mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 02:14:15 +08:00
156 lines
5.3 KiB
C++
156 lines
5.3 KiB
C++
/*
|
|
* Copyright (C) Nemirtingas
|
|
* This file is part of the ingame overlay project
|
|
*
|
|
* The ingame overlay project is free software; you can redistribute it
|
|
* and/or modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* The ingame overlay project is distributed in the hope that it will be
|
|
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with the ingame overlay project; if not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "overlay/internal_includes.h"
|
|
|
|
#include <d3d12.h>
|
|
#include <dxgi1_4.h>
|
|
|
|
class DX12_Hook :
|
|
public ingame_overlay::Renderer_Hook,
|
|
public Base_Hook
|
|
{
|
|
public:
|
|
static constexpr const char *DLL_NAME = "d3d12.dll";
|
|
|
|
private:
|
|
static DX12_Hook* _inst;
|
|
std::set<std::shared_ptr<uint64_t>> _ImageResources;
|
|
|
|
struct texture_t{
|
|
using gpu_heap_t = decltype(D3D12_GPU_DESCRIPTOR_HANDLE::ptr);
|
|
|
|
gpu_heap_t gpu_handle; // This must be the first member, ImGui will use the content of the pointer as a D3D12_GPU_DESCRIPTOR_HANDLE::ptr
|
|
ID3D12Resource* pTexture;
|
|
int64_t heap_id;
|
|
};
|
|
|
|
struct DX12Frame_t
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE RenderTarget = {};
|
|
ID3D12CommandAllocator* pCmdAlloc = nullptr;
|
|
ID3D12Resource* pBackBuffer = nullptr;
|
|
|
|
inline void Reset()
|
|
{
|
|
pCmdAlloc = nullptr;
|
|
pBackBuffer = nullptr;
|
|
}
|
|
|
|
DX12Frame_t() {}
|
|
DX12Frame_t(DX12Frame_t const&) = delete;
|
|
DX12Frame_t& operator=(DX12Frame_t const&) = delete;
|
|
|
|
DX12Frame_t(D3D12_CPU_DESCRIPTOR_HANDLE RenderTarget, ID3D12CommandAllocator* pCmdAlloc, ID3D12Resource* pBackBuffer):
|
|
RenderTarget(RenderTarget), pCmdAlloc(pCmdAlloc), pBackBuffer(pBackBuffer)
|
|
{}
|
|
|
|
DX12Frame_t(DX12Frame_t&& other) noexcept:
|
|
RenderTarget(other.RenderTarget), pCmdAlloc(other.pCmdAlloc), pBackBuffer(other.pBackBuffer)
|
|
{
|
|
other.Reset();
|
|
}
|
|
|
|
DX12Frame_t& operator=(DX12Frame_t&& other) noexcept
|
|
{
|
|
DX12Frame_t tmp(std::move(other));
|
|
RenderTarget = tmp.RenderTarget;
|
|
pCmdAlloc = tmp.pCmdAlloc;
|
|
pBackBuffer = tmp.pBackBuffer;
|
|
tmp.Reset();
|
|
|
|
return *this;
|
|
}
|
|
|
|
~DX12Frame_t()
|
|
{
|
|
if (pCmdAlloc != nullptr) pCmdAlloc->Release();
|
|
if (pBackBuffer != nullptr) pBackBuffer->Release();
|
|
}
|
|
};
|
|
|
|
struct heap_t
|
|
{
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
|
int64_t id;
|
|
};
|
|
|
|
// Variables
|
|
bool _Hooked;
|
|
bool _WindowsHooked;
|
|
bool _Initialized;
|
|
|
|
size_t CommandQueueOffset;
|
|
ID3D12CommandQueue* pCmdQueue;
|
|
ID3D12Device* pDevice;
|
|
std::vector<DX12Frame_t> OverlayFrames;
|
|
std::vector<bool> srvDescHeapBitmap;
|
|
ID3D12DescriptorHeap* pSrvDescHeap;
|
|
ID3D12GraphicsCommandList* pCmdList;
|
|
ID3D12DescriptorHeap* pRtvDescHeap;
|
|
|
|
// Functions
|
|
DX12_Hook();
|
|
|
|
heap_t get_free_texture_heap();
|
|
bool release_texture_heap(int64_t heap_id);
|
|
|
|
ID3D12CommandQueue* _FindCommandQueueFromSwapChain(IDXGISwapChain* pSwapChain);
|
|
|
|
void _ResetRenderState();
|
|
void _ResetStatesOnly();
|
|
void _PrepareForOverlay(IDXGISwapChain* pSwapChain, ID3D12CommandQueue* pCommandQueue);
|
|
|
|
// Hook to render functions
|
|
static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
|
|
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
|
|
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
|
|
static void STDMETHODCALLTYPE MyExecuteCommandLists(ID3D12CommandQueue *_this, UINT NumCommandLists, ID3D12CommandList* const* ppCommandLists);
|
|
static HRESULT STDMETHODCALLTYPE MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters);
|
|
|
|
decltype(&IDXGISwapChain::Present) Present;
|
|
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
|
|
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
|
|
decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
|
|
decltype(&IDXGISwapChain1::Present1) Present1;
|
|
|
|
public:
|
|
std::string LibraryName;
|
|
|
|
virtual ~DX12_Hook();
|
|
|
|
virtual bool StartHook(std::function<bool(bool)> key_combination_callback, std::set<ingame_overlay::ToggleKey> toggle_keys);
|
|
virtual bool IsStarted();
|
|
static DX12_Hook* Inst();
|
|
virtual std::string GetLibraryName() const;
|
|
|
|
void LoadFunctions(
|
|
decltype(Present) PresentFcn,
|
|
decltype(ResizeBuffers) ResizeBuffersFcn,
|
|
decltype(ResizeTarget) ResizeTargetFcn,
|
|
decltype(ExecuteCommandLists) ExecuteCommandListsFcn,
|
|
decltype(Present1) Present1Fcn1);
|
|
|
|
virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
|
|
virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
|
|
};
|