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add potentially missing callback to steam_networking_socketserialized
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@ -72,7 +72,9 @@ SteamAPICall_t Steam_Networking_Sockets_Serialized::GetCertAsync()
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struct SteamNetworkingSocketsCert_t data = {};
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struct SteamNetworkingSocketsCert_t data = {};
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data.m_eResult = k_EResultOK;
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data.m_eResult = k_EResultOK;
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return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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return ret;
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}
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}
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int Steam_Networking_Sockets_Serialized::GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner )
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int Steam_Networking_Sockets_Serialized::GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner )
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