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note for reference
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commit
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26
dll/dll.cpp
26
dll/dll.cpp
@ -407,6 +407,24 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
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//
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//
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// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
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// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
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// since the DRM wrapper will ensure that your application was launched properly through Steam.
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// since the DRM wrapper will ensure that your application was launched properly through Steam.
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// ------------------------
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// --- older notes/docs ---
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// note that this usually means we're dealing with CEG!
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// ------------------------
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// Detects if your executable was launched through the Steam client, and restarts your game through
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// the client if necessary. The Steam client will be started if it is not running.
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//
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// Returns: true if your executable was NOT launched through the Steam client. This function will
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// then start your application through the client. Your current process should exit.
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//
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// false if your executable was started through the Steam client or a steam_appid.txt file
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// is present in your game's directory (for development). Your current process should continue.
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//
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// NOTE: This function should be used only if you are using CEG or not using Steam's DRM. Once applied
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// to your executable, Steam's DRM will handle restarting through Steam if necessary.
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STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
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STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID )
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{
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{
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PRINT_DEBUG("%u", unOwnAppID);
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PRINT_DEBUG("%u", unOwnAppID);
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@ -423,18 +441,20 @@ STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnA
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// program never needs to explicitly call this function.
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// program never needs to explicitly call this function.
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STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
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STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory()
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{
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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}
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}
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// crash dump recording functions
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// crash dump recording functions
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STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
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STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID )
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{
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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PRINT_DEBUG(" The app is writing a crash dump! [XXXXXXXXXXXXXXXXXXXXXXXXXXX]");
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}
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}
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STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
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STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg )
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{
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{
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PRINT_DEBUG("%s", pchMsg);
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PRINT_DEBUG_TODO();
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PRINT_DEBUG( "%s", pchMsg);
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}
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}
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
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//----------------------------------------------------------------------------------------------------------------------------------------------------------//
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