gbe_fork/premake5-deps.lua

640 lines
20 KiB
Lua

require("premake", ">=5.0.0-beta2")
-- don't forget to set env var CMAKE_GENERATOR to one of these values:
-- https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#manual:cmake-generators(7)
-- common ones
-- ============
-- Unix Makefiles
-- Visual Studio 17 2022
-- MSYS Makefiles
local os_iden = '' -- identifier
if os.target() == "windows" then
os_iden = 'win'
elseif os.target() == "linux" then
os_iden = 'linux'
else
error('Unsupported os target: "' .. os.target() .. '"')
end
-- options
---------
-- general
newoption {
category = "general",
trigger = "verbose",
description = "Verbose output",
}
newoption {
category = "general",
trigger = "clean",
description = "Cleanup before any action",
}
-- tools
newoption {
category = "tools",
trigger = "custom-cmake",
description = "Use custom cmake",
value = 'path/to/cmake.exe',
default = nil
}
-- deps extraction
newoption {
category = "extract",
trigger = "all-ext",
description = "Extract all deps",
}
newoption {
category = "extract",
trigger = "ext-ssq",
description = "Extract ssq",
}
newoption {
category = "extract",
trigger = "ext-zlib",
description = "Extract zlib",
}
newoption {
category = "extract",
trigger = "ext-curl",
description = "Extract curl",
}
newoption {
category = "extract",
trigger = "ext-protobuf",
description = "Extract protobuf",
}
newoption {
category = "extract",
trigger = "ext-mbedtls",
description = "Extract mbedtls",
}
newoption {
category = "extract",
trigger = "ext-ingame_overlay",
description = "Extract ingame_overlay",
}
-- build
newoption {
category = "build",
trigger = "all-build",
description = "Build all deps",
}
newoption {
category = "build",
trigger = "32-build",
description = "Build for 32-bit arch",
}
newoption {
category = "build",
trigger = "64-build",
description = "Build for 64-bit arch",
}
newoption {
category = "build",
trigger = "build-ssq",
description = "Build ssq",
}
newoption {
category = "build",
trigger = "build-zlib",
description = "Build zlib",
}
newoption {
category = "build",
trigger = "build-curl",
description = "Build curl",
}
newoption {
category = "build",
trigger = "build-protobuf",
description = "Build protobuf",
}
newoption {
category = "build",
trigger = "build-mbedtls",
description = "Build mbedtls",
}
newoption {
category = "build",
trigger = "build-ingame_overlay",
description = "Build ingame_overlay",
}
local function merge_list(src, dest)
local src_count = #src
local res = {}
for idx = 1, src_count do
res[idx] = src[idx]
end
for idx = 1, #dest do
res[src_count + idx] = dest[idx]
end
return res
end
-- common defs
---------
local deps_dir = path.getabsolute(path.join('build', 'deps', os_iden, _ACTION), _MAIN_SCRIPT_DIR)
local third_party_dir = path.getabsolute('third-party')
local third_party_deps_dir = path.join(third_party_dir, 'deps', os_iden)
local third_party_common_dir = path.join(third_party_dir, 'deps', 'common')
local extractor = os.realpath(path.join(third_party_deps_dir, '7za', '7za'))
local mycmake = os.realpath(path.join(third_party_deps_dir, 'cmake', 'bin', 'cmake'))
if _OPTIONS["custom-cmake"] then
mycmake = _OPTIONS["custom-cmake"]
print('using custom cmake: ' .. _OPTIONS["custom-cmake"])
else
if os.host() == 'windows' then
mycmake = mycmake .. '.exe'
end
if not os.isfile(mycmake) then
error('cmake is missing from third-party dir, you can specify custom cmake location, run the script with --help. cmake: ' .. mycmake)
end
end
if not third_party_dir or not os.isdir(third_party_dir) then
error('third-party dir is missing')
end
if os.host() == 'windows' then
extractor = extractor .. '.exe'
end
if not extractor or not os.isfile(extractor) then
error('extractor is missing from third-party dir. extractor: ' .. extractor)
end
-- ############## common CMAKE args ##############
-- https://cmake.org/cmake/help/latest/variable/CMAKE_LANG_FLAGS_CONFIG.html#variable:CMAKE_%3CLANG%3E_FLAGS_%3CCONFIG%3E
local cmake_common_defs = {
'CMAKE_BUILD_TYPE=Release',
'CMAKE_POSITION_INDEPENDENT_CODE=True',
'BUILD_SHARED_LIBS=OFF',
'CMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded',
}
local function cmake_build(dep_folder, is_32, extra_cmd_defs, c_flags_init, cxx_flags_init)
local dep_base = path.getabsolute(path.join(deps_dir, dep_folder))
local arch_iden = ''
if is_32 then
arch_iden = '32'
else
arch_iden = '64'
end
print('\n\nbuilding dep: "' .. dep_base .. '"')
local build_dir = path.getabsolute(path.join(dep_base, 'build' .. arch_iden))
local install_dir = path.join(dep_base, 'install' .. arch_iden)
-- clean if required
if _OPTIONS["clean"] then
print('cleaning dir: ' .. build_dir)
os.rmdir(build_dir)
print('cleaning dir: ' .. install_dir)
os.rmdir(install_dir)
end
if not os.mkdir(build_dir) then
error("failed to create build dir: " .. build_dir)
return
end
local cmake_common_defs_str = '-D' .. table.concat(cmake_common_defs, ' -D') .. ' -DCMAKE_INSTALL_PREFIX="' .. install_dir .. '"'
local cmd_gen = mycmake .. ' -S "' .. dep_base .. '" -B "' .. build_dir .. '" ' .. cmake_common_defs_str
local all_cflags_init = {}
local all_cxxflags_init = {}
-- c/cxx init flags based on arch/action
if string.match(_ACTION, 'gmake.*') then
if is_32 then
table.insert(all_cflags_init, '-m32')
table.insert(all_cxxflags_init, '-m32')
end
elseif string.match(_ACTION, 'vs.+') then
-- these 2 are needed because mbedtls doesn't care about 'CMAKE_MSVC_RUNTIME_LIBRARY' for some reason
table.insert(all_cflags_init, '/MT')
table.insert(all_cflags_init, '/D_MT')
table.insert(all_cxxflags_init, '/MT')
table.insert(all_cxxflags_init, '/D_MT')
if is_32 then
cmd_gen = cmd_gen .. ' -A Win32'
else
cmd_gen = cmd_gen .. ' -A x64'
end
else
error("unsupported action for cmake build: " .. _ACTION)
return
end
-- add c/cxx extra init flags
if c_flags_init then
if type(c_flags_init) ~= 'table' then
error("unsupported type for c_flags_init: " .. type(c_flags_init))
return
end
for _, cval in pairs(c_flags_init) do
table.insert(all_cflags_init, cval)
end
end
if cxx_flags_init then
if type(cxx_flags_init) ~= 'table' then
error("unsupported type for cxx_flags_init: " .. type(cxx_flags_init))
return
end
for _, cval in pairs(cxx_flags_init) do
table.insert(all_cxxflags_init, cval)
end
end
-- convert to space-delimited str
local cflags_init_str = ''
if #all_cflags_init > 0 then
cflags_init_str = table.concat(all_cflags_init, " ")
end
local cxxflags_init_str = ''
if #all_cxxflags_init > 0 then
cxxflags_init_str = table.concat(all_cxxflags_init, " ")
end
-- write toolchain file
local toolchain_file_content = ''
if #cflags_init_str > 0 then
toolchain_file_content = toolchain_file_content .. 'set(CMAKE_C_FLAGS_INIT "' .. cflags_init_str .. '" )\n'
end
if #cxxflags_init_str > 0 then
toolchain_file_content = toolchain_file_content .. 'set(CMAKE_CXX_FLAGS_INIT "' .. cxxflags_init_str .. '" )\n'
end
if string.match(_ACTION, 'vs.+') then -- because libssq doesn't care about CMAKE_C/XX_FLAGS_INIT
toolchain_file_content = toolchain_file_content .. 'set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT /D_MT" ) \n'
toolchain_file_content = toolchain_file_content .. 'set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT /D_MT" ) \n'
end
if #toolchain_file_content > 0 then
local toolchain_file = path.join(dep_base, 'toolchain_' .. tostring(is_32) .. '_' .. _ACTION .. '_' .. os_iden .. '.precmt')
if not io.writefile(toolchain_file, toolchain_file_content) then
error("failed to write cmake toolchain")
return
end
cmd_gen = cmd_gen .. ' -DCMAKE_TOOLCHAIN_FILE="' .. toolchain_file .. '"'
end
-- add extra defs
if extra_cmd_defs then
if type(extra_cmd_defs) ~= 'table' then
error("unsupported type for extra_cmd_defs: " .. type(extra_cmd_defs))
return
end
if #extra_cmd_defs > 0 then
local extra_defs_str = ' -D' .. table.concat(extra_cmd_defs, ' -D')
cmd_gen = cmd_gen .. extra_defs_str
end
end
-- verbose generation
if _OPTIONS['verbose'] then
print(cmd_gen)
end
-- generate cmake config
local ok = os.execute(cmd_gen)
if not ok then
error("failed to generate")
return
end
-- verbose build
local verbose_build_str = ''
if _OPTIONS['verbose'] then
verbose_build_str = ' -v'
end
-- build with cmake
local ok = os.execute(mycmake .. ' --build "' .. build_dir .. '" --config Release --parallel' .. verbose_build_str)
if not ok then
error("failed to build")
return
end
-- create dir
if not os.mkdir(install_dir) then
error("failed to create install dir: " .. install_dir)
return
end
local cmd_install = mycmake.. ' --install "' .. build_dir .. '" --prefix "' .. install_dir .. '"'
print(cmd_install)
local ok = os.execute(cmd_install)
if not ok then
error("failed to install")
return
end
end
-- chmod tools
if os.host() == "linux" then
local ok_chmod, err_chmod = os.chmod(extractor, "777")
if not ok_chmod then
error("cannot chmod: " .. err_chmod)
return
end
if not _OPTIONS["custom-cmake"] then
local ok_chmod, err_chmod = os.chmod(mycmake, "777")
if not ok_chmod then
error("cannot chmod: " .. err_chmod)
return
end
end
end
-- extract action
-------
deps_to_extract = {} -- { 'path/to/archive', 'path/to/extraction folder'
if _OPTIONS["ext-ssq"] or _OPTIONS["all-ext"] then
table.insert(deps_to_extract, { 'libssq/libssq.tar.gz', 'libssq' })
end
if _OPTIONS["ext-zlib"] or _OPTIONS["all-ext"] then
table.insert(deps_to_extract, { 'zlib/zlib.tar.gz', 'zlib' })
end
if _OPTIONS["ext-curl"] or _OPTIONS["all-ext"] then
table.insert(deps_to_extract, { 'curl/curl.tar.gz', 'curl' })
end
if _OPTIONS["ext-protobuf"] or _OPTIONS["all-ext"] then
table.insert(deps_to_extract, { 'protobuf/protobuf.tar.gz', 'protobuf' })
end
if _OPTIONS["ext-mbedtls"] or _OPTIONS["all-ext"] then
table.insert(deps_to_extract, { 'mbedtls/mbedtls.tar.gz', 'mbedtls' })
end
if _OPTIONS["ext-ingame_overlay"] or _OPTIONS["all-ext"] then
table.insert(deps_to_extract, { 'ingame_overlay/ingame_overlay.tar.gz', 'ingame_overlay' })
end
for _, dep in pairs(deps_to_extract) do
-- check archive
local archive_file = path.join(third_party_common_dir, dep[1])
print('\n\nextracting dep archive: "' .. archive_file .. '"')
if not os.isfile(archive_file) then
error("archive not found: " .. archive_file)
return
end
local out_folder = path.join(deps_dir, dep[2])
-- clean if required
if _OPTIONS["clean"] then
print('cleaning dir: ' .. out_folder)
os.rmdir(out_folder)
end
-- create out folder
print("creating dir: " .. out_folder)
local ok_mk, err_mk = os.mkdir(out_folder)
if not ok_mk then
error("Error: " .. err_mk)
return
end
-- extract
print("extracting: '" .. archive_file .. "'")
local ext = string.lower(string.sub(archive_file, -7)) -- ".tar.gz"
local ok_cmd = false
if ext == ".tar.gz" then
ok_cmd = os.execute(extractor .. ' -bso0 -bse2 x "' .. archive_file .. '" -so | "' .. extractor .. '" -bso0 -bse2 x -si -ttar -y -aoa -o"' .. out_folder .. '"')
else
ok_cmd = os.execute(extractor .. ' -bso0 -bse2 x "' .. archive_file .. '" -y -aoa -o"' .. out_folder .. '"')
end
if not ok_cmd then
error('extraction failed')
end
-- flatten dir by moving all folders contents outside (one level above)
print('flattening dir: ' .. out_folder)
local folders = os.matchdirs(out_folder .. '/*')
for _, inner_folder in pairs(folders) do
-- the weird "/*" at the end is not a mistake, premake uses cp cpmmand on linux, which won't copy inner dir otherwise
local ok = os.execute('{COPYDIR} "' .. inner_folder .. '"/* "' .. out_folder .. '"')
if not ok then
error('copy dir failed, src=' .. inner_folder .. ', dest=' .. out_folder)
end
os.rmdir(inner_folder)
end
end
-- build action
-------
if _OPTIONS["build-ssq"] or _OPTIONS["all-build"] then
if _OPTIONS["32-build"] then
cmake_build('libssq', true)
end
if _OPTIONS["64-build"] then
cmake_build('libssq', false)
end
end
if _OPTIONS["build-zlib"] or _OPTIONS["all-build"] then
if _OPTIONS["32-build"] then
cmake_build('zlib', true)
end
if _OPTIONS["64-build"] then
cmake_build('zlib', false)
end
end
-- ############## zlib is painful ##############
-- lib curl uses the default search paths, even when ZLIB_INCLUDE_DIR and ZLIB_LIBRARY_RELEASE are defined
-- check thir CMakeLists.txt line #573
-- optional_dependency(ZLIB)
-- if(ZLIB_FOUND)
-- set(HAVE_LIBZ ON)
-- set(USE_ZLIB ON)
--
-- # Depend on ZLIB via imported targets if supported by the running
-- # version of CMake. This allows our dependents to get our dependencies
-- # transitively.
-- if(NOT CMAKE_VERSION VERSION_LESS 3.4)
-- list(APPEND CURL_LIBS ZLIB::ZLIB) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< evil
-- else()
-- list(APPEND CURL_LIBS ${ZLIB_LIBRARIES})
-- include_directories(${ZLIB_INCLUDE_DIRS})
-- endif()
-- list(APPEND CMAKE_REQUIRED_INCLUDES ${ZLIB_INCLUDE_DIRS})
-- endif()
-- we have to set the ZLIB_ROOT so that it is prepended to the search list
-- we have to set ZLIB_LIBRARY NOT ZLIB_LIBRARY_RELEASE in order to override the FindZlib module
-- we also should set ZLIB_USE_STATIC_LIBS since we want to force static builds
-- https://github.com/Kitware/CMake/blob/a6853135f569f0b040a34374a15a8361bb73901b/Modules/FindZLIB.cmake#L98C4-L98C13
local zlib_name = ''
-- name
if _ACTION and os.target() == 'windows' then
if string.match(_ACTION, 'vs.+') then
zlib_name = 'zlibstatic'
elseif string.match(_ACTION, 'gmake.*') then
zlib_name = 'libzlibstatic'
else
error('unsupported os/action: ' .. os.target() .. ' / ' .. _ACTION)
end
else -- linux or macos
zlib_name = 'libz'
end
-- extension
if _ACTION and string.match(_ACTION, 'vs.+') then
zlib_name = zlib_name .. '.lib'
else
zlib_name = zlib_name .. '.a'
end
local wild_zlib_path_32 = path.join(deps_dir, 'zlib', 'install32', 'lib', zlib_name)
local wild_zlib_32 = {
'ZLIB_USE_STATIC_LIBS=ON',
'ZLIB_ROOT="' .. path.join(deps_dir, 'zlib', 'install32') .. '"',
'ZLIB_INCLUDE_DIR="' .. path.join(deps_dir, 'zlib', 'install32', 'include') .. '"',
'ZLIB_LIBRARY="' .. wild_zlib_path_32 .. '"',
}
local wild_zlib_path_64 = path.join(deps_dir, 'zlib', 'install64', 'lib', zlib_name)
local wild_zlib_64 = {
'ZLIB_USE_STATIC_LIBS=ON',
'ZLIB_ROOT="' .. path.join(deps_dir, 'zlib', 'install64') .. '"',
'ZLIB_INCLUDE_DIR="' .. path.join(deps_dir, 'zlib', 'install64', 'include') .. '"',
'ZLIB_LIBRARY="' .. wild_zlib_path_64 .. '"',
}
if _OPTIONS["build-curl"] or _OPTIONS["all-build"] then
local curl_common_defs = {
"BUILD_CURL_EXE=OFF",
"BUILD_SHARED_LIBS=OFF",
"BUILD_STATIC_CURL=OFF", -- "Build curl executable with static libcurl"
"BUILD_STATIC_LIBS=ON",
"BUILD_MISC_DOCS=OFF",
"BUILD_TESTING=OFF",
"BUILD_LIBCURL_DOCS=OFF",
"ENABLE_CURL_MANUAL=OFF",
"CURL_USE_OPENSSL=OFF",
"CURL_ZLIB=ON",
"CURL_USE_LIBSSH2=OFF",
"CURL_USE_LIBPSL=OFF",
"USE_LIBIDN2=OFF",
"CURL_DISABLE_LDAP=ON",
}
if os.target() == 'windows' and string.match(_ACTION, 'vs.+') then
table.insert(curl_common_defs, "CURL_STATIC_CRT=ON")
table.insert(curl_common_defs, "ENABLE_UNICODE=ON")
end
if _OPTIONS["32-build"] then
cmake_build('curl', true, merge_list(curl_common_defs, wild_zlib_32))
end
if _OPTIONS["64-build"] then
cmake_build('curl', false, merge_list(curl_common_defs, wild_zlib_64))
end
end
if _OPTIONS["build-protobuf"] or _OPTIONS["all-build"] then
local proto_common_defs = {
"protobuf_BUILD_TESTS=OFF",
"protobuf_BUILD_SHARED_LIBS=OFF",
"protobuf_WITH_ZLIB=ON",
}
if _OPTIONS["32-build"] then
cmake_build('protobuf', true, merge_list(proto_common_defs, wild_zlib_32))
end
if _OPTIONS["64-build"] then
cmake_build('protobuf', false, merge_list(proto_common_defs, wild_zlib_64))
end
end
if _OPTIONS["build-mbedtls"] or _OPTIONS["all-build"] then
local mbedtls_common_defs = {
"USE_STATIC_MBEDTLS_LIBRARY=ON",
"USE_SHARED_MBEDTLS_LIBRARY=OFF",
"ENABLE_TESTING=OFF",
"ENABLE_PROGRAMS=OFF",
"MBEDTLS_FATAL_WARNINGS=OFF",
}
if os.target() == 'windows' and string.match(_ACTION, 'vs.+') then
table.insert(mbedtls_common_defs, "MSVC_STATIC_RUNTIME=ON")
else -- linux or macos or MinGW on Windows
table.insert(mbedtls_common_defs, "LINK_WITH_PTHREAD=ON")
end
if _OPTIONS["32-build"] then
cmake_build('mbedtls', true, mbedtls_common_defs, {
'-mpclmul',
'-msse2',
'-maes',
})
end
if _OPTIONS["64-build"] then
cmake_build('mbedtls', false, mbedtls_common_defs)
end
end
if _OPTIONS["build-ingame_overlay"] or _OPTIONS["all-build"] then
-- fixes 32-bit compilation of DX12
local overaly_imgui_cfg_file = path.join(deps_dir, 'ingame_overlay', 'imconfig.imcfg')
if not io.writefile(overaly_imgui_cfg_file, [[
#pragma once
#define ImTextureID ImU64
]]) then
error('failed to create ImGui config file for overlay: ' .. overaly_imgui_cfg_file)
end
local ingame_overlay_common_defs = {
'IMGUI_USER_CONFIG="' .. overaly_imgui_cfg_file:gsub('\\', '/') .. '"', -- ensure we use '/' because this lib doesn't handle it well
'INGAMEOVERLAY_USE_SYSTEM_LIBRARIES=OFF',
'INGAMEOVERLAY_USE_SPDLOG=OFF',
'INGAMEOVERLAY_BUILD_TESTS=OFF',
}
-- fix missing standard include/header file for gcc/clang
local ingame_overlay_fixes = {}
if string.match(_ACTION, 'gmake.*') then
-- MinGW fixes
if os.target() == 'windows' then
-- MinGW doesn't define _M_AMD64 or _M_IX86, which makes SystemDetector.h fail to recognize os
-- MinGW throws this error: Filesystem.cpp:139:38: error: no matching function for call to 'stat::stat(const char*, stat*)
table.insert(ingame_overlay_fixes, '-include sys/stat.h')
-- MinGW throws this error: Library.cpp:77:26: error: invalid conversion from 'FARPROC' {aka 'long long int (*)()'} to 'void*' [-fpermissive]
table.insert(ingame_overlay_fixes, '-fpermissive')
end
end
if _OPTIONS["32-build"] then
cmake_build('ingame_overlay/deps/System', true, {
'BUILD_SYSTEMLIB_TESTS=OFF',
}, nil, ingame_overlay_fixes)
cmake_build('ingame_overlay/deps/mini_detour', true, {
'BUILD_MINIDETOUR_TESTS=OFF',
})
cmake_build('ingame_overlay', true, ingame_overlay_common_defs, nil, ingame_overlay_fixes)
end
if _OPTIONS["64-build"] then
cmake_build('ingame_overlay/deps/System', false, {
'BUILD_SYSTEMLIB_TESTS=OFF',
}, nil, ingame_overlay_fixes)
cmake_build('ingame_overlay/deps/mini_detour', false, {
'BUILD_MINIDETOUR_TESTS=OFF',
})
cmake_build('ingame_overlay', false, ingame_overlay_common_defs, nil, ingame_overlay_fixes)
end
end