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Added review suggestions
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@ -836,20 +836,16 @@ void Steam_Overlay::build_friend_window(Friend const& frd, friend_window_state&
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// set the position of the next notification
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void Steam_Overlay::set_next_notification_pos(float width, float height, float font_size, notification_type type, struct NotificationsIndexes &idx)
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{
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// Add window rounding
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = settings->overlay_appearance.notification_rounding;
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// 0 on the y-axis is top, 0 on the x-axis is left
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const float noti_width = width * Notification::width_percent;
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float noti_height = Notification::height * font_size;
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// 0 on the y-axis is top, 0 on the x-axis is left
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// get the required position
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Overlay_Appearance::NotificationPosition pos = Overlay_Appearance::default_pos;
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switch (type) {
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case notification_type::notification_type_achievement:
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pos = settings->overlay_appearance.ach_earned_pos;
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noti_height = settings->overlay_appearance.icon_size + style.FramePadding.y * Notification::height;
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noti_height = settings->overlay_appearance.icon_size + ImGui::GetStyle().FramePadding.y * Notification::height;
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break;
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case notification_type::notification_type_invite: pos = settings->overlay_appearance.invite_pos; break;
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case notification_type::notification_type_message: pos = settings->overlay_appearance.chat_msg_pos; break;
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@ -907,6 +903,9 @@ void Steam_Overlay::build_notifications(int width, int height)
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float font_size = ImGui::GetFontSize();
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std::queue<Friend> friend_actions_temp{};
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// Add window rounding
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, settings->overlay_appearance.notification_rounding);
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NotificationsIndexes idx{};
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for (auto it = notifications.begin(); it != notifications.end(); ++it) {
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auto elapsed_notif = now - it->start_time;
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@ -1001,6 +1000,7 @@ void Steam_Overlay::build_notifications(int width, int height)
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ImGui::End();
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ImGui::PopStyleColor(3);
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ImGui::PopStyleVar();
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}
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// erase all notifications whose visible time exceeded the max
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