10 Commits

Author SHA1 Message Date
Mr_Goldberg
db2a803cf7
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.

disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
Nemirtingas
36e8966223 Cleanup again 2019-08-27 16:29:20 +02:00
Nemirtingas
44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas
dd530e80b1 Now passing to hooks device object.
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
Nemirtingas
f096a2d8a2 Use LoadLibrary instead of LoadModule
LoadLibrary increase the reference count to the library. So we make sure this library is still loaded when we shut down the hook.
2019-08-18 16:19:28 +02:00
Nemirtingas
2fe5e90294 Reworked booleans 2019-08-16 10:28:23 +02:00
Nemirtingas
d87760b78b Created a define to not compile overlay. 2019-08-14 15:09:57 +02:00
Nemirtingas
56b4e6a7c7 Added preprocessor exclusion for linux 2019-08-14 14:55:31 +02:00
Nemirtingas
dda1e3210c Fixed dual hook on last function call 2019-08-01 17:04:49 +02:00
Nemirtingas
2ba8cae64e Added DirectX hooks
Warning: DX9 doesn't support resizing (TODO), DX12 has not beed tested and is not finished.
No OpenGL support for now.
2019-07-25 23:21:03 +02:00