir_resize_uint8((unsigned char*)image_data.c_str(), 184, 184, NULL, (unsigned char*)resized_img, resolution, resolution, NULL, 4);
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resized_image = std::string(resized_img, resolution * resolution * 4);
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}
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@ -827,4 +840,14 @@ bool Local_Storage::save_screenshot(std::string const& image_path, uint8_t* img_
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return stbi_write_png(screenshot_path.c_str(), width, height, channels, img_ptr, 0) == 1;
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}
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std::string Local_Storage::sanitize_string(std::string name)
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{
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return sanitize_file_name(name);
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}
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std::string Local_Storage::desanitize_string(std::string name)
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{
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return desanitize_file_name(name);
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}
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#endif
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@ -87,6 +87,9 @@ public:
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std::vector<image_pixel_t> load_image(std::string const& image_path);
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static std::string load_image_resized(std::string const& image_path, std::string const& image_data, int resolution);
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bool save_screenshot(std::string const& image_path, uint8_t* img_ptr, int32_t width, int32_t height, int32_t channels);
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static std::string sanitize_string(std::string name);
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static std::string desanitize_string(std::string name);
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};
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#endif
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@ -213,6 +213,7 @@ public:
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//warn people who use local save
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bool warn_local_save = false;
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std::string local_save;
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//steamhttp external download support
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bool http_online = false;
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@ -469,6 +469,11 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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settings_client->http_online = steamhttp_online_mode;
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settings_server->http_online = steamhttp_online_mode;
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if (local_save) {
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settings_client->local_save = save_path;
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settings_server->local_save = save_path;
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}
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
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std::ifstream input( utf8_decode(dlc_config_path) );
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@ -127,7 +127,13 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
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if (i == 0) file_name = "account_avatar.png";
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if (i == 1) file_name = "account_avatar.jpg";
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if (i == 2) file_name = "account_avatar.jpeg";
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file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
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if (settings->local_save.length() > 0) {
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file_path = settings->local_save + "/settings/" + file_name;
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} else {
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file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
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}
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file_size = file_size_(file_path);
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if (file_size) break;
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}
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@ -165,7 +171,13 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
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if (i == 0) file_name = "account_avatar_default.png";
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if (i == 1) file_name = "account_avatar_default.jpg";
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if (i == 2) file_name = "account_avatar_default.jpeg";
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file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
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if (settings->local_save.length() > 0) {
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file_path = settings->local_save + "/settings/" + file_name;
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} else {
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file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
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}
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file_size = file_size_(file_path);
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if (file_size) break;
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}
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@ -51,7 +51,7 @@ HTTPRequestHandle Steam_HTTP::CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod,
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struct Steam_Http_Request request;
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if (url_index) {
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if (url[url.size() - 1] == '/') url += "index.html";
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std::string file_path = Local_Storage::get_game_settings_path() + "http/" + url.substr(url_index);
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std::string file_path = Local_Storage::get_game_settings_path() + "http/" + Local_Storage::sanitize_string(url.substr(url_index));
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unsigned long long file_size = file_size_(file_path);
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if (file_size) {
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request.response.resize(file_size);
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