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Steam returns true even if the achievement is already set
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@ -249,9 +249,11 @@ bool SetAchievement( const char *pchName )
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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return item["name"].get<std::string>() == pchName;
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});
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if (it != defined_achievements.end() && user_achievements[pchName]["earned"] == false) {
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user_achievements[pchName]["earned"] = true;
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user_achievements[pchName]["earned_time"] = static_cast<uint32>(std::time(nullptr));
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if (it != defined_achievements.end()) {
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if (user_achievements[pchName]["earned"] == false) {
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user_achievements[pchName]["earned"] = true;
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user_achievements[pchName]["earned_time"] = static_cast<uint32>(std::time(nullptr));
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}
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return true;
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}
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} catch (...) {}
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