Commit Graph

13 Commits

Author SHA1 Message Date
otavepto
4fb6dcb3fa + learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
+ refactor some debug messages
2023-12-20 05:32:17 +02:00
a
75e6d7c8ab (RIN forum) add initial hotfix by ce20fdf2
* + revert the change to SetProduct() and SetGameDescription()

* + less verbose return in Steam_GameServer::BSecure()

* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
Mr_Goldberg
475342f0d8
SDK 1.56 and 1.57 2023-05-08 22:36:51 -04:00
Mr_Goldberg
ad66573a20
Fix crashes. 2022-08-05 18:45:33 -04:00
Mr_Goldberg
d3e8a701dd
All interface versions from sdk 1.0 and up are now supported. 2022-07-31 15:49:45 -04:00
Mr_Goldberg
98b149b9b6
SDK 1.52 2021-12-06 16:51:17 -05:00
Mr_Goldberg
19015c097c
Hopefully this fixes the SteamAPI_ISteamGameServer_GetPublicIP function 2021-04-09 14:53:20 -04:00
Mr_Goldberg
11cb3ce998
Fix some major issues (networking didn't work, gameservers didn't work) with the steamclient version.
Implemented a basic steampipe alloc system and fixed build.
2020-01-15 10:11:37 -05:00
Mr_Goldberg
262ee1d18f
Update to sdk 1.47 2019-12-09 12:49:55 -05:00
Mr_Goldberg
0677b8e2ff
Tweak some delays to get the game ignite working. 2019-07-14 16:25:16 -04:00
Mr_Goldberg
68b8e0241a
Add support for isteamgameserver 005-011 2019-05-20 12:35:55 -04:00
Mr_Goldberg
c20944ca0a
More accurate behavior. 2019-05-11 14:44:06 -04:00
Mr_Goldberg
d968c3e1b5
Initial commit. 2019-04-13 12:21:56 -04:00