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26 lines
693 B
C++
26 lines
693 B
C++
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#ifndef ISTEAMAPPS003_H
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#define ISTEAMAPPS003_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps003
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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};
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#endif //ISTEAMAPPS003_H
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