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More accurate api behaviors
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@ -84,8 +84,12 @@ bool Steam_Apps::BIsSubscribedApp( AppId_t appID )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (appID == 0) return false; // steam returns false
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if (appID == UINT32_MAX) return true; // steam returns true
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if (appID == settings->get_local_game_id().AppID()) return true; // steam returns true
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return settings->hasDLC(appID);
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if (appID == settings->get_local_game_id().AppID() || settings->hasDLC(appID)) return true; // steam returns true
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for (auto &d : settings->depots) {
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if (d == appID)
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return true;
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}
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return false;
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}
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@ -112,15 +116,19 @@ uint32 Steam_Apps::GetEarliestPurchaseUnixTime( AppId_t nAppID )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (nAppID == 0) return 0; // steam returns 0
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if (nAppID == UINT32_MAX) return 0; // steam returns 0
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auto t =
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// 4 days ago
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startup_time
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- std::chrono::hours(24 * 4);
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auto duration = std::chrono::duration_cast<std::chrono::seconds>(t.time_since_epoch());
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if (nAppID == settings->get_local_game_id().AppID() || settings->hasDLC(nAppID)) {
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auto t =
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// 4 days ago
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startup_time
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- std::chrono::hours(24 * 4);
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auto duration = std::chrono::duration_cast<std::chrono::seconds>(t.time_since_epoch());
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return (uint32)duration.count();
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}
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for (auto &d : settings->depots) {
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if (d == nAppID)
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return (uint32)duration.count();
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}
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//TODO ?
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return 0;
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}
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