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in Steam_Utils::IsAPICallCompleted initialize the pFailed param to false
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@ -938,7 +938,7 @@ STEAMAPI_API steam_bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback( HSte
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/// You must call this after dispatching the callback, if SteamAPI_ManualDispatch_GetNextCallback returns true.
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STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
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PRINT_DEBUG("SteamAPI_ManualDispatch_FreeLastCallback %i\n", hSteamPipe);
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std::queue<struct cb_data> *q = NULL;
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Steam_Client *steam_client = get_steam_client();
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auto it = steam_client->steam_pipes.find(hSteamPipe);
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@ -1102,7 +1102,7 @@ STEAMCLIENT_API steam_bool Steam_BGetCallback( HSteamPipe hSteamPipe, CallbackMs
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STEAMCLIENT_API void Steam_FreeLastCallback( HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("%s %i\n", __FUNCTION__, hSteamPipe);
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PRINT_DEBUG("Steam_FreeLastCallback %i\n", hSteamPipe);
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SteamAPI_ManualDispatch_FreeLastCallback( hSteamPipe );
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}
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@ -204,7 +204,7 @@ public:
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}
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PRINT_DEBUG("addCallResult ERROR\n");
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return 0;
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return k_uAPICallInvalid;
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}
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SteamAPICall_t reserveCallResult() {
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@ -296,6 +296,7 @@ public:
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while (c != std::end(callresults)) {
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if (c->to_delete) {
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if (c->timed_out()) {
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PRINT_DEBUG("runCallResults removed callresult %i\n", c->iCallback);
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c = callresults.erase(c);
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} else {
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++c;
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@ -172,7 +172,7 @@ SteamAPICall_t FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToR
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if ((size - nOffset) < cubToRead) cubToRead = size - nOffset;
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struct Async_Read a_read;
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struct Async_Read a_read{};
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data.m_eResult = k_EResultOK;
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a_read.offset = data.m_nOffset = nOffset;
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a_read.api_call = data.m_hFileReadAsync = callback_results->reserveCallResult();
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@ -1910,7 +1910,7 @@ void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB, bool run
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callbacks_client->runCallBacks();
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last_cb_run = std::chrono::duration_cast<std::chrono::duration<unsigned long long>>(std::chrono::system_clock::now().time_since_epoch()).count();
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PRINT_DEBUG("Steam_Client::RunCallbacks done ------------------------------------------------------\n\n");
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PRINT_DEBUG("Steam_Client::RunCallbacks done ------------------------------------------------------\n");
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}
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void Steam_Client::DestroyAllInterfaces()
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@ -147,9 +147,9 @@ void Steam_Utils::SetOverlayNotificationPosition( ENotificationPosition eNotific
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// can be used directly, but more commonly used via the callback dispatch API (see steam_api.h)
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bool Steam_Utils::IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed )
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{
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PRINT_DEBUG("Steam_Utils::IsAPICallCompleted: %llu\n", hSteamAPICall);
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PRINT_DEBUG("Steam_Utils::IsAPICallCompleted %llu\n", hSteamAPICall);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (pbFailed) *pbFailed = true;
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if (pbFailed) *pbFailed = false;
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if (hSteamAPICall == 1) { //bug ? soul calibur 6 calls this function with the return value 1 of Steam_User_Stats::RequestCurrentStats and expects this function to return true
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if (pbFailed) *pbFailed = true;
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@ -157,7 +157,6 @@ bool Steam_Utils::IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFail
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}
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if (!callback_results->exists(hSteamAPICall)) return false;
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if (pbFailed) *pbFailed = false;
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return true; //all api calls "complete" right away
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}
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