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Checking if its bigger than max
and returning 0 if it is
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@ -127,7 +127,6 @@ Auth_Data Auth_Manager::getTicketData( void *pTicket, int cbMaxTicket, uint32 *p
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}
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std::vector<uint8_t> ser = ticket_data.Serialize();
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*pcbTicket = ser.size();
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memset(pTicket, 0, ser.size());
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memcpy(pTicket, ser.data(), ser.size());
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}
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else
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@ -154,6 +153,7 @@ Auth_Data Auth_Manager::getTicketData( void *pTicket, int cbMaxTicket, uint32 *p
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}
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//Conan Exiles doesn't work with 512 or 128, 256 seems to be the good size
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// Usually steam send as 1024 (or recommend sending as that)
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//Steam returns 234
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#define STEAM_AUTH_TICKET_SIZE 256 //234
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@ -170,6 +170,8 @@ uint32 Auth_Manager::getTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicke
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}
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Auth_Data ticket_data = getTicketData(pTicket, cbMaxTicket, pcbTicket );
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if (*pcbTicket > cbMaxTicket)
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return 0;
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uint32 ttt = ticket_data.number;
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GetAuthSessionTicketResponse_t data;
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data.m_hAuthTicket = ttt;
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@ -187,6 +189,8 @@ uint32 Auth_Manager::getWebApiTicket( const char* pchIdentity )
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GetTicketForWebApiResponse_t data{};
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uint32 cbTicket = 0;
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Auth_Data ticket_data = getTicketData(data.m_rgubTicket, STEAM_AUTH_TICKET_SIZE, &cbTicket);
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if (*cbTicket > STEAM_AUTH_TICKET_SIZE)
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return 0;
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data.m_cubTicket = (int)cbTicket;
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uint32 ttt = ticket_data.number;
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data.m_hAuthTicket = ttt;
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@ -118,6 +118,8 @@ int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamID
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if (!pAuthBlob) return 0;
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uint32 out_size = INITIATE_GAME_CONNECTION_TICKET_SIZE;
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auth_manager->getTicketData(pAuthBlob, INITIATE_GAME_CONNECTION_TICKET_SIZE, &out_size);
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if (*out_size > INITIATE_GAME_CONNECTION_TICKET_SIZE)
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return 0;
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return out_size;
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}
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