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Fixed build for 64bits
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6224350142
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@ -1037,7 +1037,7 @@ void Callback(Common_Message *msg)
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PRINT_DEBUG("Steam_Friends Got Lobby Invite\n");
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PRINT_DEBUG("Steam_Friends Got Lobby Invite\n");
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//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
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//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
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// Then we will handle it !
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// Then we will handle it !
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overlay->SetLobbyInvite(*find_friend(msg->source_id()), msg->friend_messages().lobby_id());
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overlay->SetLobbyInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().lobby_id());
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//GameLobbyJoinRequested_t data;
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//GameLobbyJoinRequested_t data;
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//data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
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//data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
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@ -1049,7 +1049,7 @@ void Callback(Common_Message *msg)
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PRINT_DEBUG("Steam_Friends Got Game Invite\n");
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PRINT_DEBUG("Steam_Friends Got Game Invite\n");
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//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
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//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
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// Then we will handle it !
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// Then we will handle it !
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overlay->SetRichInvite(*find_friend(msg->source_id()), msg->friend_messages().connect_str().c_str());
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overlay->SetRichInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().connect_str().c_str());
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//std::string const& connect_str = msg->friend_messages().connect_str();
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//std::string const& connect_str = msg->friend_messages().connect_str();
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//GameRichPresenceJoinRequested_t data = {};
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//GameRichPresenceJoinRequested_t data = {};
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