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stop frame processing on exit
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@ -1249,6 +1249,9 @@ void Steam_Overlay::UnSetupOverlay()
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if (setup_overlay_called.compare_exchange_weak(already_called, false)) {
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is_ready = false;
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// stop internal frame processing
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if (_renderer) _renderer->HideOverlayInputs(true);
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// allow the future_renderer thread to exit if needed
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// std::this_thread::sleep_for(std::chrono::milliseconds((int)(renderer_detector_polling_ms * 1.3f)));
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common_helpers::thisThreadYieldFor(
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