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use the new functions to check for friend ID in the auto accept list
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a98baef856
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@ -1241,7 +1241,7 @@ void Callback(Common_Message *msg)
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data.m_ulGameID = f->appid();
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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if (overlay->Ready() && !settings->auto_accept_invites.count(msg->source_id()))
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if (overlay->Ready() && !settings->hasOverlayAutoAcceptInviteFromFriend(msg->source_id()))
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{
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//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
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// Then we will handle it !
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@ -1260,7 +1260,7 @@ void Callback(Common_Message *msg)
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if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
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PRINT_DEBUG("Steam_Friends Got Game Invite\n");
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//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
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if (overlay->Ready() && !settings->auto_accept_invites.count(msg->source_id()))
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if (overlay->Ready() && !settings->hasOverlayAutoAcceptInviteFromFriend(msg->source_id()))
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{
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// Then we will handle it !
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overlay->SetRichInvite(*find_friend(static_cast<uint64>(msg->source_id())), msg->friend_messages().connect_str().c_str());
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@ -242,7 +242,7 @@ void Steam_Overlay::OpenOverlayInvite(CSteamID lobbyId)
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void Steam_Overlay::OpenOverlay(const char* pchDialog)
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{
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// TODO: Show pages depending on pchDialog
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if ((strncmp(pchDialog, "Friends", sizeof("Friends") - 1) == 0) && (settings->auto_accept_invites.size() > 0)) {
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if ((strncmp(pchDialog, "Friends", sizeof("Friends") - 1) == 0) && (settings->overlayAutoAcceptInvitesCount() > 0)) {
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PRINT_DEBUG("Not opening overlay's friends list because some friends are defined in the auto accept list\n");
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AddAutoAcceptInviteNotification();
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} else {
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