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Fix older ActionOrigins functions.
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@ -467,7 +467,7 @@ int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActi
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EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
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int ret = GetDigitalActionOrigins(controllerHandle, actionSetHandle, digitalActionHandle, origins );
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for (int i = 0; i < ret; ++i) {
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originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBoxOne_A - k_EControllerActionOrigin_XBox360_A));
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originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBox360_A - k_EControllerActionOrigin_XBox360_A));
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}
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return ret;
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@ -639,7 +639,7 @@ int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActio
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EInputActionOrigin origins[STEAM_CONTROLLER_MAX_ORIGINS];
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int ret = GetAnalogActionOrigins(controllerHandle, actionSetHandle, analogActionHandle, origins );
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for (int i = 0; i < ret; ++i) {
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originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBoxOne_A - k_EControllerActionOrigin_XBox360_A));
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originsOut[i] = (EControllerActionOrigin)(origins[i] - (k_EInputActionOrigin_XBox360_A - k_EControllerActionOrigin_XBox360_A));
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}
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return ret;
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