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Activate the action set if there is only one present.
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03a1627d07
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@ -232,7 +232,14 @@ bool Init()
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GamepadUpdate();
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for (int i = 1; i < 5; ++i) {
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controllers.insert(std::pair<ControllerHandle_t, struct Controller_Action>(i, Controller_Action(i)));
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struct Controller_Action cont_action(i);
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//Activate the action set if there is only one present.
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//TODO: I don't know if one gets activated by default when there's more than one
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if (action_handles.size() == 1) {
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cont_action.activate_action_set(action_handles.begin()->second, controller_maps);
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}
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controllers.insert(std::pair<ControllerHandle_t, struct Controller_Action>(i, cont_action));
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}
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return true;
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