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Basic offline steamhttp emulation.
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@ -109,6 +109,13 @@ Build id:
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Add a steam_settings\build_id.txt with the build id if the game doesn't show the correct build id and you want the emu to give it the correct one.
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An example can be found in steam_settings.EXAMPLE
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SteamHTTP:
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Add a steam_settings\http folder. The folder should contain the domain name and path to the files that will be returned by steamHTTP like so:
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For example this url: https://en.wikipedia.org/wiki/Main_Page
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Would be: steam_settings\http\en.wikipedia.org\wiki\Main_Page
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The Main_Page file would contain the data returned by the steamHTTP api when it tries to access: https://en.wikipedia.org/wiki/Main_Page
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An example that was made for payday 2 can be found in steam_settings.EXAMPLE
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Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
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@ -39,9 +39,32 @@ Steam_Http_Request *Steam_HTTP::get_request(HTTPRequestHandle hRequest)
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HTTPRequestHandle Steam_HTTP::CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL )
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{
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PRINT_DEBUG("CreateHTTPRequest %i %s\n", eHTTPRequestMethod, pchAbsoluteURL);
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if (!pchAbsoluteURL) return INVALID_HTTPREQUEST_HANDLE;
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std::string url = pchAbsoluteURL;
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unsigned url_index = 0;
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if (url.rfind("https://", 0) == 0) {
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url_index = sizeof("https://") - 1;
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} else if (url.rfind("http://", 0) == 0) {
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url_index = sizeof("http://") - 1;
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}
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struct Steam_Http_Request request;
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if (url_index) {
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if (url[url.size() - 1] == '/') url += "index.html";
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std::string file_path = Local_Storage::get_game_settings_path() + "http/" + url.substr(url_index);
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unsigned long long file_size = file_size_(file_path);
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if (file_size) {
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request.response.resize(file_size);
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long long read = Local_Storage::get_file_data(file_path, (char *)request.response.data(), file_size, 0);
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if (read < 0) read = 0;
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if (read != file_size) request.response.resize(read);
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}
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}
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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static HTTPRequestHandle h;
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++h;
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struct Steam_Http_Request request;
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request.handle = h;
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request.context_value = 0;
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@ -84,7 +107,7 @@ bool Steam_HTTP::SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hReques
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// return false if the handle is invalid or the request is already sent.
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bool Steam_HTTP::SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue )
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{
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PRINT_DEBUG("SetHTTPRequestHeaderValue\n");
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PRINT_DEBUG("SetHTTPRequestHeaderValue %s %s\n", pchHeaderName, pchHeaderValue);
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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@ -122,12 +145,18 @@ bool Steam_HTTP::SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pC
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return false;
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}
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struct HTTPRequestCompleted_t data;
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struct HTTPRequestCompleted_t data = {};
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data.m_hRequest = request->handle;
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data.m_ulContextValue = request->context_value;
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data.m_bRequestSuccessful = false;
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data.m_eStatusCode = k_EHTTPStatusCode404NotFound;
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data.m_unBodySize = request->response.size();
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if (request->response.size() == 0) {
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data.m_bRequestSuccessful = false;
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data.m_eStatusCode = k_EHTTPStatusCode404NotFound;
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data.m_unBodySize = request->response.size();
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} else {
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data.m_bRequestSuccessful = true;
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data.m_eStatusCode = k_EHTTPStatusCode200OK;
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data.m_unBodySize = request->response.size();
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}
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if (pCallHandle) {
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*pCallHandle = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
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@ -245,6 +274,7 @@ bool Steam_HTTP::GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, u
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bool Steam_HTTP::ReleaseHTTPRequest( HTTPRequestHandle hRequest )
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{
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PRINT_DEBUG("ReleaseHTTPRequest\n");
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto c = std::begin(requests);
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while (c != std::end(requests)) {
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@ -275,7 +305,7 @@ bool Steam_HTTP::GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *
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// parameter will set the content-type header for the request so the server may know how to interpret the body.
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bool Steam_HTTP::SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen )
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{
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PRINT_DEBUG("SetHTTPRequestRawPostBody\n");
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PRINT_DEBUG("SetHTTPRequestRawPostBody %s\n", pchContentType);
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Steam_Http_Request *request = get_request(hRequest);
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if (!request) {
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return false;
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@ -0,0 +1 @@
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{"access_token":"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa","bans":null,"display_name":"","expires_in":3600,"is_comply":true,"jflgs":0,"namespace":"PD2","namespace_roles":null,"permissions":[],"platform_id":"","platform_user_id":"","roles":null,"scope":"account commerce social publishing analytics","token_type":"Bearer","user_id":"","xuid":""}
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