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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
update Linux build script to avoid removing the entire build folder before building + introduce -clean flag
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@ -30,11 +30,13 @@ BUILD_TOOL_LOBBY64=1
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BUILD_LOW_PERF=0
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# < 0: deduce, > 1: force
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PARALLEL_THREADS_OVERRIDE=-1
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# 0 = release, 1 = debug, otherwise error
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BUILD_TYPE=-1
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# < 0: deduce, > 1: force
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PARALLEL_THREADS_OVERRIDE=-1
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CLEAN_BUILD=0
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for (( i=1; i<=$#; i++ )); do
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var="${!i}"
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@ -64,6 +66,8 @@ for (( i=1; i<=$#; i++ )); do
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BUILD_TOOL_LOBBY32=0
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elif [[ "$var" = "-tool-lobby-64" ]]; then
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BUILD_TOOL_LOBBY64=0
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elif [[ "$var" = "-clean" ]]; then
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CLEAN_BUILD=1
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elif [[ "$var" = "release" ]]; then
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BUILD_TYPE=0
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elif [[ "$var" = "debug" ]]; then
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@ -376,21 +380,17 @@ function build_for () {
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}
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### create folders + copy common scripts
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echo // creating dirs
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rm -f -r "$build_root_dir"
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mkdir -p "$build_root_32"
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mkdir -p "$build_root_64"
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mkdir -p "$build_root_tools/steamclient_loader"
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mkdir -p "$build_root_tools/find_interfaces"
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mkdir -p "$build_root_tools/lobby_connect"
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echo; echo;
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if [[ "$CLEAN_BUILD" = "1" ]]; then
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echo // cleaning previous build
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[[ -d "$build_root_dir" ]] && rm -f -r "$build_root_dir"
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echo; echo;
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fi
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## tools
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if [[ "$BUILD_TOOL_CLIENT_LDR" = "1" ]]; then
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echo // copying tool steamclient_loader
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[[ -d "$build_root_tools/steamclient_loader/" ]] || mkdir -p "$build_root_tools/steamclient_loader/"
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steamclient_files=(
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"ldr_appid.txt"
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"ldr_cmdline.txt"
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@ -417,6 +417,7 @@ echo; echo;
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if [[ "$BUILD_LIB32" = "1" ]]; then
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echo // building shared lib libsteam_api.so - 32
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[[ -d "$build_root_32" ]] || mkdir -p "$build_root_32"
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all_src_files=(
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"${release_src[@]}"
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@ -428,6 +429,7 @@ fi
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if [[ "$BUILD_CLIENT32" = "1" ]]; then
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echo // building shared lib steamclient.so - 32
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[[ -d "$build_root_32" ]] || mkdir -p "$build_root_32"
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all_src_files=(
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"${release_src[@]}"
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@ -439,6 +441,7 @@ fi
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if [[ "$BUILD_TOOL_LOBBY32" = "1" ]]; then
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echo // building executable lobby_connect_x32 - 32
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[[ -d "$build_root_tools/lobby_connect" ]] || mkdir -p "$build_root_tools/lobby_connect"
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all_src_files=(
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"${release_src[@]}"
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@ -450,6 +453,7 @@ fi
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if [[ "$BUILD_TOOL_FIND_ITFS32" = "1" ]]; then
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echo // building executable generate_interfaces_file_x32 - 32
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[[ -d "$build_root_tools/find_interfaces" ]] || mkdir -p "$build_root_tools/find_interfaces"
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all_src_files=(
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"generate_interfaces_file.cpp"
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@ -470,6 +474,7 @@ echo; echo;
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if [[ "$BUILD_LIB64" = "1" ]]; then
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echo // building shared lib libsteam_api.so - 64
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[[ -d "$build_root_64" ]] || mkdir -p "$build_root_64"
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all_src_files=(
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"${release_src[@]}"
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@ -481,6 +486,7 @@ fi
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if [[ "$BUILD_CLIENT64" = "1" ]]; then
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echo // building shared lib steamclient.so - 64
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[[ -d "$build_root_64" ]] || mkdir -p "$build_root_64"
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all_src_files=(
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"${release_src[@]}"
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@ -492,6 +498,7 @@ fi
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if [[ "$BUILD_TOOL_LOBBY64" = "1" ]]; then
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echo // building executable lobby_connect_x64 - 64
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[[ -d "$build_root_tools/lobby_connect" ]] || mkdir -p "$build_root_tools/lobby_connect"
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all_src_files=(
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"${release_src[@]}"
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@ -503,6 +510,7 @@ fi
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if [[ "$BUILD_TOOL_FIND_ITFS64" = "1" ]]; then
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echo // building executable generate_interfaces_file_x64 - 64
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[[ -d "$build_root_tools/find_interfaces" ]] || mkdir -p "$build_root_tools/find_interfaces"
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all_src_files=(
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"generate_interfaces_file.cpp"
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