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update comment + changelog
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@ -1,3 +1,8 @@
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* **[bitsynth]** Fix Age of Empires 2: Definitive Edition, the game expects the app itself to be an owned DLC
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otherwise most options will be disabled
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---
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# 2024/3/16
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# 2024/3/16
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* manage overlay cursor input/clipping and internal frame processing in a better way,
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* manage overlay cursor input/clipping and internal frame processing in a better way,
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should prevent more games from pausing to display notifications
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should prevent more games from pausing to display notifications
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@ -93,7 +93,11 @@ bool Steam_Apps::BIsDlcInstalled( AppId_t appID )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (appID == 0) return true;
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if (appID == 0) return true;
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if (appID == UINT32_MAX) return false; // check Steam_Apps::BIsAppInstalled()
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if (appID == UINT32_MAX) return false; // check Steam_Apps::BIsAppInstalled()
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if (appID == settings->get_local_game_id().AppID()) return true; //TODO is this correct?
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// Age of Empires 2: Definitive Edition expects the app itself to be an owned DLC.
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// otherwise it will only load the "Return of Rome" game mode, also most options are disabled
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if (appID == settings->get_local_game_id().AppID()) return true;
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return settings->hasDLC(appID);
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return settings->hasDLC(appID);
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}
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}
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