implement isteamgamestats

This commit is contained in:
otavepto 2024-06-14 17:57:04 +03:00
parent 3124997cc5
commit d1d5416d62
8 changed files with 723 additions and 32 deletions

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@ -54,6 +54,7 @@
#include "steam_gameserver.h" #include "steam_gameserver.h"
#include "steam_gameserverstats.h" #include "steam_gameserverstats.h"
#include "steam_gamestats.h"
#include "steam_masterserver_updater.h" #include "steam_masterserver_updater.h"
#include "overlay/steam_overlay.h" #include "overlay/steam_overlay.h"
@ -136,6 +137,7 @@ public:
Steam_Parties *steam_parties{}; Steam_Parties *steam_parties{};
Steam_RemotePlay *steam_remoteplay{}; Steam_RemotePlay *steam_remoteplay{};
Steam_TV *steam_tv{}; Steam_TV *steam_tv{};
Steam_GameStats *steam_gamestats{};
Steam_GameServer *steam_gameserver{}; Steam_GameServer *steam_gameserver{};
Steam_Utils *steam_gameserver_utils{}; Steam_Utils *steam_gameserver_utils{};
@ -231,6 +233,9 @@ public:
// user screenshots // user screenshots
ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ); ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion );
// game stats
ISteamGameStats *GetISteamGameStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion );
// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead. // Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
STEAM_PRIVATE_API( void RunFrame() ); STEAM_PRIVATE_API( void RunFrame() );

117
dll/dll/steam_gamestats.h Normal file
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@ -0,0 +1,117 @@
/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_STEAM_GAMESTATS_H__
#define __INCLUDED_STEAM_GAMESTATS_H__
#include "base.h"
//-----------------------------------------------------------------------------
// Purpose: Functions for recording game play sessions and details thereof
//-----------------------------------------------------------------------------
class Steam_GameStats :
public ISteamGameStats
{
enum class AttributeType_t
{
Int, Str, Float, Int64,
};
struct Attribute_t
{
AttributeType_t type{};
union {
int32 n_data;
std::string s_data;
float f_data;
int64 ll_data{};
};
Attribute_t();
Attribute_t(const Attribute_t &other);
Attribute_t(Attribute_t &&other);
~Attribute_t();
};
struct Row_t
{
bool committed = false;
std::map<std::string, Attribute_t> attributes{};
};
struct Table_t
{
std::vector<Row_t> rows{};
};
struct Session_t
{
EGameStatsAccountType nAccountType{};
RTime32 rtTimeStarted{};
RTime32 rtTimeEnded{};
int nReasonCode{};
bool ended = false;
std::map<std::string, Attribute_t> attributes{};
std::vector<std::pair<std::string, Table_t>> tables{};
};
class Settings *settings{};
class Networking *network{};
class SteamCallResults *callback_results{};
class SteamCallBacks *callbacks{};
class RunEveryRunCB *run_every_runcb{};
std::vector<Session_t> sessions{};
bool valid_stats_account_type(int8 nAccountType);
Table_t *get_or_create_session_table(Session_t &session, const char *table_name);
Attribute_t *get_or_create_session_att(const char *att_name, Session_t &session, AttributeType_t type_if_create);
Attribute_t *get_or_create_row_att(uint64 ulRowID, const char *att_name, Table_t &table, AttributeType_t type_if_create);
void steam_run_callback();
// user connect/disconnect
void network_callback_low_level(Common_Message *msg);
static void steam_gamestats_network_low_level(void *object, Common_Message *msg);
static void steam_gamestats_run_every_runcb(void *object);
public:
Steam_GameStats(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb);
~Steam_GameStats();
SteamAPICall_t GetNewSession( int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted );
SteamAPICall_t EndSession( uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode );
EResult AddSessionAttributeInt( uint64 ulSessionID, const char* pstrName, int32 nData );
EResult AddSessionAttributeString( uint64 ulSessionID, const char* pstrName, const char *pstrData );
EResult AddSessionAttributeFloat( uint64 ulSessionID, const char* pstrName, float fData );
EResult AddNewRow( uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName );
EResult CommitRow( uint64 ulRowID );
EResult CommitOutstandingRows( uint64 ulSessionID );
EResult AddRowAttributeInt( uint64 ulRowID, const char *pstrName, int32 nData );
EResult AddRowAtributeString( uint64 ulRowID, const char *pstrName, const char *pstrData );
EResult AddRowAttributeFloat( uint64 ulRowID, const char *pstrName, float fData );
EResult AddSessionAttributeInt64( uint64 ulSessionID, const char *pstrName, int64 llData );
EResult AddRowAttributeInt64( uint64 ulRowID, const char *pstrName, int64 llData );
};
#endif // __INCLUDED_STEAM_GAMESTATS_H__

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@ -122,6 +122,7 @@ Steam_Client::Steam_Client()
steam_parties = new Steam_Parties(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_parties = new Steam_Parties(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_remoteplay = new Steam_RemotePlay(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_remoteplay = new Steam_RemotePlay(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_tv = new Steam_TV(settings_client, network, callback_results_client, callbacks_client, run_every_runcb); steam_tv = new Steam_TV(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_gamestats = new Steam_GameStats(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
// server // server
PRINT_DEBUG("init gameserver"); PRINT_DEBUG("init gameserver");
@ -200,6 +201,7 @@ Steam_Client::~Steam_Client()
DEL_INST(steam_parties); DEL_INST(steam_parties);
DEL_INST(steam_remoteplay); DEL_INST(steam_remoteplay);
DEL_INST(steam_tv); DEL_INST(steam_tv);
DEL_INST(steam_gamestats);
DEL_INST(steam_utils); DEL_INST(steam_utils);
DEL_INST(steam_friends); DEL_INST(steam_friends);

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@ -18,6 +18,19 @@
#include "dll/steam_client.h" #include "dll/steam_client.h"
// retrieves the ISteamGameStats interface associated with the handle
ISteamGameStats *Steam_Client::GetISteamGameStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{
PRINT_DEBUG("%s", pchVersion);
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return nullptr;
if (strcmp(pchVersion, STEAMGAMESTATS_INTERFACE_VERSION) == 0) {
return reinterpret_cast<ISteamGameStats *>(static_cast<ISteamGameStats *>(steam_gamestats));
}
report_missing_impl_and_exit(pchVersion, EMU_FUNC_NAME);
}
// retrieves the ISteamUser interface associated with the handle // retrieves the ISteamUser interface associated with the handle
ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) ISteamUser *Steam_Client::GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion )
{ {
@ -332,6 +345,8 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
return GetISteamGameServerStats(hSteamUser, hSteamPipe, pchVersion); return GetISteamGameServerStats(hSteamUser, hSteamPipe, pchVersion);
} else if (strstr(pchVersion, "SteamGameServer") == pchVersion) { } else if (strstr(pchVersion, "SteamGameServer") == pchVersion) {
return GetISteamGameServer(hSteamUser, hSteamPipe, pchVersion); return GetISteamGameServer(hSteamUser, hSteamPipe, pchVersion);
} else if (strstr(pchVersion, "SteamGameStats") == pchVersion) {
return GetISteamGameStats(hSteamUser, hSteamPipe, pchVersion);
} else if (strstr(pchVersion, "SteamMatchMakingServers") == pchVersion) { } else if (strstr(pchVersion, "SteamMatchMakingServers") == pchVersion) {
return GetISteamMatchmakingServers(hSteamUser, hSteamPipe, pchVersion); return GetISteamMatchmakingServers(hSteamUser, hSteamPipe, pchVersion);
} else if (strstr(pchVersion, "SteamMatchMaking") == pchVersion) { } else if (strstr(pchVersion, "SteamMatchMaking") == pchVersion) {

474
dll/steam_gamestats.cpp Normal file
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@ -0,0 +1,474 @@
/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>.
*/
/*
There are no public docs about this interface, this implementation
is an imagination of how it might have been implemented
*/
#include "dll/steam_gamestats.h"
Steam_GameStats::Attribute_t::Attribute_t()
{ }
Steam_GameStats::Attribute_t::Attribute_t(const Attribute_t &other)
{
type = other.type;
switch (other.type)
{
case AttributeType_t::Int: n_data = other.n_data; break;
case AttributeType_t::Str: s_data = other.s_data; break;
case AttributeType_t::Float: f_data = other.f_data; break;
case AttributeType_t::Int64: ll_data = other.ll_data; break;
default: break;
}
}
Steam_GameStats::Attribute_t::Attribute_t(Attribute_t &&other)
{
type = other.type;
switch (other.type)
{
case AttributeType_t::Int: n_data = other.n_data; break;
case AttributeType_t::Str: s_data = std::move(other.s_data); break;
case AttributeType_t::Float: f_data = other.f_data; break;
case AttributeType_t::Int64: ll_data = other.ll_data; break;
default: break;
}
}
Steam_GameStats::Attribute_t::~Attribute_t()
{ }
void Steam_GameStats::steam_gamestats_network_low_level(void *object, Common_Message *msg)
{
//PRINT_DEBUG_ENTRY();
auto inst = (Steam_GameStats *)object;
inst->network_callback_low_level(msg);
}
void Steam_GameStats::steam_gamestats_run_every_runcb(void *object)
{
//PRINT_DEBUG_ENTRY();
auto inst = (Steam_GameStats *)object;
inst->steam_run_callback();
}
Steam_GameStats::Steam_GameStats(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb)
{
this->settings = settings;
this->network = network;
this->callback_results = callback_results;
this->callbacks = callbacks;
this->run_every_runcb = run_every_runcb;
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameStats::steam_gamestats_network_low_level, this);
this->run_every_runcb->add(&Steam_GameStats::steam_gamestats_run_every_runcb, this);
}
Steam_GameStats::~Steam_GameStats()
{
this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_GameStats::steam_gamestats_network_low_level, this);
this->run_every_runcb->remove(&Steam_GameStats::steam_gamestats_run_every_runcb, this);
}
bool Steam_GameStats::valid_stats_account_type(int8 nAccountType)
{
switch ((EGameStatsAccountType)nAccountType) {
case EGameStatsAccountType::k_EGameStatsAccountType_Steam:
case EGameStatsAccountType::k_EGameStatsAccountType_Xbox:
case EGameStatsAccountType::k_EGameStatsAccountType_SteamGameServer:
return true;
}
return false;
}
Steam_GameStats::Table_t *Steam_GameStats::get_or_create_session_table(Session_t &session, const char *table_name)
{
Table_t *table{};
{
auto table_it = std::find_if(session.tables.rbegin(), session.tables.rend(), [=](const std::pair<std::string, Table_t> &item){ return item.first == table_name; });
if (session.tables.rend() == table_it) {
session.tables.emplace_back(std::pair<std::string, Table_t>{});
table = &session.tables.back().second;
} else {
table = &table_it->second;
}
}
return table;
}
Steam_GameStats::Attribute_t *Steam_GameStats::get_or_create_session_att(const char *att_name, Session_t &session, AttributeType_t type_if_create)
{
Attribute_t *att{};
{
auto att_itr = session.attributes.find(att_name);
if (att_itr != session.attributes.end()) {
att = &att_itr->second;
} else {
att = &session.attributes[att_name];
att->type = type_if_create;
}
}
return att;
}
Steam_GameStats::Attribute_t *Steam_GameStats::get_or_create_row_att(uint64 ulRowID, const char *att_name, Table_t &table, AttributeType_t type_if_create)
{
Attribute_t *att{};
{
auto &row = table.rows[ulRowID];
auto att_itr = row.attributes.find(att_name);
if (att_itr != row.attributes.end()) {
att = &att_itr->second;
} else {
att = &row.attributes[att_name];
att->type = type_if_create;
}
}
return att;
}
SteamAPICall_t Steam_GameStats::GetNewSession( int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted )
{
PRINT_DEBUG("%i, %llu, %i, %u", (int)nAccountType, ulAccountID, nAppID, rtTimeStarted);
std::lock_guard lock(global_mutex);
if ((settings->get_local_steam_id().ConvertToUint64() != ulAccountID) ||
(nAppID < 0) ||
(settings->get_local_game_id().AppID() != (uint32)nAppID) ||
!valid_stats_account_type(nAccountType)) {
GameStatsSessionIssued_t data_invalid{};
data_invalid.m_bCollectingAny = false;
data_invalid.m_bCollectingDetails = false;
data_invalid.m_eResult = EResult::k_EResultInvalidParam;
data_invalid.m_ulSessionID = 0;
auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
Session_t new_session{};
new_session.nAccountType = (EGameStatsAccountType)nAccountType;
new_session.rtTimeStarted = rtTimeStarted;
sessions.emplace_back(new_session);
GameStatsSessionIssued_t data{};
data.m_bCollectingAny = true; // TODO is this correct?
data.m_bCollectingDetails = true; // TODO is this correct?
data.m_eResult = EResult::k_EResultOK;
data.m_ulSessionID = (uint64)sessions.size(); // I don't know if 0 is a bad value, so always send count (index + 1)
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return ret;
}
SteamAPICall_t Steam_GameStats::EndSession( uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode )
{
PRINT_DEBUG("%llu, %u, %i", ulSessionID, rtTimeEnded, nReasonCode);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size()) {
GameStatsSessionClosed_t data_invalid{};
data_invalid.m_eResult = EResult::k_EResultInvalidParam;
data_invalid.m_ulSessionID = ulSessionID;
auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
auto &session = sessions[ulSessionID - 1];
if (session.ended) {
GameStatsSessionClosed_t data_invalid{};
data_invalid.m_eResult = EResult::k_EResultExpired; // TODO is this correct?
data_invalid.m_ulSessionID = ulSessionID;
auto ret = callback_results->addCallResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data_invalid.k_iCallback, &data_invalid, sizeof(data_invalid));
return ret;
}
session.ended = true;
session.rtTimeEnded = rtTimeEnded;
session.nReasonCode = nReasonCode;
GameStatsSessionClosed_t data{};
data.m_eResult = EResult::k_EResultOK;
data.m_ulSessionID = ulSessionID;
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
// the function returns SteamAPICall_t (call result), but in isteamstats.h you can see that a callback is also expected
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return ret;
}
EResult Steam_GameStats::AddSessionAttributeInt( uint64 ulSessionID, const char* pstrName, int32 nData )
{
PRINT_DEBUG("%llu, '%s', %i", ulSessionID, pstrName, nData);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Int);
if (att->type != AttributeType_t::Int) return EResult::k_EResultFail; // TODO is this correct?
att->n_data = nData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeString( uint64 ulSessionID, const char* pstrName, const char *pstrData )
{
PRINT_DEBUG("%llu, '%s', '%s'", ulSessionID, pstrName, pstrData);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrName || !pstrData) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Str);
if (att->type != AttributeType_t::Str) return EResult::k_EResultFail; // TODO is this correct?
att->s_data = pstrData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeFloat( uint64 ulSessionID, const char* pstrName, float fData )
{
PRINT_DEBUG("%llu, '%s', %f", ulSessionID, pstrName, fData);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Float);
if (att->type != AttributeType_t::Float) return EResult::k_EResultFail; // TODO is this correct?
att->f_data = fData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddNewRow( uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName )
{
PRINT_DEBUG("%p, %llu, '%s'", pulRowID, ulSessionID, pstrTableName);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrTableName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto table = get_or_create_session_table(session, pstrTableName);
table->rows.emplace_back(Row_t{});
if (pulRowID) *pulRowID = (uint64)(table->rows.size() - 1);
return EResult::k_EResultOK;
}
EResult Steam_GameStats::CommitRow( uint64 ulRowID )
{
PRINT_DEBUG("%llu", ulRowID);
std::lock_guard lock(global_mutex);
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
// TODO what if it was already committed ?
auto &row = table.rows[ulRowID];
row.committed = true;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::CommitOutstandingRows( uint64 ulSessionID )
{
PRINT_DEBUG("%llu", ulSessionID);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
if (session.tables.size()) {
for (auto &row : session.tables.back().second.rows) {
row.committed = true;
}
}
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeInt( uint64 ulRowID, const char *pstrName, int32 nData )
{
PRINT_DEBUG("%llu, '%s', %i", ulRowID, pstrName, nData);
std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
if (active_session->tables.empty()) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Int);
if (att->type != AttributeType_t::Int) return EResult::k_EResultFail; // TODO is this correct?
att->n_data = nData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAtributeString( uint64 ulRowID, const char *pstrName, const char *pstrData )
{
PRINT_DEBUG("%llu, '%s', '%s'", ulRowID, pstrName, pstrData);
std::lock_guard lock(global_mutex);
if (!pstrName || !pstrData) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Str);
if (att->type != AttributeType_t::Str) return EResult::k_EResultFail; // TODO is this correct?
att->s_data = pstrData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeFloat( uint64 ulRowID, const char *pstrName, float fData )
{
PRINT_DEBUG("%llu, '%s', %f", ulRowID, pstrName, fData);
std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Float);
if (att->type != AttributeType_t::Float) return EResult::k_EResultFail; // TODO is this correct?
att->f_data = fData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddSessionAttributeInt64( uint64 ulSessionID, const char *pstrName, int64 llData )
{
PRINT_DEBUG("%llu, '%s', %lli", ulSessionID, pstrName, llData);
std::lock_guard lock(global_mutex);
if (ulSessionID == 0 || ulSessionID > sessions.size() || !pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto &session = sessions[ulSessionID - 1];
if (session.ended) return EResult::k_EResultExpired; // TODO is this correct?
auto att = get_or_create_session_att(pstrName, session, AttributeType_t::Int64);
if (att->type != AttributeType_t::Int64) return EResult::k_EResultFail; // TODO is this correct?
att->ll_data = llData;
return EResult::k_EResultOK;
}
EResult Steam_GameStats::AddRowAttributeInt64( uint64 ulRowID, const char *pstrName, int64 llData )
{
PRINT_DEBUG("%llu, '%s', %lli", ulRowID, pstrName, llData);
std::lock_guard lock(global_mutex);
if (!pstrName) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto active_session = std::find_if(sessions.rbegin(), sessions.rend(), [](const Session_t &item){ return !item.ended; });
if (sessions.rend() == active_session) return EResult::k_EResultFail; // TODO is this correct?
auto &table = active_session->tables.back().second;
if (ulRowID >= table.rows.size()) return EResult::k_EResultInvalidParam; // TODO is this correct?
auto att = get_or_create_row_att(ulRowID, pstrName, table, AttributeType_t::Int64);
if (att->type != AttributeType_t::Int64) return EResult::k_EResultFail; // TODO is this correct?
att->ll_data = llData;
return EResult::k_EResultOK;
}
// --- steam callbacks
void Steam_GameStats::steam_run_callback()
{
// nothing
}
// --- networking callbacks
// user connect/disconnect
void Steam_GameStats::network_callback_low_level(Common_Message *msg)
{
switch (msg->low_level().type())
{
case Low_Level::CONNECT:
// nothing
break;
case Low_Level::DISCONNECT:
// nothing
break;
default:
PRINT_DEBUG("unknown type %i", (int)msg->low_level().type());
break;
}
}

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@ -0,0 +1,75 @@
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to steam for game play statistics
//
//=============================================================================
#ifndef ISTEAMGAMESTATS_H
#define ISTEAMGAMESTATS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Functions for recording game play sessions and details thereof
//-----------------------------------------------------------------------------
class ISteamGameStats
{
public:
virtual SteamAPICall_t GetNewSession( int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted ) = 0;
virtual SteamAPICall_t EndSession( uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode ) = 0;
virtual EResult AddSessionAttributeInt( uint64 ulSessionID, const char* pstrName, int32 nData ) = 0;
virtual EResult AddSessionAttributeString( uint64 ulSessionID, const char* pstrName, const char *pstrData ) = 0;
virtual EResult AddSessionAttributeFloat( uint64 ulSessionID, const char* pstrName, float fData ) = 0;
virtual EResult AddNewRow( uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName ) = 0;
virtual EResult CommitRow( uint64 ulRowID ) = 0;
virtual EResult CommitOutstandingRows( uint64 ulSessionID ) = 0;
virtual EResult AddRowAttributeInt( uint64 ulRowID, const char *pstrName, int32 nData ) = 0;
virtual EResult AddRowAtributeString( uint64 ulRowID, const char *pstrName, const char *pstrData ) = 0;
virtual EResult AddRowAttributeFloat( uint64 ulRowID, const char *pstrName, float fData ) = 0;
virtual EResult AddSessionAttributeInt64( uint64 ulSessionID, const char *pstrName, int64 llData ) = 0;
virtual EResult AddRowAttributeInt64( uint64 ulRowID, const char *pstrName, int64 llData ) = 0;
};
#define STEAMGAMESTATS_INTERFACE_VERSION "SteamGameStats001"
//-----------------------------------------------------------------------------
// Purpose: nAccountType for GetNewSession
//-----------------------------------------------------------------------------
enum EGameStatsAccountType
{
k_EGameStatsAccountType_Steam = 1, // ullAccountID is a 64-bit SteamID for a player
k_EGameStatsAccountType_Xbox = 2, // ullAccountID is a 64-bit XUID
k_EGameStatsAccountType_SteamGameServer = 3, // ullAccountID is a 64-bit SteamID for a game server
};
//-----------------------------------------------------------------------------
// Purpose: callback for GetNewSession() method
//-----------------------------------------------------------------------------
struct GameStatsSessionIssued_t
{
enum { k_iCallback = k_iSteamGameStatsCallbacks + 1 };
uint64 m_ulSessionID;
EResult m_eResult;
bool m_bCollectingAny;
bool m_bCollectingDetails;
};
//-----------------------------------------------------------------------------
// Purpose: callback for EndSession() method
//-----------------------------------------------------------------------------
struct GameStatsSessionClosed_t
{
enum { k_iCallback = k_iSteamGameStatsCallbacks + 2 };
uint64 m_ulSessionID;
EResult m_eResult;
};
#endif // ISTEAMGAMESTATS_H

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@ -193,6 +193,18 @@
#include "isteamnetworkingutils.h" #include "isteamnetworkingutils.h"
#include "isteamtv.h" #include "isteamtv.h"
#include "steamnetworkingfakeip.h" #include "steamnetworkingfakeip.h"
#include "isteamgameserver.h"
#include "isteamgameserver014.h"
#include "isteamgameserver013.h"
#include "isteamgameserver012.h"
#include "isteamgameserver011.h"
#include "isteamgameserver010.h"
#include "isteamgameserver009.h"
#include "isteamgameserver008.h"
#include "isteamgameserver005.h"
#include "isteamgameserver004.h"
#include "isteamgameserverstats.h"
#include "isteamgamestats.h"
//----------------------------------------------------------------------------------------------------------------------------------------------------------// //----------------------------------------------------------------------------------------------------------------------------------------------------------//

View File

@ -1,4 +1,4 @@
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= //====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
// //
// Purpose: // Purpose:
// //
@ -12,15 +12,6 @@
#include "steam_api.h" #include "steam_api.h"
#include "isteamgameserver.h" #include "isteamgameserver.h"
#include "isteamgameserver014.h"
#include "isteamgameserver013.h"
#include "isteamgameserver012.h"
#include "isteamgameserver011.h"
#include "isteamgameserver010.h"
#include "isteamgameserver009.h"
#include "isteamgameserver008.h"
#include "isteamgameserver005.h"
#include "isteamgameserver004.h"
#include "isteamgameserverstats.h" #include "isteamgameserverstats.h"
enum EServerMode enum EServerMode
@ -65,11 +56,11 @@ const uint16 STEAMGAMESERVER_QUERY_PORT_SHARED = 0xffff;
// server is out of date. (Only servers with the latest version will be listed.) // server is out of date. (Only servers with the latest version will be listed.)
#ifndef STEAM_API_EXPORTS #ifndef STEAM_API_EXPORTS
S_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); S_API steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
S_API ESteamAPIInitResult SteamGameServer_InitEx( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, SteamErrMsg *pOutErrMsg ); S_API ESteamAPIInitResult SteamGameServer_InitEx( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, SteamErrMsg *pOutErrMsg );
#endif #endif
S_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); S_API steam_bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
S_API ESteamAPIInitResult S_CALLTYPE SteamInternal_GameServer_Init_V2( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg ); S_API ESteamAPIInitResult S_CALLTYPE SteamInternal_GameServer_Init_V2( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, const char *pszInternalCheckInterfaceVersions, SteamErrMsg *pOutErrMsg );
// Shutdown SteamGameSeverXxx interfaces, log out, and free resources. // Shutdown SteamGameSeverXxx interfaces, log out, and free resources.
S_API void SteamGameServer_Shutdown(); S_API void SteamGameServer_Shutdown();
@ -123,31 +114,31 @@ inline bool CSteamGameServerAPIContext::Init()
} }
inline steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) inline steam_bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
{ {
if ( !SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString ) ) if ( !SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString ) )
return false; return false;
return true; return true;
} }
inline ESteamAPIInitResult SteamGameServer_InitEx( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, SteamErrMsg *pOutErrMsg ) inline ESteamAPIInitResult SteamGameServer_InitEx( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString, SteamErrMsg *pOutErrMsg )
{ {
const char *pszInternalCheckInterfaceVersions = const char *pszInternalCheckInterfaceVersions =
STEAMUTILS_INTERFACE_VERSION "\0" STEAMUTILS_INTERFACE_VERSION "\0"
STEAMNETWORKINGUTILS_INTERFACE_VERSION "\0" STEAMNETWORKINGUTILS_INTERFACE_VERSION "\0"
STEAMGAMESERVER_INTERFACE_VERSION "\0" STEAMGAMESERVER_INTERFACE_VERSION "\0"
STEAMGAMESERVERSTATS_INTERFACE_VERSION "\0" STEAMGAMESERVERSTATS_INTERFACE_VERSION "\0"
STEAMHTTP_INTERFACE_VERSION "\0" STEAMHTTP_INTERFACE_VERSION "\0"
STEAMINVENTORY_INTERFACE_VERSION "\0" STEAMINVENTORY_INTERFACE_VERSION "\0"
STEAMNETWORKING_INTERFACE_VERSION "\0" STEAMNETWORKING_INTERFACE_VERSION "\0"
STEAMNETWORKINGMESSAGES_INTERFACE_VERSION "\0" STEAMNETWORKINGMESSAGES_INTERFACE_VERSION "\0"
STEAMNETWORKINGSOCKETS_INTERFACE_VERSION "\0" STEAMNETWORKINGSOCKETS_INTERFACE_VERSION "\0"
STEAMUGC_INTERFACE_VERSION "\0" STEAMUGC_INTERFACE_VERSION "\0"
"\0"; "\0";
return SteamInternal_GameServer_Init_V2( unIP, usGamePort, usQueryPort, eServerMode, pchVersionString, pszInternalCheckInterfaceVersions, pOutErrMsg ); return SteamInternal_GameServer_Init_V2( unIP, usGamePort, usQueryPort, eServerMode, pchVersionString, pszInternalCheckInterfaceVersions, pOutErrMsg );
} }
inline void SteamGameServer_ReleaseCurrentThreadMemory() inline void SteamGameServer_ReleaseCurrentThreadMemory()
{ {
SteamAPI_ReleaseCurrentThreadMemory(); SteamAPI_ReleaseCurrentThreadMemory();