mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-24 19:55:34 +08:00
655 lines
20 KiB
C++
655 lines
20 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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#ifdef __WINDOWS__
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void randombytes(char *buf, size_t size)
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{
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// NT_SUCCESS is: return value >= 0, including Ntdef.h causes so many errors
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while (BCryptGenRandom(NULL, (PUCHAR) buf, (ULONG) size, BCRYPT_USE_SYSTEM_PREFERRED_RNG) < 0) {
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PRINT_DEBUG("BCryptGenRandom ERROR\n");
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Sleep(100);
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}
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}
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std::string get_env_variable(std::string name)
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{
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wchar_t env_variable[1024];
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DWORD ret = GetEnvironmentVariableW(utf8_decode(name).c_str(), env_variable, _countof(env_variable));
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if (ret <= 0) {
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return std::string();
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}
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env_variable[ret] = 0;
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return utf8_encode(env_variable);
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}
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bool set_env_variable(std::string name, std::string value)
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{
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return SetEnvironmentVariableW(utf8_decode(name).c_str(), utf8_decode(value).c_str());
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}
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#else
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static int fd = -1;
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void randombytes(char *buf, size_t size)
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{
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int i;
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if (fd == -1) {
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for (;;) {
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fd = open("/dev/urandom",O_RDONLY);
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if (fd != -1) break;
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sleep(1);
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}
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}
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while (size > 0) {
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if (size < 1048576) i = size; else i = 1048576;
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i = read(fd,buf,i);
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if (i < 1) {
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sleep(1);
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continue;
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}
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buf += i;
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size -= i;
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}
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}
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std::string get_env_variable(std::string name)
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{
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char *env = getenv(name.c_str());
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if (!env) {
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return std::string();
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}
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return std::string(env);
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}
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bool set_env_variable(std::string name, std::string value)
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{
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return setenv(name.c_str(), value.c_str(), 1) == 0;
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}
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#endif
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std::recursive_mutex global_mutex;
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// some arbitrary counter/time for reference
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const std::chrono::time_point<std::chrono::high_resolution_clock> startup_counter = std::chrono::high_resolution_clock::now();
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const std::chrono::time_point<std::chrono::system_clock> startup_time = std::chrono::system_clock::now();
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#ifndef EMU_RELEASE_BUILD
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const std::string dbg_log_file = get_full_program_path() + "STEAM_LOG.txt";
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#endif
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unsigned generate_account_id()
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{
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int a;
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randombytes((char *)&a, sizeof(a));
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a = abs(a);
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if (!a) ++a;
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return a;
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}
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CSteamID generate_steam_anon_user()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDefaultInstance, k_EUniversePublic, k_EAccountTypeAnonUser);
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}
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SteamAPICall_t generate_steam_api_call_id() {
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static SteamAPICall_t a;
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randombytes((char *)&a, sizeof(a));
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++a;
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if (a == 0) ++a;
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return a;
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}
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CSteamID generate_steam_id_user()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDefaultInstance, k_EUniversePublic, k_EAccountTypeIndividual);
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}
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CSteamID generate_steam_id_server()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDefaultInstance, k_EUniversePublic, k_EAccountTypeGameServer);
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}
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CSteamID generate_steam_id_anonserver()
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{
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return CSteamID(generate_account_id(), k_unSteamUserDefaultInstance, k_EUniversePublic, k_EAccountTypeAnonGameServer);
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}
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CSteamID generate_steam_id_lobby()
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{
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return CSteamID(generate_account_id(), k_EChatInstanceFlagLobby | k_EChatInstanceFlagMMSLobby, k_EUniversePublic, k_EAccountTypeChat);
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}
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bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout)
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{
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if (timeout == 0.0) return true;
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std::chrono::high_resolution_clock::time_point now = std::chrono::high_resolution_clock::now();
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if (std::chrono::duration_cast<std::chrono::duration<double>>(now - old).count() > timeout) {
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return true;
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}
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return false;
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}
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#ifdef __LINUX__
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std::string get_lib_path() {
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std::string dir = "/proc/self/map_files";
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DIR *dp;
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int i = 0;
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struct dirent *ep;
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dp = opendir (dir.c_str());
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uintptr_t p = (uintptr_t)&get_lib_path;
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if (dp != NULL)
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{
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while ((ep = readdir (dp))) {
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if (memcmp(ep->d_name, ".", 2) != 0 && memcmp(ep->d_name, "..", 3) != 0) {
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char *upper = NULL;
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uintptr_t lower_bound = strtoull(ep->d_name, &upper, 16);
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if (lower_bound) {
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++upper;
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uintptr_t upper_bound = strtoull(upper, &upper, 16);
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if (upper_bound && (lower_bound < p && p < upper_bound)) {
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std::string path = dir + PATH_SEPARATOR + ep->d_name;
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char link[PATH_MAX] = {};
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if (readlink(path.c_str(), link, sizeof(link)) > 0) {
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std::string lib_path = link;
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(void) closedir (dp);
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return link;
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}
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}
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}
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i++;
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}
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}
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(void) closedir (dp);
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}
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return ".";
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}
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#endif
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std::string get_full_lib_path()
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{
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std::string program_path;
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#if defined(__WINDOWS__)
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wchar_t DllPath[2048] = {0};
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GetModuleFileNameW((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
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program_path = utf8_encode(DllPath);
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#else
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program_path = get_lib_path();
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#endif
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return program_path;
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}
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std::string get_full_program_path()
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{
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std::string env_program_path = get_env_variable("SteamAppPath");
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if (env_program_path.length()) {
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if (env_program_path.back() != PATH_SEPARATOR[0]) {
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env_program_path = env_program_path.append(PATH_SEPARATOR);
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}
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return env_program_path;
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}
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std::string program_path;
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program_path = get_full_lib_path();
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return program_path.substr(0, program_path.rfind(PATH_SEPARATOR)).append(PATH_SEPARATOR);
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}
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std::string get_current_path()
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{
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std::string path;
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#if defined(STEAM_WIN32)
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char *buffer = _getcwd( NULL, 0 );
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#else
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char *buffer = get_current_dir_name();
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#endif
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if (buffer) {
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path = buffer;
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path.append(PATH_SEPARATOR);
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free(buffer);
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}
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return path;
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}
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std::string canonical_path(std::string path)
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{
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std::string output;
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#if defined(STEAM_WIN32)
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wchar_t *buffer = _wfullpath(NULL, utf8_decode(path).c_str(), 0);
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if (buffer) {
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output = utf8_encode(buffer);
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free(buffer);
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}
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#else
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char *buffer = canonicalize_file_name(path.c_str());
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if (buffer) {
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output = buffer;
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free(buffer);
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}
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#endif
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return output;
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}
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bool file_exists_(std::string full_path)
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{
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#if defined(STEAM_WIN32)
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struct _stat buffer;
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if (_wstat(utf8_decode(full_path).c_str(), &buffer) != 0)
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return false;
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if ( buffer.st_mode & _S_IFDIR)
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return false;
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#else
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struct stat buffer;
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if (stat(full_path.c_str(), &buffer) != 0)
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return false;
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if (S_ISDIR(buffer.st_mode))
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return false;
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#endif
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return true;
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}
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unsigned int file_size_(std::string full_path)
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{
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#if defined(STEAM_WIN32)
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struct _stat buffer = {};
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if (_wstat(utf8_decode(full_path).c_str(), &buffer) != 0) return 0;
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#else
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struct stat buffer = {};
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if (stat (full_path.c_str(), &buffer) != 0) return 0;
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#endif
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return buffer.st_size;
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}
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#ifdef EMU_EXPERIMENTAL_BUILD
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#ifdef __WINDOWS__
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struct ips_test {
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uint32_t ip_from;
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uint32_t ip_to;
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};
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static std::vector<struct ips_test> whitelist_ips;
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void set_whitelist_ips(uint32_t *from, uint32_t *to, unsigned num_ips)
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{
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whitelist_ips.clear();
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for (unsigned i = 0; i < num_ips; ++i) {
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struct ips_test ip_a;
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PRINT_DEBUG("from: %hhu.%hhu.%hhu.%hhu\n", ((unsigned char *)&from[i])[0], ((unsigned char *)&from[i])[1], ((unsigned char *)&from[i])[2], ((unsigned char *)&from[i])[3]);
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PRINT_DEBUG("to: %hhu.%hhu.%hhu.%hhu\n", ((unsigned char *)&to[i])[0], ((unsigned char *)&to[i])[1], ((unsigned char *)&to[i])[2], ((unsigned char *)&to[i])[3]);
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ip_a.ip_from = ntohl(from[i]);
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ip_a.ip_to = ntohl(to[i]);
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if (ip_a.ip_to < ip_a.ip_from) continue;
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if ((ip_a.ip_to - ip_a.ip_from) > (1 << 25)) continue;
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PRINT_DEBUG("added\n");
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whitelist_ips.push_back(ip_a);
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}
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}
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static bool is_whitelist_ip(unsigned char *ip)
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{
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uint32_t ip_temp = 0;
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memcpy(&ip_temp, ip, sizeof(ip_temp));
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ip_temp = ntohl(ip_temp);
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for (auto &i : whitelist_ips) {
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if (i.ip_from <= ip_temp && ip_temp <= i.ip_to) {
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PRINT_DEBUG("WHITELISTED IP %hhu.%hhu.%hhu.%hhu\n", ip[0], ip[1], ip[2], ip[3]);
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return true;
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}
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}
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return false;
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}
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static bool is_lan_ipv4(unsigned char *ip)
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{
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PRINT_DEBUG("CHECK LAN IP %hhu.%hhu.%hhu.%hhu\n", ip[0], ip[1], ip[2], ip[3]);
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if (is_whitelist_ip(ip)) return true;
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if (ip[0] == 127) return true;
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if (ip[0] == 10) return true;
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if (ip[0] == 192 && ip[1] == 168) return true;
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if (ip[0] == 169 && ip[1] == 254 && ip[2] != 0) return true;
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if (ip[0] == 172 && ip[1] >= 16 && ip[1] <= 31) return true;
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if ((ip[0] == 100) && ((ip[1] & 0xC0) == 0x40)) return true;
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if (ip[0] == 239) return true; //multicast
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if (ip[0] == 0) return true; //Current network
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if (ip[0] == 192 && (ip[1] == 18 || ip[1] == 19)) return true; //Used for benchmark testing of inter-network communications between two separate subnets.
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if (ip[0] >= 224) return true; //ip multicast (224 - 239) future use (240.0.0.0 - 255.255.255.254) broadcast (255.255.255.255)
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return false;
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}
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static bool is_lan_ip(const sockaddr *addr, int namelen)
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{
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if (!namelen) return false;
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if (addr->sa_family == AF_INET) {
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struct sockaddr_in *addr_in = (struct sockaddr_in *)addr;
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unsigned char ip[4];
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memcpy(ip, &addr_in->sin_addr, sizeof(ip));
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if (is_lan_ipv4(ip)) return true;
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} else if (addr->sa_family == AF_INET6) {
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struct sockaddr_in6 *addr_in6 = (struct sockaddr_in6 *)addr;
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unsigned char ip[16];
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unsigned char zeroes[16] = {};
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memcpy(ip, &addr_in6->sin6_addr, sizeof(ip));
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PRINT_DEBUG("CHECK LAN IP6 %hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu.%hhu\n", ip[0], ip[1], ip[2], ip[3], ip[4], ip[5], ip[6], ip[7], ip[8], ip[9], ip[10], ip[11], ip[12], ip[13], ip[14], ip[15]);
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if (((ip[0] == 0xFF) && (ip[1] < 3) && (ip[15] == 1)) ||
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((ip[0] == 0xFE) && ((ip[1] & 0xC0) == 0x80))) return true;
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if (memcmp(zeroes, ip, sizeof(ip)) == 0) return true;
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if (memcmp(zeroes, ip, sizeof(ip) - 1) == 0 && ip[15] == 1) return true;
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if (ip[0] == 0xff) return true; //multicast
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if (ip[0] == 0xfc) return true; //unique local
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if (ip[0] == 0xfd) return true; //unique local
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unsigned char ipv4_mapped[12] = {};
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ipv4_mapped[10] = 0xFF;
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ipv4_mapped[11] = 0xFF;
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if (memcmp(ipv4_mapped, ip, sizeof(ipv4_mapped)) == 0) {
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if (is_lan_ipv4(ip + 12)) return true;
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}
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}
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PRINT_DEBUG("NOT LAN IP\n");
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return false;
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}
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int ( WINAPI *Real_SendTo )( SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) = sendto;
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int ( WINAPI *Real_Connect )( SOCKET s, const sockaddr *addr, int namelen ) = connect;
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int ( WINAPI *Real_WSAConnect )( SOCKET s, const sockaddr *addr, int namelen, LPWSABUF lpCallerData, LPWSABUF lpCalleeData, LPQOS lpSQOS, LPQOS lpGQOS) = WSAConnect;
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static int WINAPI Mine_SendTo( SOCKET s, const char *buf, int len, int flags, const sockaddr *to, int tolen) {
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PRINT_DEBUG("Mine_SendTo\n");
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if (is_lan_ip(to, tolen)) {
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return Real_SendTo( s, buf, len, flags, to, tolen );
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} else {
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return len;
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}
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}
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static int WINAPI Mine_Connect( SOCKET s, const sockaddr *addr, int namelen )
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{
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PRINT_DEBUG("Mine_Connect\n");
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if (is_lan_ip(addr, namelen)) {
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return Real_Connect(s, addr, namelen);
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} else {
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WSASetLastError(WSAECONNREFUSED);
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return SOCKET_ERROR;
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}
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}
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static int WINAPI Mine_WSAConnect( SOCKET s, const sockaddr *addr, int namelen, LPWSABUF lpCallerData, LPWSABUF lpCalleeData, LPQOS lpSQOS, LPQOS lpGQOS)
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{
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PRINT_DEBUG("Mine_WSAConnect\n");
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if (is_lan_ip(addr, namelen)) {
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return Real_WSAConnect(s, addr, namelen, lpCallerData, lpCalleeData, lpSQOS, lpGQOS);
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} else {
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WSASetLastError(WSAECONNREFUSED);
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return SOCKET_ERROR;
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}
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}
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inline bool file_exists (const std::string& name) {
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struct stat buffer;
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return (stat (name.c_str(), &buffer) == 0);
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}
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#ifdef DETOURS_64BIT
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#define DLL_NAME "steam_api64.dll"
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#else
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#define DLL_NAME "steam_api.dll"
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#endif
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HMODULE (WINAPI *Real_GetModuleHandleA)(LPCSTR lpModuleName) = GetModuleHandleA;
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HMODULE WINAPI Mine_GetModuleHandleA(LPCSTR lpModuleName)
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{
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PRINT_DEBUG("Mine_GetModuleHandleA %s\n", lpModuleName);
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if (!lpModuleName) return Real_GetModuleHandleA(lpModuleName);
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std::string in(lpModuleName);
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if (in == std::string(DLL_NAME)) {
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in = std::string("crack") + in;
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}
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return Real_GetModuleHandleA(in.c_str());
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}
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static void redirect_crackdll()
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{
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DetourTransactionBegin();
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DetourUpdateThread( GetCurrentThread() );
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DetourAttach( &(PVOID &)Real_GetModuleHandleA, Mine_GetModuleHandleA );
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DetourTransactionCommit();
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}
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static void unredirect_crackdll()
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{
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DetourTransactionBegin();
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DetourUpdateThread( GetCurrentThread() );
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DetourDetach( &(PVOID &)Real_GetModuleHandleA, Mine_GetModuleHandleA );
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DetourTransactionCommit();
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}
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HMODULE crack_dll_handle;
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static void load_dll()
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{
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std::string path = get_full_program_path();
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path += "crack";
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//path += PATH_SEPARATOR;
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path += DLL_NAME;
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PRINT_DEBUG("Crack file %s\n", path.c_str());
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if (file_exists(path)) {
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redirect_crackdll();
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crack_dll_handle = LoadLibraryW(utf8_decode(path).c_str());
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unredirect_crackdll();
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PRINT_DEBUG("Loaded crack file\n");
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}
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|
}
|
|
|
|
#include "local_storage.h"
|
|
static void load_dlls()
|
|
{
|
|
std::string path = Local_Storage::get_game_settings_path();
|
|
path += "load_dlls";
|
|
path += PATH_SEPARATOR;
|
|
|
|
std::vector<std::string> paths = Local_Storage::get_filenames_path(path);
|
|
for (auto & p: paths) {
|
|
std::string full_path = path + p;
|
|
size_t length = full_path.length();
|
|
if (length < 4) continue;
|
|
if (std::toupper(full_path[length - 1]) != 'L') continue;
|
|
if (std::toupper(full_path[length - 2]) != 'L') continue;
|
|
if (std::toupper(full_path[length - 3]) != 'D') continue;
|
|
if (full_path[length - 4] != '.') continue;
|
|
|
|
PRINT_DEBUG("Trying to load %s\n", full_path.c_str());
|
|
if (LoadLibraryW(utf8_decode(full_path).c_str())) {
|
|
PRINT_DEBUG("LOADED %s\n", full_path.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
//For some reason when this function is optimized it breaks the shogun 2 prophet (reloaded) crack.
|
|
#pragma optimize( "", off )
|
|
bool crack_SteamAPI_RestartAppIfNecessary(uint32 unOwnAppID)
|
|
{
|
|
if (crack_dll_handle) {
|
|
bool (__stdcall* restart_app)(uint32) = (bool (__stdcall *)(uint32))GetProcAddress(crack_dll_handle, "SteamAPI_RestartAppIfNecessary");
|
|
if (restart_app) {
|
|
PRINT_DEBUG("Call crack SteamAPI_RestartAppIfNecessary\n");
|
|
redirect_crackdll();
|
|
bool ret = restart_app(unOwnAppID);
|
|
unredirect_crackdll();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#pragma optimize( "", on )
|
|
|
|
bool crack_SteamAPI_Init()
|
|
{
|
|
if (crack_dll_handle) {
|
|
bool (__stdcall* init_app)() = (bool (__stdcall *)())GetProcAddress(crack_dll_handle, "SteamAPI_Init");
|
|
if (init_app) {
|
|
PRINT_DEBUG("Call crack SteamAPI_Init\n");
|
|
redirect_crackdll();
|
|
bool ret = init_app();
|
|
unredirect_crackdll();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
HINTERNET (WINAPI *Real_WinHttpConnect)(
|
|
IN HINTERNET hSession,
|
|
IN LPCWSTR pswzServerName,
|
|
IN INTERNET_PORT nServerPort,
|
|
IN DWORD dwReserved
|
|
);
|
|
|
|
HINTERNET WINAPI Mine_WinHttpConnect(
|
|
IN HINTERNET hSession,
|
|
IN LPCWSTR pswzServerName,
|
|
IN INTERNET_PORT nServerPort,
|
|
IN DWORD dwReserved
|
|
) {
|
|
PRINT_DEBUG("Mine_WinHttpConnect %ls %u\n", pswzServerName, nServerPort);
|
|
struct sockaddr_in ip4;
|
|
struct sockaddr_in6 ip6;
|
|
ip4.sin_family = AF_INET;
|
|
ip6.sin6_family = AF_INET6;
|
|
|
|
if ((InetPtonW(AF_INET, pswzServerName, &(ip4.sin_addr)) && is_lan_ip((sockaddr *)&ip4, sizeof(ip4))) || (InetPtonW(AF_INET6, pswzServerName, &(ip6.sin6_addr)) && is_lan_ip((sockaddr *)&ip6, sizeof(ip6)))) {
|
|
return Real_WinHttpConnect(hSession, pswzServerName, nServerPort, dwReserved);
|
|
} else {
|
|
return Real_WinHttpConnect(hSession, L"127.1.33.7", nServerPort, dwReserved);
|
|
}
|
|
}
|
|
|
|
HINTERNET (WINAPI *Real_WinHttpOpenRequest)(
|
|
IN HINTERNET hConnect,
|
|
IN LPCWSTR pwszVerb,
|
|
IN LPCWSTR pwszObjectName,
|
|
IN LPCWSTR pwszVersion,
|
|
IN LPCWSTR pwszReferrer,
|
|
IN LPCWSTR *ppwszAcceptTypes,
|
|
IN DWORD dwFlags
|
|
);
|
|
|
|
HINTERNET WINAPI Mine_WinHttpOpenRequest(
|
|
IN HINTERNET hConnect,
|
|
IN LPCWSTR pwszVerb,
|
|
IN LPCWSTR pwszObjectName,
|
|
IN LPCWSTR pwszVersion,
|
|
IN LPCWSTR pwszReferrer,
|
|
IN LPCWSTR *ppwszAcceptTypes,
|
|
IN DWORD dwFlags
|
|
) {
|
|
PRINT_DEBUG("Mine_WinHttpOpenRequest %ls %ls %ls %ls %i\n", pwszVerb, pwszObjectName, pwszVersion, pwszReferrer, dwFlags);
|
|
if (dwFlags & WINHTTP_FLAG_SECURE) {
|
|
dwFlags ^= WINHTTP_FLAG_SECURE;
|
|
}
|
|
|
|
return Real_WinHttpOpenRequest(hConnect, pwszVerb, pwszObjectName, pwszVersion, pwszReferrer, ppwszAcceptTypes, dwFlags);
|
|
}
|
|
|
|
|
|
|
|
static bool network_functions_attached = false;
|
|
BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
|
|
switch ( dwReason ) {
|
|
case DLL_PROCESS_ATTACH:
|
|
if (!file_exists(get_full_program_path() + "disable_lan_only.txt") && !file_exists(get_full_program_path() + "\\steam_settings\\disable_lan_only.txt")) {
|
|
PRINT_DEBUG("Hooking lan only functions\n");
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread( GetCurrentThread() );
|
|
DetourAttach( &(PVOID &)Real_SendTo, Mine_SendTo );
|
|
DetourAttach( &(PVOID &)Real_Connect, Mine_Connect );
|
|
DetourAttach( &(PVOID &)Real_WSAConnect, Mine_WSAConnect );
|
|
|
|
HMODULE winhttp = GetModuleHandleA("winhttp.dll");
|
|
if (winhttp) {
|
|
Real_WinHttpConnect = (decltype(Real_WinHttpConnect))GetProcAddress(winhttp, "WinHttpConnect");
|
|
DetourAttach( &(PVOID &)Real_WinHttpConnect, Mine_WinHttpConnect );
|
|
// Real_WinHttpOpenRequest = (decltype(Real_WinHttpOpenRequest))GetProcAddress(winhttp, "WinHttpOpenRequest");
|
|
// DetourAttach( &(PVOID &)Real_WinHttpOpenRequest, Mine_WinHttpOpenRequest );
|
|
}
|
|
|
|
DetourTransactionCommit();
|
|
network_functions_attached = true;
|
|
}
|
|
load_dll();
|
|
load_dlls();
|
|
break;
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
if (network_functions_attached) {
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread( GetCurrentThread() );
|
|
DetourDetach( &(PVOID &)Real_SendTo, Mine_SendTo );
|
|
DetourDetach( &(PVOID &)Real_Connect, Mine_Connect );
|
|
DetourDetach( &(PVOID &)Real_WSAConnect, Mine_WSAConnect );
|
|
if (Real_WinHttpConnect) {
|
|
DetourDetach( &(PVOID &)Real_WinHttpConnect, Mine_WinHttpConnect );
|
|
// DetourDetach( &(PVOID &)Real_WinHttpOpenRequest, Mine_WinHttpOpenRequest );
|
|
}
|
|
DetourTransactionCommit();
|
|
}
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
#else
|
|
void set_whitelist_ips(uint32_t *from, uint32_t *to, unsigned num_ips)
|
|
{
|
|
|
|
}
|
|
#endif
|
|
#else
|
|
void set_whitelist_ips(uint32_t *from, uint32_t *to, unsigned num_ips)
|
|
{
|
|
|
|
}
|
|
#endif
|