add a new serialization method to DLC struct

This commit is contained in:
a 2023-12-22 09:16:42 +02:00 committed by otavepto
parent af86d6efc2
commit e8f64faf17

View File

@ -16,6 +16,42 @@
struct DLC {
uint32_t AppId;
std::vector<uint32_t> Licenses;
std::vector<uint8_t> Serialize()
{
PRINT_DEBUG("AUTH::DLC::SER AppId = %u, Licenses count = %zu\n", AppId, Licenses.size());
// we need this variable because we depend on the sizeof, must be 2 bytes
const uint16_t dlcs_licenses_count = (uint16_t)Licenses.size();
const size_t dlcs_licenses_total_size =
Licenses.size() * sizeof(Licenses[0]); // count * element size
const size_t total_size =
sizeof(AppId) +
sizeof(dlcs_licenses_count) +
dlcs_licenses_total_size;
std::vector<uint8_t> buffer;
buffer.resize(total_size);
uint8_t* pBuffer = buffer.data();
#define SER_VAR(v) \
*reinterpret_cast<std::remove_const<decltype(v)>::type *>(pBuffer) = v; \
pBuffer += sizeof(v)
SER_VAR(AppId);
SER_VAR(dlcs_licenses_count);
for(uint32_t dlc_license : Licenses)
{
SER_VAR(dlc_license);
}
#undef SER_VAR
PRINT_DEBUG("AUTH::DLC::SER final size = %zu\n", buffer.size());
return buffer;
}
};
struct AppTicketGC {