mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
refactor steam_client a little + create setters/getters instead of directly modifying fields
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parent
5da9e44344
commit
ba1de0165d
22
dll/dll.cpp
22
dll/dll.cpp
@ -157,7 +157,7 @@ static void load_old_steam_interfaces()
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STEAMAPI_API HSteamUser SteamAPI_GetHSteamUser()
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{
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PRINT_DEBUG_ENTRY();
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if (!get_steam_client()->user_logged_in) return 0;
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if (!get_steam_client()->IsUserLogIn()) return 0;
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return CLIENT_HSTEAMUSER;
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}
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@ -187,7 +187,7 @@ void destroy_client()
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (steamclient_instance) {
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delete steamclient_instance;
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steamclient_instance = NULL;
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steamclient_instance = nullptr;
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}
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}
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@ -257,13 +257,17 @@ static void *create_client_interface(const char *ver)
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STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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{
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PRINT_DEBUG("%s", ver);
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if (!get_steam_client()->user_logged_in && !get_steam_client()->IsServerInit()) return NULL;
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if (!get_steam_client()->IsUserLogIn() && !get_steam_client()->IsServerInit()) return NULL;
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return create_client_interface(ver);
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}
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static uintp global_counter;
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struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; };
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static uintp global_counter{};
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struct ContextInitData {
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void (*pFn)(void* pCtx) = nullptr;
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uintp counter{};
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CSteamAPIContext ctx{};
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};
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STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
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{
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@ -513,7 +517,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *p
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// Internal functions used by the utility CCallResult objects to receive async call results
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STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG("%llu %p", hAPICall, pCallback);
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if (!hAPICall)
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return;
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@ -633,7 +637,7 @@ STEAMAPI_API ISteamClient *SteamClient()
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PRINT_DEBUG("old");
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// call this first since it loads old interfaces
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Steam_Client* client = get_steam_client();
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if (!client->user_logged_in) return NULL;
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if (!client->IsUserLogIn()) return NULL;
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return (ISteamClient *)SteamInternal_CreateInterface(old_client);
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}
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@ -830,7 +834,7 @@ STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const ch
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return SteamInternal_CreateInterface(ver);
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}
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static HSteamPipe server_steam_pipe;
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static HSteamPipe server_steam_pipe = 0;
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STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
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{
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PRINT_DEBUG_ENTRY();
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@ -840,7 +844,7 @@ STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe()
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STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser()
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{
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PRINT_DEBUG_ENTRY();
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if (!get_steam_client()->server_init) return 0;
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if (!get_steam_client()->IsServerInit()) return 0;
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return SERVER_HSTEAMUSER;
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}
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@ -81,6 +81,13 @@ public ISteamClient019,
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public ISteamClient020,
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public ISteamClient
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{
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private:
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bool user_logged_in = false;
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bool server_init = false;
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std::atomic_bool cb_run_active = false;
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std::atomic<unsigned long long> last_cb_run{};
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public:
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Networking *network{};
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SteamCallResults *callback_results_server{}, *callback_results_client{};
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@ -139,15 +146,11 @@ public:
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Steam_Overlay* steam_overlay{};
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bool user_logged_in = false;
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bool server_init = false;
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bool steamclient_server_inited = false;
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bool gameserver_has_ipv6_functions{};
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std::thread background_keepalive{};
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std::atomic<unsigned long long> last_cb_run{};
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std::atomic_bool cb_run_active = false;
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unsigned steam_pipe_counter = 1;
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std::map<HSteamPipe, enum Steam_Pipe> steam_pipes{};
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@ -316,6 +319,10 @@ public:
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bool IsUserLogIn();
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void DestroyAllInterfaces();
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bool runcallbacks_active() const;
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unsigned long long get_last_runcallbacks_time() const;
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void set_last_runcallbacks_time(unsigned long long time_ms);
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};
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#endif // __INCLUDED_STEAM_CLIENT_H__
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@ -297,10 +297,13 @@ void Steam_Client::setAppID(uint32 appid)
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HSteamPipe Steam_Client::CreateSteamPipe()
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{
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PRINT_DEBUG_ENTRY();
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HSteamPipe pipe = steam_pipe_counter++;
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PRINT_DEBUG(" pipe handle %i", pipe);
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if (!steam_pipe_counter) ++steam_pipe_counter;
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HSteamPipe pipe = steam_pipe_counter;
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++steam_pipe_counter;
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PRINT_DEBUG(" returned pipe handle %i", pipe);
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steam_pipes[pipe] = Steam_Pipe::NO_USER;
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return pipe;
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}
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@ -330,7 +333,6 @@ HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
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userLogIn();
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if (!settings_client->disable_overlay) steam_overlay->SetupOverlay();
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// games like appid 1740720 and 2379780 do not call SteamAPI_RunCallbacks() or SteamAPI_ManualDispatch_RunFrame() or Steam_BGetCallback()
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// hence all run_callbacks() will never run, which might break the assumption that these callbacks are always run
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@ -341,6 +343,7 @@ HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
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PRINT_DEBUG("spawned background thread *********");
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}
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steam_overlay->SetupOverlay();
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steam_pipes[hSteamPipe] = Steam_Pipe::CLIENT;
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return CLIENT_HSTEAMUSER;
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}
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@ -435,11 +438,11 @@ bool Steam_Client::BShutdownIfAllPipesClosed()
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steam_controller->Shutdown();
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if(!settings_client->disable_overlay) steam_overlay->UnSetupOverlay();
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if (joinable) {
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background_keepalive.join();
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}
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steam_overlay->UnSetupOverlay();
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PRINT_DEBUG("all pipes closed");
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return true;
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@ -979,3 +982,18 @@ void Steam_Client::DestroyAllInterfaces()
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{
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PRINT_DEBUG_TODO();
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}
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bool Steam_Client::runcallbacks_active() const
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{
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return cb_run_active;
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}
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unsigned long long Steam_Client::get_last_runcallbacks_time() const
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{
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return last_cb_run;
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}
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void Steam_Client::set_last_runcallbacks_time(unsigned long long time_ms)
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{
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last_cb_run = time_ms;
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}
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@ -1232,7 +1232,7 @@ SteamAPICall_t Steam_User_Stats::RequestUserStats( CSteamID steamIDUser )
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// requests stat information for a user, usable after a successful call to RequestUserStats()
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bool Steam_User_Stats::GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData )
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{
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PRINT_DEBUG("%s %llu", pchName, steamIDUser.ConvertToUint64());
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PRINT_DEBUG("'%s' %llu", pchName, steamIDUser.ConvertToUint64());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchName) return false;
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@ -1750,6 +1750,7 @@ void Steam_Overlay::UnSetupOverlay()
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{
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PRINT_DEBUG_ENTRY();
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (settings->disable_overlay) return;
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bool already_called = true;
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if (setup_overlay_called.compare_exchange_weak(already_called, false)) {
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