mirror of
https://github.com/Detanup01/gbe_fork.git
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0e694f1e86
* fix a mistake when mixing output from generate_emu_config tool * ensure output from generate_emu_config tool is written as soon as possible in case another stage threw an exception * fix a bug when writing .ini, ensure everything is a string * new readme for the migration tool
55 lines
2.0 KiB
INI
55 lines
2.0 KiB
INI
# you do not have to specify everything, pick and choose the options you need only
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# [app::steam_interfaces] is very important, make sure to always generate this one
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[app::general]
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# allow the app/game to show the correct build id
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# 0 means you're not running a build downloaded from steam
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build_id=1234
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# by default the emu will report a `non-beta` branch with the name `public` when the game calls `Steam_Apps::GetCurrentBetaName()`
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# make the game/app think we're playing on a beta branch
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is_beta_branch=0
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# the name of the beta branch
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branch_name=public
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[app::steam_interfaces]
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client=SteamClient015
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gameserver_stats=SteamGameServerStats001
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gameserver=SteamGameServer012
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matchmaking_servers=SteamMatchMakingServers002
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matchmaking=SteamMatchMaking009
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user=SteamUser017
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friends=SteamFriends014
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utils=SteamUtils007
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user_stats=STEAMUSERSTATS_INTERFACE_VERSION011
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apps=STEAMAPPS_INTERFACE_VERSION006
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networking=SteamNetworking005
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remote_storage=STEAMREMOTESTORAGE_INTERFACE_VERSION012
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screenshots=STEAMSCREENSHOTS_INTERFACE_VERSION002
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http=STEAMHTTP_INTERFACE_VERSION002
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unified_messages=STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001
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controller=STEAMCONTROLLER_INTERFACE_VERSION
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ugc=STEAMUGC_INTERFACE_VERSION002
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applist=STEAMAPPLIST_INTERFACE_VERSION001
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music=STEAMMUSIC_INTERFACE_VERSION001
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music_remote=STEAMMUSICREMOTE_INTERFACE_VERSION001
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html_surface=STEAMHTMLSURFACE_INTERFACE_VERSION_003
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inventory=STEAMINVENTORY_INTERFACE_V001
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video=STEAMVIDEO_INTERFACE_V001
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masterserver_updater=SteamMasterServerUpdater001
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[app::dlcs]
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# should the emu report all DLCs as unlocked
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# some games check for "hidden" DLCs, hence this should be set to 1 in that case
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# but other games detect emus by querying for a fake/bad DLC, hence this should be set to 0 in that case
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# default=1
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unlock_all=0
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# format: ID=name
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1234=DLCNAME
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56789=This is another example DLC name
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[app::paths]
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556760=../DLCRoot0
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1234=./folder_where_steam_api_is
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3456=../folder_one_level_above_where_steam_api_is
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5678=../../folder_two_levels_above_where_steam_api_is
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