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https://github.com/Detanup01/gbe_fork.git
synced 2025-01-12 02:19:31 +08:00
initialize all temp pointers to null
This commit is contained in:
parent
e92bf25f02
commit
d662d0ec8e
@ -152,7 +152,7 @@ ISteamUtils *Steam_Client::GetISteamUtils( HSteamPipe hSteamPipe, const char *pc
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PRINT_DEBUG("%s", pchVersion);
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PRINT_DEBUG("%s", pchVersion);
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if (!steam_pipes.count(hSteamPipe)) return NULL;
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if (!steam_pipes.count(hSteamPipe)) return NULL;
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Steam_Utils *steam_utils_temp;
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Steam_Utils *steam_utils_temp{};
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_utils_temp = steam_gameserver_utils;
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steam_utils_temp = steam_gameserver_utils;
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@ -260,7 +260,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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if (strstr(pchVersion, "SteamNetworkingSocketsSerialized") == pchVersion) {
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if (strstr(pchVersion, "SteamNetworkingSocketsSerialized") == pchVersion) {
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Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized_temp;
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Steam_Networking_Sockets_Serialized *steam_networking_sockets_serialized_temp{};
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if (server) {
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if (server) {
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steam_networking_sockets_serialized_temp = steam_gameserver_networking_sockets_serialized;
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steam_networking_sockets_serialized_temp = steam_gameserver_networking_sockets_serialized;
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} else {
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} else {
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@ -279,7 +279,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
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return reinterpret_cast<void *>(static_cast<ISteamNetworkingSocketsSerialized005 *>(steam_networking_sockets_serialized_temp));
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return reinterpret_cast<void *>(static_cast<ISteamNetworkingSocketsSerialized005 *>(steam_networking_sockets_serialized_temp));
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}
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}
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} else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) {
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} else if (strstr(pchVersion, "SteamNetworkingSockets") == pchVersion) {
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Steam_Networking_Sockets *steam_networking_sockets_temp;
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Steam_Networking_Sockets *steam_networking_sockets_temp{};
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if (server) {
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if (server) {
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steam_networking_sockets_temp = steam_gameserver_networking_sockets;
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steam_networking_sockets_temp = steam_gameserver_networking_sockets;
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} else {
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} else {
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@ -306,7 +306,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
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return reinterpret_cast<void *>(static_cast<ISteamNetworkingSockets *>( steam_networking_sockets_temp));
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return reinterpret_cast<void *>(static_cast<ISteamNetworkingSockets *>( steam_networking_sockets_temp));
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}
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}
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} else if (strstr(pchVersion, "SteamNetworkingMessages") == pchVersion) {
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} else if (strstr(pchVersion, "SteamNetworkingMessages") == pchVersion) {
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Steam_Networking_Messages *steam_networking_messages_temp;
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Steam_Networking_Messages *steam_networking_messages_temp{};
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if (server) {
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if (server) {
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steam_networking_messages_temp = steam_gameserver_networking_messages;
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steam_networking_messages_temp = steam_gameserver_networking_messages;
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} else {
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} else {
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@ -333,7 +333,7 @@ void *Steam_Client::GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe
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} else if (strstr(pchVersion, "SteamNetworking") == pchVersion) {
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} else if (strstr(pchVersion, "SteamNetworking") == pchVersion) {
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return GetISteamNetworking(hSteamUser, hSteamPipe, pchVersion);
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return GetISteamNetworking(hSteamUser, hSteamPipe, pchVersion);
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} else if (strstr(pchVersion, "SteamGameCoordinator") == pchVersion) {
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} else if (strstr(pchVersion, "SteamGameCoordinator") == pchVersion) {
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Steam_Game_Coordinator *steam_game_coordinator_temp;
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Steam_Game_Coordinator *steam_game_coordinator_temp{};
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if (server) {
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if (server) {
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steam_game_coordinator_temp = steam_gameserver_game_coordinator;
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steam_game_coordinator_temp = steam_gameserver_game_coordinator;
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} else {
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} else {
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@ -482,7 +482,7 @@ ISteamApps *Steam_Client::GetISteamApps( HSteamUser hSteamUser, HSteamPipe hStea
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PRINT_DEBUG("%s", pchVersion);
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PRINT_DEBUG("%s", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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Steam_Apps *steam_apps_temp;
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Steam_Apps *steam_apps_temp{};
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_apps_temp = steam_gameserver_apps;
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steam_apps_temp = steam_gameserver_apps;
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@ -520,7 +520,7 @@ ISteamNetworking *Steam_Client::GetISteamNetworking( HSteamUser hSteamUser, HSte
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PRINT_DEBUG("%s", pchVersion);
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PRINT_DEBUG("%s", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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Steam_Networking *steam_networking_temp;
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Steam_Networking *steam_networking_temp{};
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_networking_temp = steam_gameserver_networking;
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steam_networking_temp = steam_gameserver_networking;
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@ -618,7 +618,7 @@ ISteamHTTP *Steam_Client::GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hStea
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{
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{
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PRINT_DEBUG("%s", pchVersion);
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PRINT_DEBUG("%s", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
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if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
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Steam_HTTP *steam_http_temp;
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Steam_HTTP *steam_http_temp{};
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_http_temp = steam_gameserver_http;
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steam_http_temp = steam_gameserver_http;
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@ -711,7 +711,7 @@ ISteamUGC *Steam_Client::GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamP
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{
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{
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PRINT_DEBUG("%s", pchVersion);
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PRINT_DEBUG("%s", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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if (!steam_pipes.count(hSteamPipe) || !hSteamUser) return NULL;
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Steam_UGC *steam_ugc_temp;
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Steam_UGC *steam_ugc_temp{};
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_ugc_temp = steam_gameserver_ugc;
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steam_ugc_temp = steam_gameserver_ugc;
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@ -849,10 +849,7 @@ ISteamInventory *Steam_Client::GetISteamInventory( HSteamUser hSteamuser, HSteam
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{
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{
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PRINT_DEBUG("%s", pchVersion);
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PRINT_DEBUG("%s", pchVersion);
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if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
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if (!steam_pipes.count(hSteamPipe) || !hSteamuser) return NULL;
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Steam_Inventory *steam_inventory_temp;
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Steam_Inventory *steam_inventory_temp{};
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Settings *settings_temp;
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SteamCallBacks *callbacks_temp;
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SteamCallResults *callback_results_temp;
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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if (steam_pipes[hSteamPipe] == Steam_Pipe::SERVER) {
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steam_inventory_temp = steam_gameserver_inventory;
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steam_inventory_temp = steam_gameserver_inventory;
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