mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
Add message numbers to networking sockets and sort received messages.
This commit is contained in:
parent
9c7499aa27
commit
bfe8e156f0
@ -125,6 +125,7 @@ message Networking_Sockets {
|
||||
uint64 connection_id = 3;
|
||||
uint64 connection_id_from = 4;
|
||||
bytes data = 5;
|
||||
uint64 message_number = 7;
|
||||
}
|
||||
|
||||
message Networking_Messages {
|
||||
|
@ -35,6 +35,12 @@ enum connect_socket_status {
|
||||
CONNECT_SOCKET_TIMEDOUT
|
||||
};
|
||||
|
||||
struct compare_snm_for_queue {
|
||||
bool operator()(Networking_Sockets &left, Networking_Sockets &right) {
|
||||
return left.message_number() > right.message_number();
|
||||
}
|
||||
};
|
||||
|
||||
struct Connect_Socket {
|
||||
int virtual_port;
|
||||
int real_port;
|
||||
@ -47,10 +53,10 @@ struct Connect_Socket {
|
||||
enum connect_socket_status status;
|
||||
int64 user_data;
|
||||
|
||||
std::queue<std::string> data;
|
||||
std::priority_queue<Networking_Sockets, std::vector<Networking_Sockets>, compare_snm_for_queue> data;
|
||||
HSteamNetPollGroup poll_group;
|
||||
|
||||
unsigned long long packet_receive_counter;
|
||||
unsigned long long packet_send_counter;
|
||||
CSteamID created_by;
|
||||
|
||||
std::chrono::steady_clock::time_point connect_request_last_sent;
|
||||
@ -222,6 +228,7 @@ HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity,
|
||||
socket.created_by = settings->get_local_steam_id();
|
||||
socket.connect_request_last_sent = std::chrono::steady_clock::now();
|
||||
socket.connect_requests_sent = 0;
|
||||
socket.packet_send_counter = 1;
|
||||
|
||||
HSteamNetConnection socket_id = get_socket_id();
|
||||
if (socket_id == k_HSteamNetConnection_Invalid) ++socket_id;
|
||||
@ -385,7 +392,7 @@ HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address )
|
||||
|
||||
HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
|
||||
{
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n");
|
||||
PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress %X\n", address.GetIPv4());
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
SteamNetworkingIdentity ip_id;
|
||||
ip_id.SetIPAddr(address);
|
||||
@ -757,11 +764,17 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
|
||||
msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
|
||||
msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
|
||||
msg.mutable_networking_sockets()->set_data(pData, cbData);
|
||||
uint64 message_number = connect_socket->second.packet_send_counter;
|
||||
msg.mutable_networking_sockets()->set_message_number(message_number);
|
||||
connect_socket->second.packet_send_counter += 1;
|
||||
|
||||
bool reliable = false;
|
||||
if (nSendFlags & k_nSteamNetworkingSend_Reliable) reliable = true;
|
||||
if (network->sendTo(&msg, reliable)) {
|
||||
if (pOutMessageNumber) *pOutMessageNumber = message_number;
|
||||
return k_EResultOK;
|
||||
}
|
||||
|
||||
if (pOutMessageNumber) *pOutMessageNumber = 1; //TODO
|
||||
if (network->sendTo(&msg, reliable)) return k_EResultOK;
|
||||
return k_EResultFail;
|
||||
}
|
||||
|
||||
@ -853,17 +866,16 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn
|
||||
if (connect_socket == s->connect_sockets.end()) return NULL;
|
||||
if (connect_socket->second.data.empty()) return NULL;
|
||||
SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t();
|
||||
unsigned long size = connect_socket->second.data.front().size();
|
||||
unsigned long size = connect_socket->second.data.top().data().size();
|
||||
pMsg->m_pData = malloc(size);
|
||||
pMsg->m_cbSize = size;
|
||||
memcpy(pMsg->m_pData, connect_socket->second.data.front().data(), size);
|
||||
memcpy(pMsg->m_pData, connect_socket->second.data.top().data().data(), size);
|
||||
pMsg->m_conn = hConn;
|
||||
pMsg->m_identityPeer = connect_socket->second.remote_identity;
|
||||
pMsg->m_nConnUserData = connect_socket->second.user_data;
|
||||
pMsg->m_usecTimeReceived = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - created).count();
|
||||
//TODO: check where messagenumber starts
|
||||
pMsg->m_nMessageNumber = connect_socket->second.packet_receive_counter;
|
||||
++connect_socket->second.packet_receive_counter;
|
||||
pMsg->m_nMessageNumber = connect_socket->second.data.top().message_number();
|
||||
|
||||
pMsg->m_pfnFreeData = &free_steam_message_data;
|
||||
pMsg->m_pfnRelease = &delete_steam_message;
|
||||
@ -2074,7 +2086,7 @@ void Callback(Common_Message *msg)
|
||||
if (connect_socket != s->connect_sockets.end()) {
|
||||
if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) {
|
||||
PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
|
||||
connect_socket->second.data.push(msg->networking_sockets().data());
|
||||
connect_socket->second.data.push(msg->networking_sockets());
|
||||
}
|
||||
}
|
||||
} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_END) {
|
||||
|
Loading…
Reference in New Issue
Block a user