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https://github.com/Detanup01/gbe_fork.git
synced 2025-01-12 02:19:31 +08:00
add missing env var "SteamOverlayGameId" to steam_client and client_loader
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@ -304,9 +304,12 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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if (!appid) {
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if (!appid) {
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std::string str_appid = get_env_variable("SteamAppId");
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std::string str_appid = get_env_variable("SteamAppId");
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std::string str_gameid = get_env_variable("SteamGameId");
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std::string str_gameid = get_env_variable("SteamGameId");
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PRINT_DEBUG("str_appid %s str_gameid: %s\n", str_appid.c_str(), str_gameid.c_str());
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std::string str_overlay_gameid = get_env_variable("SteamOverlayGameId");
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PRINT_DEBUG("str_appid %s str_gameid: %s str_overlay_gameid: %s\n", str_appid.c_str(), str_gameid.c_str(), str_overlay_gameid.c_str());
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uint32 appid_env = 0;
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uint32 appid_env = 0;
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uint32 gameid_env = 0;
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uint32 gameid_env = 0;
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uint32 overlay_gameid = 0;
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if (str_appid.size() > 0) {
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if (str_appid.size() > 0) {
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try {
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try {
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@ -324,7 +327,15 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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}
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}
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}
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}
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PRINT_DEBUG("appid_env %u gameid_env: %u\n", appid_env, gameid_env);
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if (str_overlay_gameid.size() > 0) {
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try {
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overlay_gameid = std::stoul(str_overlay_gameid);
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} catch (...) {
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overlay_gameid = 0;
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}
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}
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PRINT_DEBUG("appid_env %u gameid_env: %u overlay_gameid: %u\n", appid_env, gameid_env, overlay_gameid);
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if (appid_env) {
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if (appid_env) {
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appid = appid_env;
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appid = appid_env;
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}
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}
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@ -332,6 +343,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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if (gameid_env) {
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if (gameid_env) {
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appid = gameid_env;
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appid = gameid_env;
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}
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}
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if (overlay_gameid) {
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appid = overlay_gameid;
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}
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}
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}
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bool local_save = false;
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bool local_save = false;
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@ -65,6 +65,7 @@ Steam_Client::Steam_Client()
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if (appid) {
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if (appid) {
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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set_env_variable("SteamOverlayGameId", std::to_string(appid));
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}
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}
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steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
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steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
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@ -220,6 +221,7 @@ void Steam_Client::setAppID(uint32 appid)
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network->setAppID(appid);
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network->setAppID(appid);
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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set_env_variable("SteamOverlayGameId", std::to_string(appid));
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}
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}
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@ -58,6 +58,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance
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if (AppId[0]) {
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if (AppId[0]) {
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SetEnvironmentVariableW(L"SteamAppId", AppId);
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SetEnvironmentVariableW(L"SteamAppId", AppId);
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SetEnvironmentVariableW(L"SteamGameId", AppId);
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SetEnvironmentVariableW(L"SteamGameId", AppId);
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SetEnvironmentVariableW(L"SteamOverlayGameId", AppId);
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} else {
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} else {
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MessageBoxA(NULL, "You forgot to set the AppId.", "ColdClientLoader", MB_ICONERROR);
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MessageBoxA(NULL, "You forgot to set the AppId.", "ColdClientLoader", MB_ICONERROR);
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return 0;
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return 0;
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