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Add message numbers to networking sockets and sort received messages.
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9c7499aa27
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@ -125,6 +125,7 @@ message Networking_Sockets {
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uint64 connection_id = 3;
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uint64 connection_id_from = 4;
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bytes data = 5;
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uint64 message_number = 7;
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}
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message Networking_Messages {
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@ -35,6 +35,12 @@ enum connect_socket_status {
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CONNECT_SOCKET_TIMEDOUT
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};
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struct compare_snm_for_queue {
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bool operator()(Networking_Sockets &left, Networking_Sockets &right) {
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return left.message_number() > right.message_number();
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}
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};
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struct Connect_Socket {
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int virtual_port;
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int real_port;
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@ -47,10 +53,10 @@ struct Connect_Socket {
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enum connect_socket_status status;
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int64 user_data;
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std::queue<std::string> data;
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std::priority_queue<Networking_Sockets, std::vector<Networking_Sockets>, compare_snm_for_queue> data;
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HSteamNetPollGroup poll_group;
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unsigned long long packet_receive_counter;
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unsigned long long packet_send_counter;
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CSteamID created_by;
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std::chrono::steady_clock::time_point connect_request_last_sent;
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@ -222,6 +228,7 @@ HSteamNetConnection new_connect_socket(SteamNetworkingIdentity remote_identity,
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socket.created_by = settings->get_local_steam_id();
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socket.connect_request_last_sent = std::chrono::steady_clock::now();
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socket.connect_requests_sent = 0;
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socket.packet_send_counter = 1;
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HSteamNetConnection socket_id = get_socket_id();
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if (socket_id == k_HSteamNetConnection_Invalid) ++socket_id;
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@ -385,7 +392,7 @@ HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr *address )
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HSteamNetConnection ConnectByIPAddress( const SteamNetworkingIPAddr &address, int nOptions, const SteamNetworkingConfigValue_t *pOptions )
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{
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress\n");
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PRINT_DEBUG("Steam_Networking_Sockets::ConnectByIPAddress %X\n", address.GetIPv4());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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SteamNetworkingIdentity ip_id;
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ip_id.SetIPAddr(address);
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@ -757,11 +764,17 @@ EResult SendMessageToConnection( HSteamNetConnection hConn, const void *pData, u
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msg.mutable_networking_sockets()->set_connection_id_from(connect_socket->first);
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msg.mutable_networking_sockets()->set_connection_id(connect_socket->second.remote_id);
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msg.mutable_networking_sockets()->set_data(pData, cbData);
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uint64 message_number = connect_socket->second.packet_send_counter;
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msg.mutable_networking_sockets()->set_message_number(message_number);
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connect_socket->second.packet_send_counter += 1;
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bool reliable = false;
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if (nSendFlags & k_nSteamNetworkingSend_Reliable) reliable = true;
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if (network->sendTo(&msg, reliable)) {
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if (pOutMessageNumber) *pOutMessageNumber = message_number;
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return k_EResultOK;
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}
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if (pOutMessageNumber) *pOutMessageNumber = 1; //TODO
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if (network->sendTo(&msg, reliable)) return k_EResultOK;
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return k_EResultFail;
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}
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@ -853,17 +866,16 @@ SteamNetworkingMessage_t *get_steam_message_connection(HSteamNetConnection hConn
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if (connect_socket == s->connect_sockets.end()) return NULL;
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if (connect_socket->second.data.empty()) return NULL;
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SteamNetworkingMessage_t *pMsg = new SteamNetworkingMessage_t();
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unsigned long size = connect_socket->second.data.front().size();
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unsigned long size = connect_socket->second.data.top().data().size();
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pMsg->m_pData = malloc(size);
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pMsg->m_cbSize = size;
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memcpy(pMsg->m_pData, connect_socket->second.data.front().data(), size);
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memcpy(pMsg->m_pData, connect_socket->second.data.top().data().data(), size);
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pMsg->m_conn = hConn;
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pMsg->m_identityPeer = connect_socket->second.remote_identity;
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pMsg->m_nConnUserData = connect_socket->second.user_data;
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pMsg->m_usecTimeReceived = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - created).count();
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//TODO: check where messagenumber starts
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pMsg->m_nMessageNumber = connect_socket->second.packet_receive_counter;
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++connect_socket->second.packet_receive_counter;
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pMsg->m_nMessageNumber = connect_socket->second.data.top().message_number();
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pMsg->m_pfnFreeData = &free_steam_message_data;
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pMsg->m_pfnRelease = &delete_steam_message;
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@ -2074,7 +2086,7 @@ void Callback(Common_Message *msg)
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if (connect_socket != s->connect_sockets.end()) {
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if (connect_socket->second.remote_identity.GetSteamID64() == msg->source_id() && connect_socket->second.status == CONNECT_SOCKET_CONNECTED) {
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PRINT_DEBUG("Steam_Networking_Sockets: got data len %u on connection %u\n", msg->networking_sockets().data().size(), connect_socket->first);
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connect_socket->second.data.push(msg->networking_sockets().data());
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connect_socket->second.data.push(msg->networking_sockets());
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}
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}
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} else if (msg->networking_sockets().type() == Networking_Sockets::CONNECTION_END) {
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