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https://github.com/Detanup01/gbe_fork.git
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more debug messages in matchmaking
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@ -913,7 +913,7 @@ const char *GetLobbyData( CSteamID steamIDLobby, const char *pchKey )
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if (result != lobby->values().end()) ret = result->second.c_str();
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}
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyData returned %s\n", ret);
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyData returned '%s'\n", ret);
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return ret;
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}
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@ -924,11 +924,10 @@ const char *GetLobbyData( CSteamID steamIDLobby, const char *pchKey )
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// other users in the lobby will receive notification of the lobby data change via a LobbyDataUpdate_t callback
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bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue )
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{
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PRINT_DEBUG("Steam_MatchMaking::SetLobbyData %llu %s %s\n", steamIDLobby.ConvertToUint64(), pchKey, pchValue);
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if (!pchKey) return false;
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char empty_string[] = "";
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if (!pchValue) pchValue = empty_string;
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PRINT_DEBUG("Steam_MatchMaking::SetLobbyData [%llu] '%s'='%s'\n", steamIDLobby.ConvertToUint64(), pchKey, pchValue);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchKey) return false;
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if (!pchValue) pchValue = "";
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Lobby *lobby = get_lobby(steamIDLobby);
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if (!lobby || lobby->deleted()) {
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@ -957,8 +956,9 @@ bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchVal
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// returns the number of metadata keys set on the specified lobby
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int GetLobbyDataCount( CSteamID steamIDLobby )
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{
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyDataCount\n");
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyDataCount %llu\n", steamIDLobby.ConvertToUint64());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Lobby *lobby = get_lobby(steamIDLobby);
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int size = 0;
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if (lobby) size = lobby->values().size();
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@ -971,21 +971,26 @@ int GetLobbyDataCount( CSteamID steamIDLobby )
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// returns a lobby metadata key/values pair by index, of range [0, GetLobbyDataCount())
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bool GetLobbyDataByIndex( CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize )
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{
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyDataByIndex\n");
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyDataByIndex %llu [%i] key size=%i, value size=%i\n", steamIDLobby.ConvertToUint64(), iLobbyData, cchKeyBufferSize, cchValueBufferSize);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Lobby *lobby = get_lobby(steamIDLobby);
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bool ret = false;
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if (lobby && lobby->values().size() > iLobbyData && iLobbyData >= 0) {
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auto lobby_data = lobby->values().begin();
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for (int i = 0; i < iLobbyData; ++i) ++lobby_data;
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if (cchKeyBufferSize) strncpy(pchKey, lobby_data->first.c_str(), cchKeyBufferSize - 1);
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pchKey[cchKeyBufferSize - 1] = 0;
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if (pchKey && cchKeyBufferSize > 0) {
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strncpy(pchKey, lobby_data->first.c_str(), cchKeyBufferSize - 1);
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pchKey[cchKeyBufferSize - 1] = 0;
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}
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if (cchValueBufferSize) strncpy(pchValue, lobby_data->second.c_str(), cchValueBufferSize - 1);
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pchValue[cchValueBufferSize - 1] = 0;
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if (pchValue && cchValueBufferSize > 0) {
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strncpy(pchValue, lobby_data->second.c_str(), cchValueBufferSize - 1);
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pchValue[cchValueBufferSize - 1] = 0;
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}
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyDataByIndex ret %s %s\n", pchKey, pchValue);
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyDataByIndex ret '%s'='%s'\n", pchKey, pchValue);
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ret = true;
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}
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@ -997,7 +1002,7 @@ bool GetLobbyDataByIndex( CSteamID steamIDLobby, int iLobbyData, char *pchKey, i
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// removes a metadata key from the lobby
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bool DeleteLobbyData( CSteamID steamIDLobby, const char *pchKey )
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{
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PRINT_DEBUG("Steam_MatchMaking::DeleteLobbyData\n");
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PRINT_DEBUG("Steam_MatchMaking::DeleteLobbyData '%s'\n", pchKey);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Lobby *lobby = get_lobby(steamIDLobby);
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if (!lobby || lobby->owner() != settings->get_local_steam_id().ConvertToUint64() || lobby->deleted()) {
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@ -1014,9 +1019,10 @@ bool DeleteLobbyData( CSteamID steamIDLobby, const char *pchKey )
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// Gets per-user metadata for someone in this lobby
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const char *GetLobbyMemberData( CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey )
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{
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyMemberData %s %llu %llu\n", pchKey, steamIDLobby.ConvertToUint64(), steamIDUser.ConvertToUint64());
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if (!pchKey) return "";
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyMemberData '%s' %llu %llu\n", pchKey, steamIDLobby.ConvertToUint64(), steamIDUser.ConvertToUint64());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!pchKey) return "";
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struct Lobby_Member *member = get_lobby_member(get_lobby(steamIDLobby), steamIDUser);
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const char *ret = "";
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if (member) {
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@ -1035,14 +1041,14 @@ const char *GetLobbyMemberData( CSteamID steamIDLobby, CSteamID steamIDUser, con
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}
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}
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyMemberData res %s\n", ret);
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyMemberData res '%s'\n", ret);
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return ret;
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}
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// Sets per-user metadata (for the local user implicitly)
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void SetLobbyMemberData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue )
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{
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PRINT_DEBUG("Steam_MatchMaking::SetLobbyMemberData %s %s\n", pchKey, pchValue);
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PRINT_DEBUG("Steam_MatchMaking::SetLobbyMemberData %llu '%s'='%s'\n", steamIDLobby.ConvertToUint64(), pchKey, pchValue);
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if (!pchKey) return;
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char empty_string[] = "";
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if (!pchValue) pchValue = empty_string;
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@ -1092,7 +1098,7 @@ void SetLobbyMemberData( CSteamID steamIDLobby, const char *pchKey, const char *
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// if pvMsgBody is text, cubMsgBody should be strlen( text ) + 1, to include the null terminator
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bool SendLobbyChatMsg( CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody )
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{
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PRINT_DEBUG("Steam_MatchMaking::SendLobbyChatMsg %i\n", cubMsgBody);
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PRINT_DEBUG("Steam_MatchMaking::SendLobbyChatMsg %llu %i\n", steamIDLobby.ConvertToUint64(), cubMsgBody);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Lobby *lobby = get_lobby(steamIDLobby);
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if (!lobby || lobby->deleted()) return false;
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@ -1138,9 +1144,10 @@ int GetLobbyChatEntry( CSteamID steamIDLobby, int iChatID, STEAM_OUT_STRUCT() CS
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// if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false
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bool RequestLobbyData( CSteamID steamIDLobby )
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{
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PRINT_DEBUG("Steam_MatchMaking::RequestLobbyData\n");
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PRINT_DEBUG("Steam_MatchMaking::RequestLobbyData %llu\n", steamIDLobby.ConvertToUint64());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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struct Data_Requested requested;
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struct Data_Requested requested{};
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requested.lobby_id = steamIDLobby;
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requested.requested = std::chrono::high_resolution_clock::now();
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data_requested.push_back(requested);
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@ -1152,7 +1159,10 @@ bool RequestLobbyData( CSteamID steamIDLobby )
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// either the IP/Port or the steamID of the game server has to be valid, depending on how you want the clients to be able to connect
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void SetLobbyGameServer( CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer )
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{
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PRINT_DEBUG("Steam_MatchMaking::SetLobbyGameServer %llu %llu %hhu.%hhu.%hhu.%hhu:%hu\n", steamIDLobby.ConvertToUint64(), steamIDGameServer.ConvertToUint64(), ((unsigned char *)&unGameServerIP)[3], ((unsigned char *)&unGameServerIP)[2], ((unsigned char *)&unGameServerIP)[1], ((unsigned char *)&unGameServerIP)[0], unGameServerPort);
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PRINT_DEBUG(
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"Steam_MatchMaking::SetLobbyGameServer %llu %llu %hhu.%hhu.%hhu.%hhu:%hu\n",
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steamIDLobby.ConvertToUint64(), steamIDGameServer.ConvertToUint64(), ((unsigned char *)&unGameServerIP)[3], ((unsigned char *)&unGameServerIP)[2], ((unsigned char *)&unGameServerIP)[1], ((unsigned char *)&unGameServerIP)[0], unGameServerPort
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);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Lobby *lobby = get_lobby(steamIDLobby);
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if (lobby) {
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@ -1198,7 +1208,7 @@ bool GetLobbyGameServer( CSteamID steamIDLobby, uint32 *punGameServerIP, uint16
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// set the limit on the # of users who can join the lobby
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bool SetLobbyMemberLimit( CSteamID steamIDLobby, int cMaxMembers )
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{
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PRINT_DEBUG("Steam_MatchMaking::SetLobbyMemberLimit\n");
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PRINT_DEBUG("Steam_MatchMaking::SetLobbyMemberLimit %llu %i\n", steamIDLobby.ConvertToUint64(), cMaxMembers);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Lobby *lobby = get_lobby(steamIDLobby);
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if (!lobby || lobby->owner() != settings->get_local_steam_id().ConvertToUint64() || lobby->deleted()) {
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@ -1215,7 +1225,7 @@ bool SetLobbyMemberLimit( CSteamID steamIDLobby, int cMaxMembers )
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// returns the current limit on the # of users who can join the lobby; returns 0 if no limit is defined
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int GetLobbyMemberLimit( CSteamID steamIDLobby )
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{
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyMemberLimit\n");
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PRINT_DEBUG("Steam_MatchMaking::GetLobbyMemberLimit %llu\n", steamIDLobby.ConvertToUint64());
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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Lobby *lobby = get_lobby(steamIDLobby);
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int limit = 0;
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