mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
640 lines
20 KiB
Lua
640 lines
20 KiB
Lua
require("premake", ">=5.0.0-beta2")
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-- don't forget to set env var CMAKE_GENERATOR to one of these values:
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-- https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#manual:cmake-generators(7)
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-- common ones
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-- ============
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-- Unix Makefiles
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-- Visual Studio 17 2022
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-- MSYS Makefiles
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local os_iden = '' -- identifier
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if os.target() == "windows" then
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os_iden = 'win'
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elseif os.target() == "linux" then
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os_iden = 'linux'
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else
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error('Unsupported os target: "' .. os.target() .. '"')
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end
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-- options
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---------
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-- general
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newoption {
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category = "general",
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trigger = "verbose",
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description = "Verbose output",
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}
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newoption {
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category = "general",
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trigger = "clean",
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description = "Cleanup before any action",
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}
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-- tools
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newoption {
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category = "tools",
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trigger = "custom-cmake",
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description = "Use custom cmake",
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value = 'path/to/cmake.exe',
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default = nil
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}
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-- deps extraction
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newoption {
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category = "extract",
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trigger = "all-ext",
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description = "Extract all deps",
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}
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newoption {
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category = "extract",
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trigger = "ext-ssq",
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description = "Extract ssq",
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}
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newoption {
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category = "extract",
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trigger = "ext-zlib",
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description = "Extract zlib",
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}
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newoption {
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category = "extract",
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trigger = "ext-curl",
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description = "Extract curl",
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}
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newoption {
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category = "extract",
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trigger = "ext-protobuf",
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description = "Extract protobuf",
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}
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newoption {
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category = "extract",
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trigger = "ext-mbedtls",
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description = "Extract mbedtls",
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}
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newoption {
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category = "extract",
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trigger = "ext-ingame_overlay",
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description = "Extract ingame_overlay",
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}
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-- build
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newoption {
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category = "build",
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trigger = "all-build",
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description = "Build all deps",
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}
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newoption {
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category = "build",
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trigger = "32-build",
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description = "Build for 32-bit arch",
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}
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newoption {
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category = "build",
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trigger = "64-build",
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description = "Build for 64-bit arch",
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}
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newoption {
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category = "build",
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trigger = "build-ssq",
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description = "Build ssq",
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}
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newoption {
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category = "build",
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trigger = "build-zlib",
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description = "Build zlib",
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}
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newoption {
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category = "build",
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trigger = "build-curl",
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description = "Build curl",
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}
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newoption {
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category = "build",
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trigger = "build-protobuf",
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description = "Build protobuf",
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}
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newoption {
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category = "build",
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trigger = "build-mbedtls",
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description = "Build mbedtls",
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}
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newoption {
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category = "build",
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trigger = "build-ingame_overlay",
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description = "Build ingame_overlay",
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}
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local function merge_list(src, dest)
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local src_count = #src
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local res = {}
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for idx = 1, src_count do
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res[idx] = src[idx]
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end
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for idx = 1, #dest do
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res[src_count + idx] = dest[idx]
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end
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return res
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end
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-- common defs
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---------
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local deps_dir = path.getabsolute(path.join('build', 'deps', os_iden, _ACTION), _MAIN_SCRIPT_DIR)
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local third_party_dir = path.getabsolute('third-party')
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local third_party_deps_dir = path.join(third_party_dir, 'deps', os_iden)
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local third_party_common_dir = path.join(third_party_dir, 'deps', 'common')
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local extractor = os.realpath(path.join(third_party_deps_dir, '7za', '7za'))
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local mycmake = os.realpath(path.join(third_party_deps_dir, 'cmake', 'bin', 'cmake'))
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if _OPTIONS["custom-cmake"] then
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mycmake = _OPTIONS["custom-cmake"]
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print('using custom cmake: ' .. _OPTIONS["custom-cmake"])
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else
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if os.host() == 'windows' then
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mycmake = mycmake .. '.exe'
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end
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if not os.isfile(mycmake) then
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error('cmake is missing from third-party dir, you can specify custom cmake location, run the script with --help. cmake: ' .. mycmake)
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end
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end
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if not third_party_dir or not os.isdir(third_party_dir) then
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error('third-party dir is missing')
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end
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if os.host() == 'windows' then
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extractor = extractor .. '.exe'
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end
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if not extractor or not os.isfile(extractor) then
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error('extractor is missing from third-party dir. extractor: ' .. extractor)
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end
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-- ############## common CMAKE args ##############
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-- https://cmake.org/cmake/help/latest/variable/CMAKE_LANG_FLAGS_CONFIG.html#variable:CMAKE_%3CLANG%3E_FLAGS_%3CCONFIG%3E
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local cmake_common_defs = {
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'CMAKE_BUILD_TYPE=Release',
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'CMAKE_POSITION_INDEPENDENT_CODE=True',
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'BUILD_SHARED_LIBS=OFF',
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'CMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded',
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}
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local function cmake_build(dep_folder, is_32, extra_cmd_defs, c_flags_init, cxx_flags_init)
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local dep_base = path.getabsolute(path.join(deps_dir, dep_folder))
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local arch_iden = ''
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if is_32 then
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arch_iden = '32'
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else
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arch_iden = '64'
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end
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print('\n\nbuilding dep: "' .. dep_base .. '"')
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local build_dir = path.getabsolute(path.join(dep_base, 'build' .. arch_iden))
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local install_dir = path.join(dep_base, 'install' .. arch_iden)
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-- clean if required
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if _OPTIONS["clean"] then
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print('cleaning dir: ' .. build_dir)
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os.rmdir(build_dir)
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print('cleaning dir: ' .. install_dir)
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os.rmdir(install_dir)
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end
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if not os.mkdir(build_dir) then
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error("failed to create build dir: " .. build_dir)
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return
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end
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local cmake_common_defs_str = '-D' .. table.concat(cmake_common_defs, ' -D') .. ' -DCMAKE_INSTALL_PREFIX="' .. install_dir .. '"'
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local cmd_gen = mycmake .. ' -S "' .. dep_base .. '" -B "' .. build_dir .. '" ' .. cmake_common_defs_str
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local all_cflags_init = {}
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local all_cxxflags_init = {}
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-- c/cxx init flags based on arch/action
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if string.match(_ACTION, 'gmake.*') then
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if is_32 then
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table.insert(all_cflags_init, '-m32')
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table.insert(all_cxxflags_init, '-m32')
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end
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elseif string.match(_ACTION, 'vs.+') then
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-- these 2 are needed because mbedtls doesn't care about 'CMAKE_MSVC_RUNTIME_LIBRARY' for some reason
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table.insert(all_cflags_init, '/MT')
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table.insert(all_cflags_init, '/D_MT')
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table.insert(all_cxxflags_init, '/MT')
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table.insert(all_cxxflags_init, '/D_MT')
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if is_32 then
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cmd_gen = cmd_gen .. ' -A Win32'
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else
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cmd_gen = cmd_gen .. ' -A x64'
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end
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else
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error("unsupported action for cmake build: " .. _ACTION)
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return
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end
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-- add c/cxx extra init flags
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if c_flags_init then
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if type(c_flags_init) ~= 'table' then
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error("unsupported type for c_flags_init: " .. type(c_flags_init))
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return
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end
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for _, cval in pairs(c_flags_init) do
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table.insert(all_cflags_init, cval)
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end
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end
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if cxx_flags_init then
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if type(cxx_flags_init) ~= 'table' then
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error("unsupported type for cxx_flags_init: " .. type(cxx_flags_init))
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return
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end
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for _, cval in pairs(cxx_flags_init) do
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table.insert(all_cxxflags_init, cval)
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end
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end
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-- convert to space-delimited str
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local cflags_init_str = ''
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if #all_cflags_init > 0 then
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cflags_init_str = table.concat(all_cflags_init, " ")
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end
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local cxxflags_init_str = ''
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if #all_cxxflags_init > 0 then
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cxxflags_init_str = table.concat(all_cxxflags_init, " ")
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end
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-- write toolchain file
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local toolchain_file_content = ''
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if #cflags_init_str > 0 then
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toolchain_file_content = toolchain_file_content .. 'set(CMAKE_C_FLAGS_INIT "' .. cflags_init_str .. '" )\n'
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end
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if #cxxflags_init_str > 0 then
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toolchain_file_content = toolchain_file_content .. 'set(CMAKE_CXX_FLAGS_INIT "' .. cxxflags_init_str .. '" )\n'
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end
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if string.match(_ACTION, 'vs.+') then -- because libssq doesn't care about CMAKE_C/XX_FLAGS_INIT
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toolchain_file_content = toolchain_file_content .. 'set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT /D_MT" ) \n'
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toolchain_file_content = toolchain_file_content .. 'set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT /D_MT" ) \n'
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end
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if #toolchain_file_content > 0 then
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local toolchain_file = path.join(dep_base, 'toolchain_' .. tostring(is_32) .. '_' .. _ACTION .. '_' .. os_iden .. '.precmt')
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if not io.writefile(toolchain_file, toolchain_file_content) then
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error("failed to write cmake toolchain")
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return
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end
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cmd_gen = cmd_gen .. ' -DCMAKE_TOOLCHAIN_FILE="' .. toolchain_file .. '"'
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end
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-- add extra defs
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if extra_cmd_defs then
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if type(extra_cmd_defs) ~= 'table' then
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error("unsupported type for extra_cmd_defs: " .. type(extra_cmd_defs))
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return
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end
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if #extra_cmd_defs > 0 then
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local extra_defs_str = ' -D' .. table.concat(extra_cmd_defs, ' -D')
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cmd_gen = cmd_gen .. extra_defs_str
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end
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end
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-- verbose generation
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if _OPTIONS['verbose'] then
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print(cmd_gen)
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end
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-- generate cmake config
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local ok = os.execute(cmd_gen)
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if not ok then
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error("failed to generate")
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return
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end
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-- verbose build
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local verbose_build_str = ''
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if _OPTIONS['verbose'] then
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verbose_build_str = ' -v'
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end
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-- build with cmake
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local ok = os.execute(mycmake .. ' --build "' .. build_dir .. '" --config Release --parallel' .. verbose_build_str)
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if not ok then
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error("failed to build")
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return
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end
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-- create dir
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if not os.mkdir(install_dir) then
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error("failed to create install dir: " .. install_dir)
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return
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end
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local cmd_install = mycmake.. ' --install "' .. build_dir .. '" --prefix "' .. install_dir .. '"'
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print(cmd_install)
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local ok = os.execute(cmd_install)
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if not ok then
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error("failed to install")
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return
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end
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end
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-- chmod tools
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if os.host() == "linux" then
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local ok_chmod, err_chmod = os.chmod(extractor, "777")
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if not ok_chmod then
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error("cannot chmod: " .. err_chmod)
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return
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end
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if not _OPTIONS["custom-cmake"] then
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local ok_chmod, err_chmod = os.chmod(mycmake, "777")
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if not ok_chmod then
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error("cannot chmod: " .. err_chmod)
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return
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end
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end
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end
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-- extract action
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-------
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deps_to_extract = {} -- { 'path/to/archive', 'path/to/extraction folder'
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if _OPTIONS["ext-ssq"] or _OPTIONS["all-ext"] then
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table.insert(deps_to_extract, { 'libssq/libssq.tar.gz', 'libssq' })
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end
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if _OPTIONS["ext-zlib"] or _OPTIONS["all-ext"] then
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table.insert(deps_to_extract, { 'zlib/zlib.tar.gz', 'zlib' })
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end
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if _OPTIONS["ext-curl"] or _OPTIONS["all-ext"] then
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table.insert(deps_to_extract, { 'curl/curl.tar.gz', 'curl' })
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end
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if _OPTIONS["ext-protobuf"] or _OPTIONS["all-ext"] then
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table.insert(deps_to_extract, { 'protobuf/protobuf.tar.gz', 'protobuf' })
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end
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if _OPTIONS["ext-mbedtls"] or _OPTIONS["all-ext"] then
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table.insert(deps_to_extract, { 'mbedtls/mbedtls.tar.gz', 'mbedtls' })
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end
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if _OPTIONS["ext-ingame_overlay"] or _OPTIONS["all-ext"] then
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table.insert(deps_to_extract, { 'ingame_overlay/ingame_overlay.tar.gz', 'ingame_overlay' })
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end
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for _, dep in pairs(deps_to_extract) do
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-- check archive
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local archive_file = path.join(third_party_common_dir, dep[1])
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print('\n\nextracting dep archive: "' .. archive_file .. '"')
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if not os.isfile(archive_file) then
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error("archive not found: " .. archive_file)
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return
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end
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local out_folder = path.join(deps_dir, dep[2])
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-- clean if required
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if _OPTIONS["clean"] then
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print('cleaning dir: ' .. out_folder)
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os.rmdir(out_folder)
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end
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-- create out folder
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print("creating dir: " .. out_folder)
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local ok_mk, err_mk = os.mkdir(out_folder)
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if not ok_mk then
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error("Error: " .. err_mk)
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return
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end
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-- extract
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print("extracting: '" .. archive_file .. "'")
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local ext = string.lower(string.sub(archive_file, -7)) -- ".tar.gz"
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local ok_cmd = false
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if ext == ".tar.gz" then
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ok_cmd = os.execute(extractor .. ' -bso0 -bse2 x "' .. archive_file .. '" -so | "' .. extractor .. '" -bso0 -bse2 x -si -ttar -y -aoa -o"' .. out_folder .. '"')
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else
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ok_cmd = os.execute(extractor .. ' -bso0 -bse2 x "' .. archive_file .. '" -y -aoa -o"' .. out_folder .. '"')
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end
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if not ok_cmd then
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error('extraction failed')
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end
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-- flatten dir by moving all folders contents outside (one level above)
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print('flattening dir: ' .. out_folder)
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local folders = os.matchdirs(out_folder .. '/*')
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for _, inner_folder in pairs(folders) do
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-- the weird "/*" at the end is not a mistake, premake uses cp cpmmand on linux, which won't copy inner dir otherwise
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local ok = os.execute('{COPYDIR} "' .. inner_folder .. '"/* "' .. out_folder .. '"')
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if not ok then
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error('copy dir failed, src=' .. inner_folder .. ', dest=' .. out_folder)
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end
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os.rmdir(inner_folder)
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end
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end
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-- build action
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-------
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if _OPTIONS["build-ssq"] or _OPTIONS["all-build"] then
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if _OPTIONS["32-build"] then
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cmake_build('libssq', true)
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end
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if _OPTIONS["64-build"] then
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cmake_build('libssq', false)
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end
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end
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if _OPTIONS["build-zlib"] or _OPTIONS["all-build"] then
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if _OPTIONS["32-build"] then
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cmake_build('zlib', true)
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end
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if _OPTIONS["64-build"] then
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cmake_build('zlib', false)
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end
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end
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-- ############## zlib is painful ##############
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-- lib curl uses the default search paths, even when ZLIB_INCLUDE_DIR and ZLIB_LIBRARY_RELEASE are defined
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-- check thir CMakeLists.txt line #573
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-- optional_dependency(ZLIB)
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-- if(ZLIB_FOUND)
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-- set(HAVE_LIBZ ON)
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-- set(USE_ZLIB ON)
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--
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-- # Depend on ZLIB via imported targets if supported by the running
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-- # version of CMake. This allows our dependents to get our dependencies
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-- # transitively.
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-- if(NOT CMAKE_VERSION VERSION_LESS 3.4)
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-- list(APPEND CURL_LIBS ZLIB::ZLIB) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< evil
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-- else()
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-- list(APPEND CURL_LIBS ${ZLIB_LIBRARIES})
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-- include_directories(${ZLIB_INCLUDE_DIRS})
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-- endif()
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-- list(APPEND CMAKE_REQUIRED_INCLUDES ${ZLIB_INCLUDE_DIRS})
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-- endif()
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-- we have to set the ZLIB_ROOT so that it is prepended to the search list
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-- we have to set ZLIB_LIBRARY NOT ZLIB_LIBRARY_RELEASE in order to override the FindZlib module
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-- we also should set ZLIB_USE_STATIC_LIBS since we want to force static builds
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-- https://github.com/Kitware/CMake/blob/a6853135f569f0b040a34374a15a8361bb73901b/Modules/FindZLIB.cmake#L98C4-L98C13
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local zlib_name = ''
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-- name
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if _ACTION and os.target() == 'windows' then
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if string.match(_ACTION, 'vs.+') then
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zlib_name = 'zlibstatic'
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elseif string.match(_ACTION, 'gmake.*') then
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zlib_name = 'libzlibstatic'
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else
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error('unsupported os/action: ' .. os.target() .. ' / ' .. _ACTION)
|
|
end
|
|
else -- linux or macos
|
|
zlib_name = 'libz'
|
|
end
|
|
-- extension
|
|
if _ACTION and string.match(_ACTION, 'vs.+') then
|
|
zlib_name = zlib_name .. '.lib'
|
|
else
|
|
zlib_name = zlib_name .. '.a'
|
|
end
|
|
|
|
local wild_zlib_path_32 = path.join(deps_dir, 'zlib', 'install32', 'lib', zlib_name)
|
|
local wild_zlib_32 = {
|
|
'ZLIB_USE_STATIC_LIBS=ON',
|
|
'ZLIB_ROOT="' .. path.join(deps_dir, 'zlib', 'install32') .. '"',
|
|
'ZLIB_INCLUDE_DIR="' .. path.join(deps_dir, 'zlib', 'install32', 'include') .. '"',
|
|
'ZLIB_LIBRARY="' .. wild_zlib_path_32 .. '"',
|
|
}
|
|
local wild_zlib_path_64 = path.join(deps_dir, 'zlib', 'install64', 'lib', zlib_name)
|
|
local wild_zlib_64 = {
|
|
'ZLIB_USE_STATIC_LIBS=ON',
|
|
'ZLIB_ROOT="' .. path.join(deps_dir, 'zlib', 'install64') .. '"',
|
|
'ZLIB_INCLUDE_DIR="' .. path.join(deps_dir, 'zlib', 'install64', 'include') .. '"',
|
|
'ZLIB_LIBRARY="' .. wild_zlib_path_64 .. '"',
|
|
}
|
|
|
|
if _OPTIONS["build-curl"] or _OPTIONS["all-build"] then
|
|
local curl_common_defs = {
|
|
"BUILD_CURL_EXE=OFF",
|
|
"BUILD_SHARED_LIBS=OFF",
|
|
"BUILD_STATIC_CURL=OFF", -- "Build curl executable with static libcurl"
|
|
"BUILD_STATIC_LIBS=ON",
|
|
"BUILD_MISC_DOCS=OFF",
|
|
"BUILD_TESTING=OFF",
|
|
"BUILD_LIBCURL_DOCS=OFF",
|
|
"ENABLE_CURL_MANUAL=OFF",
|
|
"CURL_USE_OPENSSL=OFF",
|
|
"CURL_ZLIB=ON",
|
|
"CURL_USE_LIBSSH2=OFF",
|
|
"CURL_USE_LIBPSL=OFF",
|
|
"USE_LIBIDN2=OFF",
|
|
"CURL_DISABLE_LDAP=ON",
|
|
}
|
|
if os.target() == 'windows' and string.match(_ACTION, 'vs.+') then
|
|
table.insert(curl_common_defs, "CURL_STATIC_CRT=ON")
|
|
table.insert(curl_common_defs, "ENABLE_UNICODE=ON")
|
|
end
|
|
|
|
if _OPTIONS["32-build"] then
|
|
cmake_build('curl', true, merge_list(curl_common_defs, wild_zlib_32))
|
|
end
|
|
if _OPTIONS["64-build"] then
|
|
cmake_build('curl', false, merge_list(curl_common_defs, wild_zlib_64))
|
|
end
|
|
end
|
|
|
|
if _OPTIONS["build-protobuf"] or _OPTIONS["all-build"] then
|
|
local proto_common_defs = {
|
|
"protobuf_BUILD_TESTS=OFF",
|
|
"protobuf_BUILD_SHARED_LIBS=OFF",
|
|
"protobuf_WITH_ZLIB=ON",
|
|
}
|
|
if _OPTIONS["32-build"] then
|
|
cmake_build('protobuf', true, merge_list(proto_common_defs, wild_zlib_32))
|
|
end
|
|
if _OPTIONS["64-build"] then
|
|
cmake_build('protobuf', false, merge_list(proto_common_defs, wild_zlib_64))
|
|
end
|
|
end
|
|
|
|
if _OPTIONS["build-mbedtls"] or _OPTIONS["all-build"] then
|
|
local mbedtls_common_defs = {
|
|
"USE_STATIC_MBEDTLS_LIBRARY=ON",
|
|
"USE_SHARED_MBEDTLS_LIBRARY=OFF",
|
|
"ENABLE_TESTING=OFF",
|
|
"ENABLE_PROGRAMS=OFF",
|
|
"MBEDTLS_FATAL_WARNINGS=OFF",
|
|
}
|
|
if os.target() == 'windows' and string.match(_ACTION, 'vs.+') then
|
|
table.insert(mbedtls_common_defs, "MSVC_STATIC_RUNTIME=ON")
|
|
else -- linux or macos or MinGW on Windows
|
|
table.insert(mbedtls_common_defs, "LINK_WITH_PTHREAD=ON")
|
|
end
|
|
|
|
if _OPTIONS["32-build"] then
|
|
cmake_build('mbedtls', true, mbedtls_common_defs, {
|
|
'-mpclmul',
|
|
'-msse2',
|
|
'-maes',
|
|
})
|
|
end
|
|
if _OPTIONS["64-build"] then
|
|
cmake_build('mbedtls', false, mbedtls_common_defs)
|
|
end
|
|
end
|
|
|
|
if _OPTIONS["build-ingame_overlay"] or _OPTIONS["all-build"] then
|
|
-- fixes 32-bit compilation of DX12
|
|
local overaly_imgui_cfg_file = path.join(deps_dir, 'ingame_overlay', 'imconfig.imcfg')
|
|
if not io.writefile(overaly_imgui_cfg_file, [[
|
|
#pragma once
|
|
#define ImTextureID ImU64
|
|
]]) then
|
|
error('failed to create ImGui config file for overlay: ' .. overaly_imgui_cfg_file)
|
|
end
|
|
|
|
local ingame_overlay_common_defs = {
|
|
'IMGUI_USER_CONFIG="' .. overaly_imgui_cfg_file:gsub('\\', '/') .. '"', -- ensure we use '/' because this lib doesn't handle it well
|
|
'INGAMEOVERLAY_USE_SYSTEM_LIBRARIES=OFF',
|
|
'INGAMEOVERLAY_USE_SPDLOG=OFF',
|
|
'INGAMEOVERLAY_BUILD_TESTS=OFF',
|
|
}
|
|
-- fix missing standard include/header file for gcc/clang
|
|
local ingame_overlay_fixes = {}
|
|
if string.match(_ACTION, 'gmake.*') then
|
|
-- MinGW fixes
|
|
if os.target() == 'windows' then
|
|
-- MinGW doesn't define _M_AMD64 or _M_IX86, which makes SystemDetector.h fail to recognize os
|
|
-- MinGW throws this error: Filesystem.cpp:139:38: error: no matching function for call to 'stat::stat(const char*, stat*)
|
|
table.insert(ingame_overlay_fixes, '-include sys/stat.h')
|
|
-- MinGW throws this error: Library.cpp:77:26: error: invalid conversion from 'FARPROC' {aka 'long long int (*)()'} to 'void*' [-fpermissive]
|
|
table.insert(ingame_overlay_fixes, '-fpermissive')
|
|
end
|
|
end
|
|
|
|
if _OPTIONS["32-build"] then
|
|
cmake_build('ingame_overlay/deps/System', true, {
|
|
'BUILD_SYSTEMLIB_TESTS=OFF',
|
|
}, nil, ingame_overlay_fixes)
|
|
cmake_build('ingame_overlay/deps/mini_detour', true, {
|
|
'BUILD_MINIDETOUR_TESTS=OFF',
|
|
})
|
|
cmake_build('ingame_overlay', true, ingame_overlay_common_defs, nil, ingame_overlay_fixes)
|
|
end
|
|
if _OPTIONS["64-build"] then
|
|
cmake_build('ingame_overlay/deps/System', false, {
|
|
'BUILD_SYSTEMLIB_TESTS=OFF',
|
|
}, nil, ingame_overlay_fixes)
|
|
cmake_build('ingame_overlay/deps/mini_detour', false, {
|
|
'BUILD_MINIDETOUR_TESTS=OFF',
|
|
})
|
|
cmake_build('ingame_overlay', false, ingame_overlay_common_defs, nil, ingame_overlay_fixes)
|
|
end
|
|
end
|