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https://github.com/Detanup01/gbe_fork.git
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Add a way to config the build id in the emu. Fix crash due to empty lines
in some files Add a way to disable lobby creation in the emu (lobby creation will return an error when enabled)
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@ -105,6 +105,11 @@ The format is: STAT_NAME=type=default value
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The type can be: int, float or avgrate
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The default value is simply a number that represents the default value for the stat.
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Build id:
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Add a steam_settings\build_id.txt with the build id if the game doesn't show the correct build id and you want the emu to give it the correct one.
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An example can be found in steam_settings.EXAMPLE
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Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
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Notes:
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@ -149,6 +149,12 @@ public:
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//overlay
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bool disable_overlay = false;
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//app build id
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int build_id = 10;
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//make lobby creation fail in the matchmaking interface
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bool disable_lobby_creation = false;
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};
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#endif
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@ -260,6 +260,9 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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bool steam_offline_mode = false;
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bool disable_networking = false;
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bool disable_overlay = false;
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bool disable_lobby_creation = false;
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int build_id = 10;
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{
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std::string steam_settings_path = Local_Storage::get_game_settings_path();
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@ -272,6 +275,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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disable_networking = true;
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} else if (p == "disable_overlay.txt") {
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disable_overlay = true;
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} else if (p == "disable_lobby_creation.txt") {
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disable_lobby_creation = true;
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} else if (p == "force_language.txt") {
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int len = Local_Storage::get_file_data(steam_settings_path + "force_language.txt", language, sizeof(language) - 1);
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if (len > 0) language[len] = 0;
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@ -290,6 +295,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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char array_port[10] = {};
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int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1);
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if (len > 0) port = std::stoi(array_port);
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} else if (p == "build_id.txt") {
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char array_id[10] = {};
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int len = Local_Storage::get_file_data(steam_settings_path + "build_id.txt", array_id, sizeof(array_id) - 1);
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if (len > 0) build_id = std::stoi(array_id);
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}
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}
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}
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@ -304,6 +313,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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settings_server->disable_networking = disable_networking;
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settings_client->disable_overlay = disable_overlay;
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settings_server->disable_overlay = disable_overlay;
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settings_client->disable_lobby_creation = disable_lobby_creation;
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settings_server->disable_lobby_creation = disable_lobby_creation;
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settings_client->build_id = build_id;
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settings_server->build_id = build_id;
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
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@ -503,10 +516,12 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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line.pop_back();
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}
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DepotId_t depot_id = stoul(line);
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settings_client->depots.push_back(depot_id);
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settings_server->depots.push_back(depot_id);
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PRINT_DEBUG("Added depot %u\n", depot_id);
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try {
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DepotId_t depot_id = std::stoul(line);
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settings_client->depots.push_back(depot_id);
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settings_server->depots.push_back(depot_id);
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PRINT_DEBUG("Added depot %u\n", depot_id);
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} catch (...) {}
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}
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}
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}
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@ -525,10 +540,12 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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line.pop_back();
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}
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uint64 source_id = stoull(line);
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settings_client->subscribed_groups.insert(source_id);
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settings_server->subscribed_groups.insert(source_id);
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PRINT_DEBUG("Added source %llu\n", source_id);
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try {
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uint64 source_id = std::stoull(line);
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settings_client->subscribed_groups.insert(source_id);
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settings_server->subscribed_groups.insert(source_id);
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PRINT_DEBUG("Added source %llu\n", source_id);
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} catch (...) {}
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}
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}
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}
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@ -262,7 +262,7 @@ bool Steam_Apps::GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloa
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int Steam_Apps::GetAppBuildId()
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{
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PRINT_DEBUG("GetAppBuildId\n");
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return 10;
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return this->settings->build_id;
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}
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@ -559,23 +559,35 @@ void Create_pending_lobbies()
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enter_lobby(&lobby, settings->get_local_steam_id());
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lobbies.push_back(lobby);
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LobbyCreated_t data;
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data.m_eResult = k_EResultOK;
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data.m_ulSteamIDLobby = lobby.room_id();
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callback_results->addCallResult(p_c->api_id, data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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{
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LobbyEnter_t data;
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data.m_ulSteamIDLobby = lobby.room_id();
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data.m_rgfChatPermissions = 0; //Unused - Always 0
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data.m_bLocked = false;
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data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
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if (settings->disable_lobby_creation) {
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LobbyCreated_t data;
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data.m_eResult = k_EResultFail;
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data.m_ulSteamIDLobby = 0;
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callback_results->addCallResult(p_c->api_id, data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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} else {
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LobbyCreated_t data;
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data.m_eResult = k_EResultOK;
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data.m_ulSteamIDLobby = lobby.room_id();
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callback_results->addCallResult(p_c->api_id, data.k_iCallback, &data, sizeof(data));
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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{
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LobbyEnter_t data;
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data.m_ulSteamIDLobby = lobby.room_id();
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data.m_rgfChatPermissions = 0; //Unused - Always 0
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if (p_c->eLobbyType == k_ELobbyTypePrivate)
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data.m_bLocked = true;
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else
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data.m_bLocked = false;
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data.m_EChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
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callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
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}
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on_self_enter_leave_lobby(lobby_id, p_c->eLobbyType, false);
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trigger_lobby_dataupdate(lobby_id, lobby_id, true);
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}
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on_self_enter_leave_lobby(lobby_id, p_c->eLobbyType, false);
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trigger_lobby_dataupdate(lobby_id, lobby_id, true);
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p_c = pending_creates.erase(p_c);
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} else {
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++p_c;
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@ -0,0 +1 @@
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