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synced 2024-11-27 13:14:01 +08:00
Add delay to matchmaking servers direct ip requests.
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2204de7ce4
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f62a2e4566
@ -338,6 +338,7 @@ HServerQuery Steam_Matchmaking_Servers::PingServer( uint32 unIP, uint16 usPort,
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r.ip = unIP;
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r.port = usPort;
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r.ping_response = pRequestServersResponse;
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r.created = std::chrono::high_resolution_clock::now();
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direct_ip_requests.push_back(r);
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return r.id;
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}
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@ -352,6 +353,7 @@ HServerQuery Steam_Matchmaking_Servers::PlayerDetails( uint32 unIP, uint16 usPor
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r.ip = unIP;
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r.port = usPort;
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r.players_response = pRequestServersResponse;
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r.created = std::chrono::high_resolution_clock::now();
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direct_ip_requests.push_back(r);
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return r.id;
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}
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@ -367,6 +369,7 @@ HServerQuery Steam_Matchmaking_Servers::ServerRules( uint32 unIP, uint16 usPort,
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r.ip = unIP;
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r.port = usPort;
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r.rules_response = pRequestServersResponse;
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r.created = std::chrono::high_resolution_clock::now();
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direct_ip_requests.push_back(r);
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return r.id;
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}
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@ -439,8 +442,16 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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}
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}
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std::vector <struct Steam_Matchmaking_Servers_Direct_IP_Request> direct_ip_requests_temp = direct_ip_requests;
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direct_ip_requests.clear();
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std::vector <struct Steam_Matchmaking_Servers_Direct_IP_Request> direct_ip_requests_temp;
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auto dip = std::begin(direct_ip_requests);
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while (dip != std::end(direct_ip_requests)) {
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if (check_timedout(dip->created, DIRECT_IP_DELAY)) {
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direct_ip_requests_temp.push_back(*dip);
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dip = direct_ip_requests.erase(dip);
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} else {
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++dip;
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}
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}
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for (auto &r : direct_ip_requests_temp) {
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PRINT_DEBUG("dip request: %lu:%hu\n", r.ip, r.port);
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@ -486,6 +497,7 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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void Steam_Matchmaking_Servers::Callback(Common_Message *msg)
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{
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if (msg->has_gameserver()) {
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PRINT_DEBUG("got SERVER %llu, offline:%u\n", msg->gameserver().id(), msg->gameserver().offline());
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if (msg->gameserver().offline()) {
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for (auto &g : gameservers) {
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if (g.server.id() == msg->gameserver().id()) {
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@ -18,12 +18,14 @@
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#include "base.h"
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#define SERVER_TIMEOUT 10.0
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#define DIRECT_IP_DELAY 0.05
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struct Steam_Matchmaking_Servers_Direct_IP_Request {
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HServerQuery id;
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uint32 ip;
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uint16 port;
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std::chrono::high_resolution_clock::time_point created;
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ISteamMatchmakingRulesResponse *rules_response = NULL;
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ISteamMatchmakingPlayersResponse *players_response = NULL;
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ISteamMatchmakingPingResponse *ping_response = NULL;
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