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fix a bad print modifier resulting in crash
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26905df507
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bf55cecac2
@ -1114,7 +1114,7 @@ static void try_detect_mods_folder(class Settings *settings_client, Settings *se
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PRINT_DEBUG(" preview_filename: '%s'", newMod.previewFileName.c_str());
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PRINT_DEBUG(" preview_filename: '%s'", newMod.previewFileName.c_str());
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PRINT_DEBUG(" preview_filesize: %i bytes", newMod.previewFileSize);
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PRINT_DEBUG(" preview_filesize: %i bytes", newMod.previewFileSize);
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PRINT_DEBUG(" preview file handle: %llu", settings_client->getMod(newMod.id).handlePreviewFile);
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PRINT_DEBUG(" preview file handle: %llu", settings_client->getMod(newMod.id).handlePreviewFile);
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PRINT_DEBUG(" total_files_sizes: '%s'", newMod.total_files_sizes);
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PRINT_DEBUG(" total_files_sizes: '%llu'", newMod.total_files_sizes);
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PRINT_DEBUG(" min_game_branch: '%s'", newMod.min_game_branch.c_str());
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PRINT_DEBUG(" min_game_branch: '%s'", newMod.min_game_branch.c_str());
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PRINT_DEBUG(" max_game_branch: '%s'", newMod.max_game_branch.c_str());
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PRINT_DEBUG(" max_game_branch: '%s'", newMod.max_game_branch.c_str());
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PRINT_DEBUG(" workshop_item_url: '%s'", newMod.workshopItemURL.c_str());
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PRINT_DEBUG(" workshop_item_url: '%s'", newMod.workshopItemURL.c_str());
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