gbe_fork/dll/dll/steam_remote_storage.h
2024-05-03 03:33:46 +03:00

343 lines
15 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_STEAM_REMOTE_STORAGE_H__
#define __INCLUDED_STEAM_REMOTE_STORAGE_H__
#include "base.h"
#include "ugc_remote_storage_bridge.h"
struct Async_Read {
SteamAPICall_t api_call{};
uint32 offset{};
uint32 to_read{};
uint32 size{};
std::string file_name{};
};
struct Stream_Write {
std::string file_name{};
UGCFileWriteStreamHandle_t write_stream_handle{};
std::vector<char> file_data{};
};
struct Downloaded_File {
// --- these are needed due to the usage of union
Downloaded_File();
~Downloaded_File();
// ---
enum DownloadSource {
AfterFileShare, // attempted download after a call to Steam_Remote_Storage::FileShare()
AfterSendQueryUGCRequest, // attempted download after a call to Steam_UGC::SendQueryUGCRequest()
FromUGCDownloadToLocation, // attempted download via Steam_Remote_Storage::UGCDownloadToLocation()
} source{};
// *** used in any case
std::string file{};
uint64 total_size{};
// put any additional data needed by other sources here
union {
// *** used when source = SendQueryUGCRequest only
Ugc_Remote_Storage_Bridge::QueryInfo mod_query_info;
// *** used when source = FromUGCDownloadToLocation only
std::string download_to_location_fullpath;
};
};
class Steam_Remote_Storage :
public ISteamRemoteStorage001,
public ISteamRemoteStorage002,
public ISteamRemoteStorage003,
public ISteamRemoteStorage004,
public ISteamRemoteStorage005,
public ISteamRemoteStorage006,
public ISteamRemoteStorage007,
public ISteamRemoteStorage008,
public ISteamRemoteStorage009,
public ISteamRemoteStorage010,
public ISteamRemoteStorage011,
public ISteamRemoteStorage012,
public ISteamRemoteStorage013,
public ISteamRemoteStorage014,
public ISteamRemoteStorage
{
private:
class Settings *settings{};
class Ugc_Remote_Storage_Bridge *ugc_bridge{};
class Local_Storage *local_storage{};
class SteamCallResults *callback_results{};
std::vector<struct Async_Read> async_reads{};
std::vector<struct Stream_Write> stream_writes{};
std::map<UGCHandle_t, std::string> shared_files{};
std::map<UGCHandle_t, struct Downloaded_File> downloaded_files{};
bool steam_cloud_enabled = true;
public:
Steam_Remote_Storage(class Settings *settings, class Ugc_Remote_Storage_Bridge *ugc_bridge, class Local_Storage *local_storage, class SteamCallResults *callback_results);
// NOTE
//
// Filenames are case-insensitive, and will be converted to lowercase automatically.
// So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then
// iterate the files, the filename returned will be "foo.bar".
//
// file operations
bool FileWrite( const char *pchFile, const void *pvData, int32 cubData );
int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead );
STEAM_CALL_RESULT( RemoteStorageFileWriteAsyncComplete_t )
SteamAPICall_t FileWriteAsync( const char *pchFile, const void *pvData, uint32 cubData );
STEAM_CALL_RESULT( RemoteStorageFileReadAsyncComplete_t )
SteamAPICall_t FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToRead );
bool FileReadAsyncComplete( SteamAPICall_t hReadCall, void *pvBuffer, uint32 cubToRead );
bool FileForget( const char *pchFile );
bool FileDelete( const char *pchFile );
STEAM_CALL_RESULT( RemoteStorageFileShareResult_t )
SteamAPICall_t FileShare( const char *pchFile );
bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform );
// file operations that cause network IO
UGCFileWriteStreamHandle_t FileWriteStreamOpen( const char *pchFile );
bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData );
bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle );
bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle );
// file information
bool FileExists( const char *pchFile );
bool FilePersisted( const char *pchFile );
int32 GetFileSize( const char *pchFile );
int64 GetFileTimestamp( const char *pchFile );
ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile );
// iteration
int32 GetFileCount();
const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes );
// configuration management
bool GetQuota( uint64 *pnTotalBytes, uint64 *puAvailableBytes );
bool GetQuota( int32 *pnTotalBytes, int32 *puAvailableBytes );
bool IsCloudEnabledForAccount();
bool IsCloudEnabledForApp();
bool IsCloudEnabledThisApp();
void SetCloudEnabledForApp( bool bEnabled );
bool SetCloudEnabledThisApp( bool bEnabled );
// user generated content
// Downloads a UGC file. A priority value of 0 will download the file immediately,
// otherwise it will wait to download the file until all downloads with a lower priority
// value are completed. Downloads with equal priority will occur simultaneously.
STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority );
STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
SteamAPICall_t UGCDownload( UGCHandle_t hContent );
// Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false
// or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage
bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected );
bool GetUGCDownloadProgress( UGCHandle_t hContent, uint32 *pnBytesDownloaded, uint32 *pnBytesExpected );
// Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result
bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, STEAM_OUT_STRING() char **ppchName, int32 *pnFileSizeInBytes, STEAM_OUT_STRUCT() CSteamID *pSteamIDOwner );
// After download, gets the content of the file.
// Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file.
// Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate
// enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail
// unless UGCDownload is called again.
// For especially large files (anything over 100MB) it is a requirement that the file is read in chunks.
int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction );
int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead );
int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset);
// Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead()
int32 GetCachedUGCCount();
UGCHandle_t GetCachedUGCHandle( int32 iCachedContent );
// The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you
// On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget.
#if defined(_PS3) || defined(_SERVER)
// Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback
void GetFileListFromServer();
// Indicate this file should be downloaded in the next sync
bool FileFetch( const char *pchFile );
// Indicate this file should be persisted in the next sync
bool FilePersist( const char *pchFile );
// Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback
bool SynchronizeToClient();
// Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback
bool SynchronizeToServer();
// Reset any fetch/persist/etc requests
bool ResetFileRequestState();
#endif
// publishing UGC
STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t )
SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType );
PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId );
bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile );
SteamAPICall_t PublishFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags );
SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, SteamParamStringArray_t *pTags );
SteamAPICall_t UpdatePublishedFile( RemoteStorageUpdatePublishedFileRequest_t updatePublishedFileRequest );
bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile );
bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle );
bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription );
bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility );
bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags );
STEAM_CALL_RESULT( RemoteStorageUpdatePublishedFileResult_t )
SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle );
// Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0,
// cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh.
// A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is.
STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t )
SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld );
STEAM_CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t )
SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId );
STEAM_CALL_RESULT( RemoteStorageDeletePublishedFileResult_t )
SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId );
// enumerate the files that the current user published with this app
STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t )
SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex );
STEAM_CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t )
SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId );
STEAM_CALL_RESULT( RemoteStorageEnumerateUserSubscribedFilesResult_t )
SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex );
STEAM_CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t )
SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId );
bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription );
STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t )
SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId );
STEAM_CALL_RESULT( RemoteStorageUpdateUserPublishedItemVoteResult_t )
SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp );
STEAM_CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t )
SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId );
STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t )
SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags );
STEAM_CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t )
SteamAPICall_t EnumerateUserSharedWorkshopFiles(AppId_t nAppId, CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags );
STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t )
SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags );
STEAM_CALL_RESULT( RemoteStoragePublishFileProgress_t )
SteamAPICall_t PublishVideo(const char *pchFileName, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags );
STEAM_CALL_RESULT( RemoteStorageSetUserPublishedFileActionResult_t )
SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction );
STEAM_CALL_RESULT( RemoteStorageEnumeratePublishedFilesByUserActionResult_t )
SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex );
// this method enumerates the public view of workshop files
STEAM_CALL_RESULT( RemoteStorageEnumerateWorkshopFilesResult_t )
SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags );
STEAM_CALL_RESULT( RemoteStorageDownloadUGCResult_t )
SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority );
// Cloud dynamic state change notification
int32 GetLocalFileChangeCount();
const char *GetLocalFileChange( int iFile, ERemoteStorageLocalFileChange *pEChangeType, ERemoteStorageFilePathType *pEFilePathType );
// Indicate to Steam the beginning / end of a set of local file
// operations - for example, writing a game save that requires updating two files.
bool BeginFileWriteBatch();
bool EndFileWriteBatch();
};
#endif // __INCLUDED_STEAM_REMOTE_STORAGE_H__