otavepto
4dd152911d
* more accurately handle and download steamhttp requests in multi-threaded manner
...
* allow forcing the API `Steam_HTTP::SendHTTPRequest()` to succeed via a config file
* change http_online.txt to download_steamhttp_requests.txt
2024-02-23 20:41:30 +02:00
otavepto
505bec9896
some logging for networking
2024-02-17 22:36:24 +02:00
otavepto
45d76fbc31
bunch of scoped debug messages
2024-01-20 18:46:43 +02:00
otavepto
440d8335e2
fixed a bunch of includes
2023-12-28 01:30:46 +02:00
otavepto
1b04526d9d
fixed all printf warnings for Linux & Windows
2023-12-25 04:09:49 +02:00
Detanup01
b697c8bd2d
All Auth token support
2023-12-24 14:33:40 +02:00
a
75e6d7c8ab
(RIN forum) add initial hotfix by ce20fdf2
...
* + revert the change to SetProduct() and SetGameDescription()
* + less verbose return in Steam_GameServer::BSecure()
* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
Mr_Goldberg
d3e8a701dd
All interface versions from sdk 1.0 and up are now supported.
2022-07-31 15:49:45 -04:00
Mr_Goldberg
f62a2e4566
Add delay to matchmaking servers direct ip requests.
2020-02-24 15:05:51 -05:00
Mr_Goldberg
968cd6d601
Only call server request callback if not NULL.
2019-05-26 13:46:43 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit.
2019-04-13 12:21:56 -04:00