otavepto
34aa0d9fc3
updated changelog
2024-03-08 18:13:29 +02:00
otavepto
88ab37d78f
* proper fix for the window resizing problem, thanks to Nemirtingas
...
* remove the code which adds custom Windows fonts but keep scaling
* only attempt to load achievements images when hook is ready
* cleanup overlay images on unhook
* free the detector when we get a renderer hook instance
* lock everywhere!
* prefix the debug messages for a cleaner debug log
2024-03-08 18:13:29 +02:00
otavepto
b137cf0f38
prefix these debug messages in networking
2024-03-08 18:13:29 +02:00
otavepto
0955fbb77a
* a hacky fix for window resizing, this will force the overlay to update its size when the game's window size is changed
...
* avoid spamming the call to _renderer->StartHook()
* remove the code which changes the cursor
2024-03-08 18:13:29 +02:00
otavepto
74a85fb38c
* update the steam_overlay.c/.h code to accommodate the changes in the ImGui lib & the ingame overlay project/dependency
...
* remove the now non-compiling (and awful) code which locks the cursor inside the overlay
* workaround for the deprecated ImGui function BeginListBox()
* formatting
2024-03-08 18:13:29 +02:00
otavepto
c81842bd2f
update vulkan .h files, copied from ingame overlay project/dependency
2024-03-08 18:13:29 +02:00
otavepto
24d84c6259
remove source files of ImGui lib, built obj files + .h files already provided by ingame overlay dependency
2024-03-08 18:13:29 +02:00
otavepto
c13f636c11
update windows build script for the new ingame overlay dependency
2024-03-08 18:13:29 +02:00
otavepto
4aa0f58199
remove the source files of the ingame overlay project, now it's a dependency
2024-03-08 18:13:29 +02:00
otavepto
9792545068
update linux dep build script for the new ingame overlay dependency
2024-03-08 18:13:29 +02:00
otavepto
9d2fa74683
update windows dep build script for the new ingame overlay dependency
2024-03-08 18:13:29 +02:00
otavepto
a6fd1de19c
update third party submodule for the new ingame overlay dependency
2024-03-08 18:13:29 +02:00
otavepto
2cbc786430
revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver
parameter: stat, lstat, stat64, lstat64, mknod.
...
might break stuff!
reverts 3b6663ca99
2024-03-01 13:35:39 +02:00
otavepto
f7fdfba6df
update date
2024-02-29 21:09:23 +02:00
otavepto
46424f43bc
fix this debug message in steam_networking
2024-02-29 21:06:50 +02:00
otavepto
2363f35a93
change wording
2024-02-29 20:20:01 +02:00
otavepto
9eceff7792
Visual Studio has dubious language extensions!
2024-02-29 19:59:53 +02:00
otavepto
dfc8be4a7c
change the server type parameter of the request before continuing the code, since it's used multiple times and also being set in the request object
2024-02-29 19:59:53 +02:00
otavepto
3d836d694d
added 2 new options which enable the new behavior for Steam Matchmaking Servers
2024-02-29 19:59:53 +02:00
otavepto
6a7bd6c063
grab players list for Steam_Matchmaking_Servers from Steam_GameServers , probably broken!
2024-02-29 19:59:53 +02:00
otavepto
8393261473
* partially revert matchmaking code
...
* request all server lists as LAN servers
2024-02-29 19:59:53 +02:00
otavepto
c38601fdcd
Restore networking, source query, avatar, friends changes/additions from: 75e6d7c8ab
, 4399c0b12b
2024-02-29 19:59:53 +02:00
otavepto
001e74aafa
revert all networking, source query, avatar, friends changes/additions from: 75e6d7c8ab
, 4399c0b12b
2024-02-29 19:59:53 +02:00
otavepto
3d43d39f08
Update README.md
2024-02-25 22:48:21 +02:00
otavepto
7e240ffec0
new flag -reldir
for the generate_emu_config
script to use everything relatively
2024-02-24 20:49:31 +02:00
otavepto
883dfac04f
* build the python scripts achievements_gen.py
and parse_controller_vdf.py
into binary form using pyinstaller
...
* change the scripts `achievements_gen.py` and `parse_controller_vdf.py` to accept multiple files
2024-02-24 17:12:38 +02:00
otavepto
f5d0b06ab4
Update README.md
2024-02-24 10:18:00 +02:00
otavepto
41d99ad3eb
date!
2024-02-23 20:44:45 +02:00
otavepto
4dd152911d
* more accurately handle and download steamhttp requests in multi-threaded manner
...
* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file
* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
2cd2630288
update changelog
2024-02-20 19:15:45 +02:00
otavepto
44275decd4
add -nd flag for gen_emu_config to readme
2024-02-20 19:13:23 +02:00
otavepto
505bec9896
some logging for networking
2024-02-17 22:36:24 +02:00
otavepto
bf413fc12a
report missing key binding
2024-02-17 12:53:12 +02:00
otavepto
c1d1779624
update the code which parses controller inputs
2024-02-17 10:17:55 +02:00
otavepto
210c86c1a3
add an example website
2024-02-17 10:17:55 +02:00
otavepto
7c02ebd96a
update changelog
2024-02-17 10:17:55 +02:00
otavepto
df2f38f589
* create an empty example file on build
...
* don't strip spaces for login data
* build temp data inside same folder as regular build
2024-02-17 10:17:55 +02:00
otavepto
e62ec772c3
support the new format for supported_languages
2024-02-17 10:17:55 +02:00
otavepto
3a701dfbbd
fixed a bug + print stack trace on exception
2024-02-17 10:17:55 +02:00
otavepto
6a0b9dbac1
missing note
2024-02-17 10:17:55 +02:00
otavepto
d8c14ab13e
* allow setting steam id of apps/games owners from an external file top_owners_ids.txt
beside the script
...
* use the directory of the generate_emu_config script for temp stuff
2024-02-17 10:17:55 +02:00
otavepto
e64242a248
Update README.md
2024-02-16 11:55:50 +02:00
otavepto
caef385c37
Update README.md
2024-02-16 11:40:03 +02:00
otavepto
e52fda0bc0
Update README.release.md
2024-02-15 02:06:11 +02:00
otavepto
018d4aa2c1
sloppy code is problematic! (at least verify PE signature)
2024-02-13 02:27:09 +02:00
otavepto
6cc937d4b4
update changelog
2024-02-10 06:53:45 +02:00
otavepto
0db011f94b
reset images textures on window resize
2024-02-10 06:23:08 +02:00
otavepto
0af025ea5d
don't load images forever to avoid a never ending slowdown
2024-02-09 20:39:01 +02:00
otavepto
8f62d7d487
remove unused line
2024-02-09 20:39:01 +02:00
otavepto
3474c703e3
we need that #define for dx12 when compiling for x32 according to docs
2024-02-09 20:39:01 +02:00