mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-24 19:55:34 +08:00
75e6d7c8ab
* + revert the change to SetProduct() and SetGameDescription() * + less verbose return in Steam_GameServer::BSecure() * + add missing note in ReadMe about libssq
268 lines
9.2 KiB
C++
268 lines
9.2 KiB
C++
/* Copyright (C) 2019 Mr Goldberg, , Nemirtingas
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "source_query.h"
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#include "dll.h"
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using lock_t = std::lock_guard<std::mutex>;
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enum class source_query_magic : uint32_t
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{
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simple = 0xFFFFFFFFul,
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multi = 0xFFFFFFFEul, // <--- TODO ?
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};
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enum class source_query_header : uint8_t
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{
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A2S_INFO = 'T',
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A2S_PLAYER = 'U',
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A2S_RULES = 'V',
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};
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enum class source_response_header : uint8_t
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{
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A2S_CHALLENGE = 'A',
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A2S_INFO = 'I',
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A2S_PLAYER = 'D',
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A2S_RULES = 'E',
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};
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enum class source_server_type : uint8_t
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{
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dedicated = 'd',
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non_dedicated = 'i',
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source_tc = 'p',
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};
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enum class source_server_env : uint8_t
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{
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linux = 'l',
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windows = 'w',
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old_mac = 'm',
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mac = 'o',
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};
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enum class source_server_visibility : uint8_t
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{
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_public = 0,
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_private = 1,
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};
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enum class source_server_vac : uint8_t
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{
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unsecured = 0,
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secured = 1,
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};
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enum source_server_extra_flag : uint8_t
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{
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none = 0x00,
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gameid = 0x01,
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steamid = 0x10,
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keywords = 0x20,
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spectator = 0x40,
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port = 0x80,
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};
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#if defined(STEAM_WIN32)
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static constexpr source_server_env my_server_env = source_server_env::windows;
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#else
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static constexpr source_server_env my_server_env = source_server_env::linux;
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#endif
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#pragma pack(push)
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#pragma pack(1)
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constexpr char a2s_info_payload[] = "Source Engine Query";
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constexpr size_t a2s_info_payload_size = sizeof(a2s_info_payload);
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struct source_query_data
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{
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source_query_magic magic;
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source_query_header header;
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union
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{
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char a2s_info_payload[a2s_info_payload_size];
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uint32_t challenge;
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};
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};
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static constexpr size_t source_query_header_size = sizeof(source_query_magic) + sizeof(source_query_header);
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static constexpr size_t a2s_query_info_size = source_query_header_size + sizeof(source_query_data::a2s_info_payload);
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static constexpr size_t a2s_query_challenge_size = source_query_header_size + sizeof(source_query_data::challenge);
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#pragma pack(pop)
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void serialize_response(std::vector<uint8_t>& buffer, const void* _data, size_t len)
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{
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const uint8_t* data = reinterpret_cast<const uint8_t*>(_data);
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buffer.insert(buffer.end(), data, data + len);
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}
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template<typename T>
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void serialize_response(std::vector<uint8_t>& buffer, T const& v)
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{
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uint8_t const* data = reinterpret_cast<uint8_t const*>(&v);
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serialize_response(buffer, data, sizeof(T));
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}
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template<>
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void serialize_response<std::string>(std::vector<uint8_t>& buffer, std::string const& v)
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{
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uint8_t const* str = reinterpret_cast<uint8_t const*>(v.c_str());
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serialize_response(buffer, str, v.length()+1);
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}
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template<typename T, int N>
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void serialize_response(std::vector <uint8_t>& buffer, char(&str)[N])
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{
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serialize_response(buffer, reinterpret_cast<uint8_t const*>(str), N);
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}
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void get_challenge(std::vector<uint8_t> &challenge_buff)
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{
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// TODO: generate the challenge id
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serialize_response(challenge_buff, source_query_magic::simple);
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serialize_response(challenge_buff, source_response_header::A2S_CHALLENGE);
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serialize_response(challenge_buff, static_cast<uint32_t>(0x00112233ul));
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}
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std::vector<uint8_t> Source_Query::handle_source_query(const void* buffer, size_t len, Gameserver const& gs)
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{
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std::vector<uint8_t> output_buffer;
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if (len < source_query_header_size) // its not at least 5 bytes long (0xFF 0xFF 0xFF 0xFF 0x??)
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return output_buffer;
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source_query_data const& query = *reinterpret_cast<source_query_data const*>(buffer);
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// || gs.max_player_count() == 0
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if (gs.offline() || query.magic != source_query_magic::simple)
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return output_buffer;
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switch (query.header)
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{
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case source_query_header::A2S_INFO:
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if (len >= a2s_query_info_size && !strncmp(query.a2s_info_payload, a2s_info_payload, a2s_info_payload_size))
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{
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std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>> const& players = *get_steam_client()->steam_gameserver->get_players();
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serialize_response(output_buffer, source_query_magic::simple);
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serialize_response(output_buffer, source_response_header::A2S_INFO);
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serialize_response(output_buffer, static_cast<uint8_t>(2));
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serialize_response(output_buffer, gs.server_name());
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serialize_response(output_buffer, gs.map_name());
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serialize_response(output_buffer, gs.mod_dir());
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serialize_response(output_buffer, gs.product());
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serialize_response(output_buffer, static_cast<uint16_t>(gs.appid()));
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serialize_response(output_buffer, static_cast<uint8_t>(players.size()));
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serialize_response(output_buffer, static_cast<uint8_t>(gs.max_player_count()));
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serialize_response(output_buffer, static_cast<uint8_t>(gs.bot_player_count()));
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serialize_response(output_buffer, (gs.dedicated_server() ? source_server_type::dedicated : source_server_type::non_dedicated));;
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serialize_response(output_buffer, my_server_env);
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serialize_response(output_buffer, (gs.password_protected() ? source_server_visibility::_private : source_server_visibility::_public));
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serialize_response(output_buffer, (gs.secure() ? source_server_vac::secured : source_server_vac::unsecured));
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serialize_response(output_buffer, std::to_string(gs.version()));
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uint8_t flags = source_server_extra_flag::none;
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if (gs.port() != 0)
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flags |= source_server_extra_flag::port;
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if (gs.spectator_port() != 0)
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flags |= source_server_extra_flag::spectator;
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if(CGameID(gs.appid()).IsValid())
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flags |= source_server_extra_flag::gameid;
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if (flags != source_server_extra_flag::none)
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serialize_response(output_buffer, flags);
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if (flags & source_server_extra_flag::port)
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serialize_response(output_buffer, static_cast<uint16_t>(gs.port()));
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// add steamid
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if (flags & source_server_extra_flag::spectator)
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{
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serialize_response(output_buffer, static_cast<uint16_t>(gs.spectator_port()));
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serialize_response(output_buffer, gs.spectator_server_name());
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}
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// keywords
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if (flags & source_server_extra_flag::gameid)
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serialize_response(output_buffer, CGameID(gs.appid()).ToUint64());
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}
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break;
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case source_query_header::A2S_PLAYER:
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if (len >= a2s_query_challenge_size)
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{
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if (query.challenge == 0xFFFFFFFFul)
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{
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get_challenge(output_buffer);
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}
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else if (query.challenge == 0x00112233ul)
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{
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std::vector<std::pair<CSteamID, Gameserver_Player_Info_t>> const& players = *get_steam_client()->steam_gameserver->get_players();
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serialize_response(output_buffer, source_query_magic::simple);
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serialize_response(output_buffer, source_response_header::A2S_PLAYER);
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serialize_response(output_buffer, static_cast<uint8_t>(players.size())); // num_players
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for (int i = 0; i < players.size(); ++i)
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{
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serialize_response(output_buffer, static_cast<uint8_t>(i)); // player index
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serialize_response(output_buffer, players[i].second.name); // player name
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serialize_response(output_buffer, players[i].second.score); // player score
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serialize_response(output_buffer, static_cast<float>(std::chrono::duration_cast<std::chrono::seconds>(std::chrono::steady_clock::now() - players[i].second.join_time).count()));
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}
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}
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}
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break;
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case source_query_header::A2S_RULES:
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if (len >= a2s_query_challenge_size)
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{
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if (query.challenge == 0xFFFFFFFFul)
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{
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get_challenge(output_buffer);
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}
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else if (query.challenge == 0x00112233ul)
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{
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auto values = gs.values();
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serialize_response(output_buffer, source_query_magic::simple);
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serialize_response(output_buffer, source_response_header::A2S_RULES);
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serialize_response(output_buffer, static_cast<uint16_t>(values.size()));
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for (auto const& i : values)
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{
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serialize_response(output_buffer, i.first);
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serialize_response(output_buffer, i.second);
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}
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}
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}
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break;
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}
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return output_buffer;
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}
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