initialize all temp pointers to null

This commit is contained in:
otavepto 2024-05-05 14:46:36 +03:00
parent e92bf25f02
commit d662d0ec8e

View File

@ -152,7 +152,7 @@ ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pc
PRINT_DEBUG("%s", pchVersion);
if (!steam_pipes.count(hSteamPipe)) return NULL;
Steam_Utils *steam_utils_temp;
Steam_Utils *steam_utils_temp{};
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_utils_temp = steam_gameserver_utils;
@ -260,7 +260,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if (strstr(pchVersion, "SteamNetworkingSocketsSerialized") == pchVersion) {
Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized_temp;
Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized_temp{};
if (server) {
steam_networking_sockets_serialized_temp = steam_gameserver_networking_sockets_serialized;
} else {
@ -279,7 +279,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
return reinterpret_cast<void *>(static_cast<ISteamNetworkingSocketsSerialized005 *>(steam_networking_sockets_serialized_temp));
}
} else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) {
Steam_Networking_Sockets *steam_networking_sockets_temp;
Steam_Networking_Sockets *steam_networking_sockets_temp{};
if (server) {
steam_networking_sockets_temp = steam_gameserver_networking_sockets;
} else {
@ -306,7 +306,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
return reinterpret_cast<void *>(static_cast<ISteamNetworkingSockets *>( steam_networking_sockets_temp));
}
} else if (strstr(pchVersion, "SteamNetworkingMessages") == pchVersion) {
Steam_Networking_Messages *steam_networking_messages_temp;
Steam_Networking_Messages *steam_networking_messages_temp{};
if (server) {
steam_networking_messages_temp = steam_gameserver_networking_messages;
} else {
@ -333,7 +333,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
} else if (strstr(pchVersion, "SteamNetworking") == pchVersion) {
return GetISteamNetworking(hSteamUser, hSteamPipe, pchVersion);
} else if (strstr(pchVersion, "SteamGameCoordinator") == pchVersion) {
Steam_Game_Coordinator *steam_game_coordinator_temp;
Steam_Game_Coordinator *steam_game_coordinator_temp{};
if (server) {
steam_game_coordinator_temp = steam_gameserver_game_coordinator;
} else {
@ -482,7 +482,7 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea
PRINT_DEBUG("%s", pchVersion);
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
Steam_Apps *steam_apps_temp;
Steam_Apps *steam_apps_temp{};
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_apps_temp = steam_gameserver_apps;
@ -520,7 +520,7 @@ ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSte
PRINT_DEBUG("%s", pchVersion);
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
Steam_Networking *steam_networking_temp;
Steam_Networking *steam_networking_temp{};
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_networking_temp = steam_gameserver_networking;
@ -618,7 +618,7 @@ ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hStea
{
PRINT_DEBUG("%s", pchVersion);
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
Steam_HTTP *steam_http_temp;
Steam_HTTP *steam_http_temp{};
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_http_temp = steam_gameserver_http;
@ -711,7 +711,7 @@ ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamP
{
PRINT_DEBUG("%s", pchVersion);
if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
Steam_UGC *steam_ugc_temp;
Steam_UGC *steam_ugc_temp{};
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_ugc_temp = steam_gameserver_ugc;
@ -849,10 +849,7 @@ ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteam
{
PRINT_DEBUG("%s", pchVersion);
if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
Steam_Inventory *steam_inventory_temp;
Settings *settings_temp;
SteamCallBacks *callbacks_temp;
SteamCallResults *callback_results_temp;
Steam_Inventory *steam_inventory_temp{};
if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
steam_inventory_temp = steam_gameserver_inventory;