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https://github.com/Detanup01/gbe_fork.git
synced 2024-12-28 03:14:15 +08:00
Fixed memory leak
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parent
42a22dd4bb
commit
cd8c5fc2ea
@ -12,6 +12,7 @@
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#include <Windows.h>
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Base_Hook::Base_Hook():
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_library(nullptr),
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_hooked(false)
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{}
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@ -12,6 +12,7 @@ DX10_Hook* DX10_Hook::_inst = nullptr;
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bool DX10_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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{
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if (!Windows_Hook::Inst().start_hook())
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@ -63,12 +64,12 @@ bool DX10_Hook::start_hook()
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else
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{
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PRINT_DEBUG("Failed to hook DirectX 10\n");
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return false;
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res = false;
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}
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if(pDevice)pDevice->Release();
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if(pSwapChain)pSwapChain->Release();
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}
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return true;
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return res;
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}
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void DX10_Hook::resetRenderState()
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@ -22,6 +22,7 @@ HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device**
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bool DX11_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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{
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if (!Windows_Hook::Inst().start_hook())
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@ -73,13 +74,13 @@ bool DX11_Hook::start_hook()
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else
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{
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PRINT_DEBUG("Failed to hook DirectX 11\n");
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return false;
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res = false;
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}
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if(pDevice) pDevice->Release();
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if(pSwapChain) pSwapChain->Release();
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}
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return true;
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return res;
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}
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void DX11_Hook::resetRenderState()
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@ -14,6 +14,7 @@ DX12_Hook* DX12_Hook::_inst = nullptr;
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bool DX12_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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{
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if (!Windows_Hook::Inst().start_hook())
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@ -79,7 +80,7 @@ bool DX12_Hook::start_hook()
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else
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{
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PRINT_DEBUG("Failed to hook DirectX 12\n");
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return false;
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res = false;
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}
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}
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}
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@ -89,7 +90,7 @@ bool DX12_Hook::start_hook()
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if (pCommandQueue) pCommandQueue->Release();
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if (pDevice) pDevice->Release();
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}
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return true;
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return res;
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}
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void DX12_Hook::resetRenderState()
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@ -14,6 +14,7 @@ DX9_Hook* DX9_Hook::_inst = nullptr;
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bool DX9_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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{
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if (!Windows_Hook::Inst().start_hook())
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@ -60,13 +61,13 @@ bool DX9_Hook::start_hook()
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else
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{
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PRINT_DEBUG("Failed to DirectX 9\n");
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return false;
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res = false;
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}
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if(pDeviceEx)pDeviceEx->Release();
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if(pD3D)pD3D->Release();
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}
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return true;
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return res;
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}
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void DX9_Hook::resetRenderState()
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@ -16,6 +16,7 @@ OpenGL_Hook* OpenGL_Hook::_inst = nullptr;
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bool OpenGL_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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{
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if (!Windows_Hook::Inst().start_hook())
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@ -46,7 +47,7 @@ bool OpenGL_Hook::start_hook()
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PRINT_DEBUG("Failed to hook OpenGL\n");
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/* Problem: glewInit failed, something is seriously wrong. */
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PRINT_DEBUG("Error: %s\n", glewGetErrorString(err));
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return false;
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res = false;
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}
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}
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return true;
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@ -37,6 +37,7 @@ HWND GetGameWindow()
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bool Windows_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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{
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GetRawInputBuffer = ::GetRawInputBuffer;
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@ -51,7 +52,7 @@ bool Windows_Hook::start_hook()
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_hooked = true;
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}
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return true;
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return res;
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}
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void Windows_Hook::resetRenderState()
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@ -171,7 +172,7 @@ Windows_Hook::Windows_Hook() :
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GetRawInputBuffer(nullptr),
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GetRawInputData(nullptr)
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{
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//_library = LoadLibrary(DLL_NAME);
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}
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Windows_Hook::~Windows_Hook()
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@ -179,6 +180,8 @@ Windows_Hook::~Windows_Hook()
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PRINT_DEBUG("Windows Hook removed\n");
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resetRenderState();
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//FreeLibrary(reinterpret_cast<HMODULE>(_library));
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}
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Windows_Hook& Windows_Hook::Inst()
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