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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
fix that mistake, we need the notification message/string to calc height dynamically
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0e47a2bd73
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d4deaef242
@ -875,11 +875,10 @@ void Steam_Overlay::set_next_notification_pos(std::pair<float, float> scrn_size,
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const float scrn_width = scrn_size.first;
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const float scrn_height = scrn_size.second;
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const float noti_width = scrn_width * Notification::width_percent;
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auto &global_style = ImGui::GetStyle();
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const float padding_all_sides = 2 * (global_style.WindowPadding.y + global_style.WindowPadding.x);
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const float noti_width = scrn_width * Notification::width_percent;
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const float msg_height = ImGui::CalcTextSize(
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noti.message.c_str(),
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noti.message.c_str() + noti.message.size(),
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@ -1070,7 +1069,6 @@ void Steam_Overlay::build_notifications(float width, float height)
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case notification_type::achievement_progress:
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case notification_type::achievement: {
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const auto &ach = it->ach.value();
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const auto &msg = ach.title + "\n" + ach.description;
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if (!ach.icon.expired() && ImGui::BeginTable("imgui_table", 2)) {
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ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
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ImGui::TableSetupColumn("imgui_table_text");
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@ -1080,11 +1078,11 @@ void Steam_Overlay::build_notifications(float width, float height)
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ImGui::Image((ImTextureID)*ach.icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
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ImGui::TableSetColumnIndex(1);
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ImGui::TextWrapped("%s", msg.c_str());
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ImGui::TextWrapped("%s", it->message.c_str());
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ImGui::EndTable();
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} else {
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ImGui::TextWrapped("%s", msg.c_str());
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ImGui::TextWrapped("%s", it->message.c_str());
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}
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if ((notification_type)it->type == notification_type::achievement_progress) {
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@ -1207,7 +1205,7 @@ void Steam_Overlay::post_achievement_notification(Overlay_Achievement &ach, bool
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try_load_ach_icon(ach, !for_progress);
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submit_notification(
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for_progress ? notification_type::achievement_progress : notification_type::achievement,
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{},
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ach.title + "\n" + ach.description,
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{},
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&ach
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);
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